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S3V3N

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Everything posted by S3V3N

  1. S3V3N

    Trade Zones

    The prison was safe enough, until their rules got broken and they messed with outsiders. So was the small town, until one of the outsiders let loose a zombie girl (daughter of the town boss). But those were only examples. I never asked for a persistant zone, just tried to figure out a way how trading might work and players might do something else for a short time. Yet, you are right, I wrote that after the first day I played, because my first impression was that something was thoroughly missing. If you play too long you become accustomed to the shortcomings of a game, but since it is in Alpha and I already found out that much of the stuff players adress is in constant flux and subject to change, I am quite happy now. By players being slow I meant, i could have shot them ten times, because they didn't see me, even when I typed in chat and was basically standing right behind them. I play very stealthy now. I have heavily armed players pass me by at close range, but I don't engage them, neither do I try to communicate. I keep myself safe without shooting others, if I can prevent it. That is - to me - the most difficult and exciting way to play this game.
  2. S3V3N

    Chernarus in Real

    Lol cool Novy Sobor is exactly like on that map and the other images are pretty much spot on. How did you start looking/searching for them? I don't suppose someone posted something like "look my barn is exactly like Arma II barns" :) Nice!
  3. S3V3N

    Server maturation / lifecycle

    That sounds good, in addition to the recruit, regular and veteran settings. Sounds mostly possible, except for the zombie spawns, I think it would lag things up too much. How do you know though, how long a server has been running. I've never seen that display anywhere, except in the Chernarus Life RPG. It could certainly be done.
  4. S3V3N

    Worst Community Ever

    Actually - I had pretty much the same reaction. On my first connect a guy teleported next to me and blew me up. In the next I went into a church trying to talk to a guy I saw going in ^^ - bad idea. The third, I ran around for hours and managed to survive alright. My water icon was flashing and I had just found a can of coke, when it suddenly disapeared. A minute later the entire server was teleported to Kamenka and got shot by a guy with a SAW. I raged like hell for half an hour or so, but I came back a couple of times and I'm thoroughly addicted now. My current character has been alive for four days and I didn't shoot any survivors! Just stalked them and evaded or fired warning shots. I have the best gear I ever had and unless I am unfortunate enough to run across a random sniper, or if I let my guard down, I should be able to make it for a few more days. BTW, PR is Project Reality. One of the best mods for Battlefield + Arma II
  5. S3V3N

    new feature: military

    I am slowly learning that the beauty of this game is that the more experience survivors will alwas be able to hunt down fresh "survivors", because the playerbase is so incredibly large. Imagine this was a smaller mod and the game would actually have to be interesting to keep you playing... The one thing I hope for is that factions will be made and will be consitent throughout servers. Factions will create goals and goals will clash with other factions goals. If Rocket needs a writer, I am up for giving it a try. It will never be scripted, just give a little more motivation, in the way a shop gives motivation to search it, now. I imagine you can join the factions according to your current gear. So, only a guy who has military equipment will be able to join a military squad like the one mentioned in the thread. The military will shoot down anything and be ruthless like the bandits, but they also have missions, e.g. to establish a sattelite link to restore communications or reactivate an overseer drone and scout an area. Every faction would have unique goals and can chose to play them out or to make up their own goals. Factions could be switched at given locales, e.g. if you want to join military - at military camps, if you want to join regular survivor, at bars, if you want to join meds at hospitals and if you want to join traders at shops. That wouldn't break the immersion and would keep the idea of some diversion the OP had alive.
  6. S3V3N

    Crossbow with scope and magazine

    I don't exactly know where, but I read that there is also a compound bow? Is that true? Since I never find any bow arrows I think it is a myth, though I can imagine it would behave to the crossbow like a sniper rifle does to a shogun: longer range, deadlier force. Compound bows would really make my day:) I'd carry the Coyote backbag with a crossbow in it, have a 1911 as sidearm and keep the bow for regular "business".
  7. so, no more: brrrrains, brraaaaiiiins now it's: trrrraaaaains, traaaaaaiiiiins Seriously- what would trains accomplish? They only connect the areas you better walk. The two man handcart is a fun thing for sure, but as someone pointed out it will become a tool for target practice.
  8. S3V3N

    First day of "fun"

    You are lucky! My first log-on consisted of a guy teleporting next to me, placing an explosive (wherever did he get that from ? hacked?) and blowing me up. Cars are also quite rare, so is the M4. Expect to do a lot more grinding in the future - or hope to stay that lucky.
  9. S3V3N

    are bolts 3-time-use only?

    "It isn't there" isn't quite right. It's probably clipping with the ground, so you cannot see it. I went mental searching for bolts the first couple of times. As someone pointed out above, headshots are the surefire way to retrieve your bolt. It also works for me to shoot them in the arms, but I only do that with those weird zombies that have the broken neck and swing around the head.
  10. S3V3N

    Trade Zones

    Yes, Running Scared, you are so boss. You don't even have to think about how to improve the game. If one shot to the head is all you want from a game, I suggest playing some Zombie Flash games. Unless there are radios or factions that stay active over time, trading is not gonna happen on a bigger scale.I found a few spots on the map in the meantime that make excellent trade locations and can be sealed off/secured. I don't want trading to be a location all Nubs run to after spawn. I'd like trading for some of the rare items, perhaps even for testing them. It should still be challenging to find your gear at the start and anyone who comes near the trading location without going along the designated route, will be shot.
  11. When there is a standalone version, will DayZ still be kept running on Servers for Arma 2 as a "mod"? (for the memories ^^)
  12. I have just been treated by Brian from the Rated M Gaming medics and would hereby like to express my gratitude. The guy came riding in on an ATV like a boss and fixed me up in no time! Perfect thing, this is a great help to all players who don't travel in groups a lot. Kudos to all of you!
  13. S3V3N

    A proposal to fellow medics

    I have just been treated by Brian from the Rated M Gaming medics and would hereby like to express my gratitude. The guy came riding in on an ATVl like a boss and fixed me up in no time! Perfect thing, this is a great help to all players who don't travel in groups a lot. Kudos to all of you!
  14. S3V3N

    Trade Zones

    True bandithadskins, but I'm only playing this for a week. Perhaps that only means I haven't become that accustomed to all those problems. I know it's fun to kill and loot other guys - I did it once - but I felt bad afterwards. I wish there was an option to be more decent and trading seemed like the thing were a lot of good (+bad) can happen. All of this makes me think how we actually manage in real life to get along halfway well. It's the fear of getting injured or fear for one's own life that keeps armed conflicts from escalating. In RL there are longterm consequences, which are defined by the way we act towards one another. What i fear the most is that there will be no further development in Dayz and ideas like larger player-governed zones will never be realized.. It's still great as a game, maybe I am just expecting it to be even better than real life. I think that's what you aspire for too with all the mechanisms and new buildings you detail in your thread, 3rdParty. Lot of thought went into that, but I suppose that's all it will be, in the end. Fatality wins me over... now let's get back ingame to shoot some other players ;)
  15. S3V3N

    Trade Zones

    It's working on some servers where you can negotiate with merchants, like you can with the medics now. I didn't intend it to be a trade post for everyday items, but for rare ones, e.g. m24 ammo (or the rifle). Okay - you can make a forum post about it and hope someone reads it, but there should be a way to do it ingame. A simple blackboard and a code which works to chat between the two players who want to trade would suffice, but I thougth a working ingame trade union could actually add some interest to the game and draw bandits a bit away from looting single players. I also think this thread has always been about establishing means for trading that don't rely on external mechanisms but are native to Dayz, instead. We tried everything and it seems nobody has a solution. I agree I didn't have one either, but at least I provided a few means. Here's what I came up with: - different skin for players that want to trade, e.g. they wear a vest that s a visible cue they want to trade. They will not shoot you, neither will you shoot them. If you do, you will lose your vest and means of trading for a week. - flagpoles as visual cue for a trade in the vicinity. Meet at the (raised) white flag and hope people will accept the seize fire. Of course this won't work and the flag areas will be sought out by bandits and dm-ers. - isolated areas that are secure and can be protected (mountain tops, islands); one of my favorite ideas, but it would require a good organisation and will be difficult to communicate to other playeres where these spots are. - introducing new vehicles that can serve as a trade base, e.g. BMP-1, amphibious vehicle. You get the people for the trade and for your protection in the BMP and drive to a location where trade is realtively safe. Problem: these vehicles can easily be abused when they are stolen. -trading on the air carrier outside of Cherno. I only remembered later that it is impossible to board that ship from the sea, so this idea fails at the start. I am also unsure if the carrier is spawning on the DayZ map.
  16. I got a black screen from minute 17. I think those guys failed hard at protecting their car. The driver should not get out and the others should have stood watch. Also, it's always a bad idea to stop and discuss where to go, if you are next to one of the loot areas.
  17. S3V3N

    Trade Zones

    Currently, there are not enough boats in game and the ones there don't have the capacity for trade.There are options like the fishing boat, which is large and unarmed. I would prefer Rhibs, but then again they might get stolen, if the traders run a sloppy business. Also, I am not asking for safety, but to even things out. There is no balance, when bandits have all the best guns and people running a trade are supposed to protect their boat with an Enfield. The best solution would be if the bandits would actually organize the trades, because they have the means to do it on a bigger scale. However, they don't have an interest in that, so nothing will happen. On the new (arma 3) map this would have to be taken even more into consideration, since, from what I understand, it is a number of bigger islands, instead of one chunk of terrain.
  18. S3V3N

    Trade Zones

    ... boats aren't added and the carrier is normally on the map. Police stations and metal detectors aren't even in the game. He is NOT making a point, he is making a brainfart. A point would be "pointing" out how to solve the trade problem of "I shoot you before we trade" ingame, without having to negotiate everything on a forum. I still don't see why so many people think the ultimate in realism means calling up friends on skype or typing for a doctor/trader on a forum. These mechanisms should be figured out ingame, but they can't. There is no mechanics to communicate or ways to support trading or setting up a trade post.
  19. S3V3N

    Trade Zones

    I only replied to include NPCs, because you suggested it. The zombies are NPCs. Shouldn't they better be player controlled ^^ People like Sandy have a bad attitude and no imagination. Imbeciles... trade... yes... Sandy... stoneage You don't give any constructive criticism, instead you state the obvious. We are trying to find out how to organize trade in the way the medics have organized themselves. Only with trade it is a whole lot more dfficult. Are you saying, Sandy, that the Medics are "imbeciles" for trying to help others or playing the game their way? No, yes, stoned? Next time make a suggestion, or - if you have to hurl - do it over your screen and not in this thread.
  20. S3V3N

    Crossbow with scope and magazine

    Can someone please tell me how tock pickup bolts that hit the target? I only find bolts that hit the walls.
  21. S3V3N

    Crossbow with scope and magazine

    Yes quiver would be great. I searched a lot of zombie I shot with bolts and I never found any bolts on them. How can you counteract the bug/problem? Does anyone have more experience with the crossbow?
  22. S3V3N

    Trade Zones

    The boats drive taxi rounds and otherwise stay at the trading posts, so do the traders. They have a permanent settlement there and there is always a watchpost. NPCs could be used (as gunners) if the human watchpost system fails, but are not necessary and would indeed make things a bit too safe, imho. It is much easier to secure than your police station and trade camp ideas, but it is not impossible bandits could raid it. Anyone within a 1 m radius must prepare to get sniped, but bandits may figure out a way to attack with overwhelming force/great strategy, given they have enough time and good organization. For once this would be a situation where bandits can't just waltz all over a place, but would actually need a damn good strategy or a lot of luck to invade the trade zone. Also, I think the zone should be active every day 24/7 and not only on certain days. Traders would get certain priviliges, like excellent weapons and gear, but they would also actually have to work their "job" once a week and for a couple of hours. Then, another guy takes over and they are free to roam the world again.
  23. I totally get you there. Of course, you could have sneaked through the forest or crawled across the open, but that's just a buttpain if you have to do it everywhere, assuming any open spot means a possible ambush. Players just kill to test their guns and have a laugh. Of course, when they started the game they had the same problem, but now there are too many players that are overpowered and shoot at everything. I think it could be made that if you shoot three other players you lose all items, except the ones you carry with you (no tents, no items stored in cars, etc). The reasons why people are killing for joy is because they know they have a stash of weapons in the forest, which they can go back to after respawning. They take no risk at all and lose nothing by playing unfair. And with every new kill they find more stuff and weapons to hoard.
  24. S3V3N

    Trade Zones

    Sry, I changed my thread while you were reading it. Take not of this paragraph: The carrier would be another good option for a trade spot, since it is secure and well within reach of boats and out of snipers. There would have to be a boat taxi service though. So instead of a convoy, lets have an armada and it takes players to the carrier, which is a trade only zone and heavily protected. This combines both our best ideas into something that is entirely feasible and would even make a lot of sense in real life.
  25. S3V3N

    Trade Zones

    I am more looking for an immediate solution. Not trying to improve the future retail game. In a retail game a lot can be done diffferently though you also need to keep in mind that the engine has limitations. Caves, for example aren't possible with the current Arma Engine. I doubt something like sewers would work without being instanced/loading times. What troubles me a bit is where those vehicles would go with the trade items that weren't sold. There isn't a single safe square meter on the map, and the only thing I can think of that's halfway safe is far out, on the sea (carrier). The carrier would be another good option for a trade spot, since it is secure and well within reach of boats and out of snipers. There would have to be a boat taxi service though. So instead of a convoy, lets have an armada and it takes players to the carrier, which is a trade only zone and heavily protected. Btw, I really like all the ideas that this thread has provoked. That's the real beauty of this game - imagine there was more like that ingame. People trying to figure out how to make a better living and game, instead of shooting and looting, only. That will never be lost (and is okay too), but I feel we could add a lot with our own ideas.
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