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Everything posted by S3V3N
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I think the FAL was not replaced, because it was a bad rifle, but because the NATO decided on a smaller caliber to reduce the weight the soldiers have to carry into battle. IDK how relevant this will be when the weight system is introduced, but I think it might make a difference; carrying the heavy mags is one concern. I'm a bit confused about the weight system, because I expect that my friends or I will run faster than the next man, simply because we have a different weapon loadout. Or won't weapons make a big difference in weight? They seem superlight at the moment (2kg). I liked the BAF rifles in Arma II OA and later in the mods. It's a cool looking thing. I always had something going on for the bullpup design. And these rifles look old and shitty enough to fit in the Dayz universe. Wouldn't want to see Tavor SAR or FN SCAR, even though these are probably my favorite rifle designs. Just too modern for Dayz ^^
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The pitchfork, the ultimate weapon for the zombie apocalypse enthusiast
S3V3N replied to sachad's topic in General Discussion
Really? I've just been to Zelenogorsk Miltary Base and passed about 20 rounds for SKS. I have an M4 and having some problem finding ammo for it now, even though I found 100 bullets for it in Balota alone, right after the patch. It seems the ammo isn't respawning as intended. What I noticed is that if you shoot zombies from inside houses other infected ones don't get aggroed when nearby. So I usually try to set myself up somewhere upstairs in a house and clear a path, first. Though currently it seems like there are fewer zombies on the streets than a few weeks ago. Melee is a bad way to tackle zombies. Too much damage to clothes and unforeseeable consequences. I prefer to keep them away from me. The perfect zombie killer is probably the MP5, because it is/(will be again) comparably easy to come buy and find ammo + silencer. However, I really like the pistols to do the job. Less inventory space. And if I have to melee I also use the brass knuckles. They get damaged a bit too fast, but they are easy to find and small in inventory. I think generally one handed weapons are advantageous at the moment, simply because you can hit faster than with a two-handed weapon and apparently deal similar damage. -
I've been everywhere man... - A diary of a traveler
S3V3N replied to Jesterarts's topic in General Discussion
Seems you are having a great time, thanks for sharing ^^ Just one thing. You probably figured it out by now. If it says "my leg is painful" you need Morphine or a Splint. Otherwise you collapse and die within 30 Minutes (I think 30 is correct). I am a nice player when I gear up, but I usually turn bandit at some point, because I simply carry too good gear to risk greeting everyone I see. It's amazing how sometimes I am on a player with 20 people and the most I see is a bambi running through the police station. And then, a week ago I was on a server with only 4 other people, 3 of which I bumped into and observe for a while, before moving on. I wish Teamspeak wasn't a thing, so all people would be forced to talk in open channel (or in the radio, if they have one). The ingame communication is awesome, but rarely used by group players. I see you use it a lot ^^ -
There is really no clear answer to that, at this point. I play on a server where persistence works now, so I can put down a tent and hopefully it will still be there after the update. However, until that new loot system is stable, I doubt you will have more than a week or two to play and enjoy your camp. Things are still pushed forth and back, depending on the devs success with a release. I think a good way to think about it is that something unexpected will happen each patch and not to get too upset about it; but I do actually get upset about it every now and then ;) It feels a lot more like a survival game than a shooter. You don't get indicators on screen, so maintaining positions with a larger group and not shooting each other is a lot more challenging than in the mods. The map is nice, I enjoy the new areas. There is some stuff that is awesome in theory like hunting and crafting and cooking. However, at the moment only cooking meat from animals works (no fish), the leather clothes are not waterproof and have very little in terms of other advantages (I usually just craft, vest, pouch and hat). There are a lot of systems like these that are really cool and interesting but they don't all work as intended yet. What I can say is since they first brought in the centralized loot economy in 0.55, Dayz showed a little bit more of its potential. Sure the spawns were not working right (of course not!), but there was fun to be had. And the new zombies are also cool. You can lock them into a house or garage and just leave them as a surprise for your fellow gamers ^^ The whole interaction of the infected is going to be great if they manage to tweak the AI behavior. Already, they are much more interesting to play with than in the mods. Though the sheer number in the mods partly made up for that. I find Dayz is a game well-worth spending some time on. But it is not a great game to play casually. I suggest to have a character you want to keep and occasionally play with on stable and another one on the experimental builds, just to fuzz around with. I've somehow had more fun playing the experimental builds, since stable doesn't really deserve the name, in my book. Playing the stable version is still trial and error. For example: last week, after the patch I build a camp with my friends (we rebuild our camp). Things were supposed to be persistent, but weren't. So we decide to wait a week for a better stable release. However, yesterday I tried the same thing on the same server and today trucks and tents are still there. And I have no idea what might have changed since then. Maybe it is just a good general rule to wait a day or two after the patch and figure out persistence yourself. It's impossible to trust the forums on this, as everyone seems to have a different experience with persistence. On the whole, I think progress is being made. I'd say the definite moment to start playing again is either in 0.56 or 0.57 when these loot problems are sorted out. It might already be done with tomorrow (updates are on Wednesday), but I think it is safe to bet on that something else will go wrong again. Updates are a bit of slapstick. I'm sure the team is working hard to make them solid, but so far something unexpected happened with every update of late.
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I typically pack my best stuff on Thursday night and look for a new tent after restart. However, I've made the experience that my favorite server is almost never persistent until a couple of days after the patch. In order to test that, I put down an empty backpack after the server restarted, and I often drive a truck up to near our camp. If either of them vanishes after a server restart, I just don't play. At the moment, I don't play a lot ;)
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I think this might be a bit like the base on Namalsk with a big radio dish or similar installations. It might even be some kind of spaceport and possibly one of the research sites where the original virus developed. (Ever since those old zombie movies the notion of the virus coming from space has been kinda accepted). This is a very big area in total. It will probably be a bit like the Tschernobyl area, probably dangerous in many ways and not a place you can camp in or stay in over a long period of time. But I mean, I expect there to be a full infrastructure of housing and military installations side by side. Maybe a power station too, since we don't really have those, yet (we have industrial buildings with chimneys). This could be one of the more exiting areas of the map! I guess that's why they keep it for last.
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Btw, I found that most times when you are unsure if a truck will kill you upon entering or not, shoot it :) The reason is that this grounds the truck in the world, as it needs to drop a few inches upon server restarts. If you shoot it just once, the truck will settle in the right location and you can get in and drive it out of the thicket again. I'd to that first, even if I could saw off the tree blocking it, etc. If the truck isn't grounded before you get in, it kills you every time, even if the drop is just miniscule.
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But isn't it like this currently that the items in the bottom of the bag last longest? So if you really care about some item, you'd put it in the bottom of the back. I don't know if this is really true and in how it is applied, but a friend mentioned this to me and ever since, I keep my biggest items at the bottom. I see how the tents rearrange stuff too, so I usally keep a slot or two free to give them the space. Haven't had a problem with stuff disappearing, except one ammobox that probably would have needed more than 1 or 2 slots to fit again.
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I noticed that a Jerry Can despawns after restarts when it is empty. I'm having a bit of a problem grasping what to do with Jerry Cans, because they are too large to carry in backpacks, and I don't see why I would walk a hundred miles with a Jerry Can in my hand, when I might as well put it in the truck... I need some way to bring them back to camp. I suggest the trucks should have an external slot to put the gas can into (some kind of holder on the side). It makes no sense that I either have to leave the truck or the gascan after refueling, just because they fit nowhere together. I also liked the glitch when the jerrycan would just go into your inventory without taking up any space/slots. Somehow they need to be more practical to be of any use.
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Yes, you are very transparent and very incomplete. We just ask to know which features will be working in the next version and which won't. Here is an example: server warning tells me that updates occur on Wednesday, however they don't say to pack our tents. But our tents are gone after restarts. In this current and updated version. Why is it impossible to tell us a few days in advance that together with the legacy loot system all kinds of persistence will also be wiped? I didn't read that anywhere, I read of a 1x wipe. Or didn't the devs know our new camps would be wiped after restarts themselves? I sure as hell didn't. All I ask for is to give a point to your transparency by adding completeness to those updates and messages. If we have to guess when servers come online or which features will work or won't, you might as well not make updates at all. I posted a simple example of how it could be done, so whether or not you resent the implication of being unable to work out a common form for updates does not really interest me. As I said before, hire a PR guy, they do this professionally and they don't cock up or can be fired if they do. Devs shouldn't be the ones doing the updates, they have a real job.
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It's not about fun or no fun, it's about getting reliable information and updates about the upcoming version. These things aren't decided in retrospect, the devs know exactly what will and will not work in the next build. Or at least they have a 99% accurate idea about these things and can definitely name the features that will supposedly work. The lack of such information is mere lack of effort and proper planning. They could easily go into specifics about these things, especially since the reoccurrance of always the same broken features (persistence, survival features...) would make it easy to put them in a table once and re-use on every occasion; it simply hasn't been done yet. And yeah, they might have to deal with criticism if features aren't realised, but how is that different to now. The only difference would be we find out before hand and not after our camps are gone or characters are wiped. Against some things you cannot take measures, but me for one, I wanna know what's going on.
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Dayz is pretty good for an Alpha Development and the weekly updates are exemplary. People don't seem to grasp that the only alternative to playing this version would be playing the mod or not playing at all. However, I do find it a bit odd that announcements always have to be last minute and seem incomplete. The devs simply don't cover all the changes of what to expect in their posts. I would suggest to write a simple form for all future updates and use that form throughout all future iterations. Sure we get a changelog, but we usually get it days later and not in advance. e.g.: --------------------------------------------------- Example for a Dayz announcement form Build, N°: xxxxxxx0,1 Update: d/m/year Working Features: Persistence Tents/World, Legacy Spawn System, Cooking, Cholera/Sickness + all features known from previous update (e.g. weapon wear/repair) Broken Features: Bow hunting, Fileting Fish, Player shakes without being cold Bugged Features: Fruit/Veggies Invisible, Veggies turn bad instantly if not harvested, Zombie sounds are not audible, chopper sites respawn @ same location etc. ----------------------------------------------------- This is just a quick mockup. I'm sure something like this could be done in a proper form and maybe as a spreadsheet, so devs can just move around working and not working features and don't have to type them each time. I think it would help greatly to get something like this on Monday after a release, so we at least have 2 days to read and figure out the announcement, in order to know what we have to do about our camps. On the other hand it's not terrible to go looting again, and usually people carry the good gear with them (what good is an M4 if you just leave it at camp?) I just think that these updates could be done in a fashion that is more satisfactory to people who want to know more, without the devs having to put a whole lot of more effort into it. Surely there are better ways than the current half-baked notifications.
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Yeah, it's a bit of a shame to not know these things a little bit earlier. The question that puzzles me quite often with Dayz Dev is: why is all the stuff so well organised around twitter, forums, etc. when we only get a heads-up in the last minute? I mean, people were complaining about this patch and its obvious problems for a week. And yet, I have to read about the wipe when it is already too late to notify my co-players; there is a certain sloppyness in the timing of these updates. I think Dayz Dev needs to employ a community manager, who deals exclusively with these issues. This would also free some resources for the devs to focus on development. After all, Eugen shouldn't be the one twittering the latest updates and news. He has enough to do with the game itself. All the news should be focused in one person, who knows the states of the different departments as well as the latest knews about the updates.
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So the way I read it was that the devs are going back to 0.54 loot system?
S3V3N replied to HarryPotter (DayZ)'s topic in General Discussion
COOKING POTS :) yay ...it's so easy to make me happy. A week without cooking pot meant less campfire time for me and the boys. And we enjoy our campfire time a lot ^^ -
I think this is the point: to play the puzzle game without being able to turn things into place. I've first seen this system in Deus Ex and it was good fun then and still is a good system. Most items are either 1x1 or 1x2 or 4x4 or any version of the afore mentioned (e.g. 2x1), so you can already place them intelligently without rotating things around. And then you have stuff like the trumpet and fertilizer, which cost a lot of space and can best be kept at camp for backup. I would never carry these around with me for very long. Just dump that stuff in a tent and organise the rest in your inventory. What I could imagine is that you can rotate that stuff inside a tent, but not inside your backpack.
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So the way I read it was that the devs are going back to 0.54 loot system?
S3V3N replied to HarryPotter (DayZ)'s topic in General Discussion
At least we can find some much needed gear again that way. However that won't fix the problems with hunting and fileting fish. And what about the chopper crashes? Will they be legacy spawns again, too? I'm sick of driving past the choppers and nothing is there + I hate they always stay in the same location in 0.55. I think this isn't the worst move on the devs side, as we've had a glimpse of what the new system can do and most people embrace it. It's just not very practical in its current half-broken state ^^ I hope they can unbreak it and get it fixed sometime soon. I have no problem with the old loot spawn, it was just a bit too easy on the long run. -
Yeah, same here. Dayz was my favorite game as a mod. I waited quite long before I got the standalone. At first I thought not that much was done, but as I played the standalone in depth, I got a feeling that this is different! It's the game I want to play, despite its flaws/alpha state. And waiting for the next patch has become quite exciting, as of lately either cool new content is introduced or the old content is re-balanced. I also like the map, the north is awesome! Keep it coming devs. It's got to be hard pulling through, but when in doubt, just browse this thread ^^
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on the mountain @ Cherno strangest place I found a magazine at (AK 74) the bambi tent I put at Rify the glorious black fireman clothes that get ruined in one hit :(
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Thanks god our northern camp was discovered and completely erased/stolen. Only thing they left are binoculars and the fireplace ^^ Thanks god, because now I don't have to drive up there every day. Takes me twenty minutes to drive from one camp to the next. Today was rather boring. I am proud to say I know every toilet on the map now ^^
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The fireman clothes are ruined in what appears to be one hit. Not really worth wearing now! Just a heads up for your guys.
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If you don't like wood stocks, you can give me all the Dragunov and Vintorez rifles you find in the future. I think these look supercool thanks to their wood stock (woodstock? lol) I think the CR527 was/is in the mod under the simple name "CZ" and is more or less a hunting rifle. The Winchester appears to have no rail, so neither it nor the Mosin will have scopes in the future. The Mosin is simply too old and it has a reputation for being inaccurate and misconstructed. It shouldn't be the greatest sniper in the game, but I guess this will change over time. So the three scoped + ranged ones are: CR527 - loud, small mag, scoped, accurate on mid distance, high recoil Dragunov - scoped, bigger mag, accurate on mid to far distance, med recoil Vintorez - scoped, silenced, biggest mag, accurate on mid distance, low recoil Maybe the Vintorez will even stay accurate on long distance, we'll have to see when it is done. I think there is some variation in these guns. But they will only make sense in that way when they are complete and the Mosin is nerfed to its actual state, which is a pretty old and shitty rifle ^^
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More importantly - how did you find a crossbow? I just noticed that I haven't seen a single one in 0.55 I saw 5 bolts today on a deerstand, but it looks like someone dropped them there. I think I only found arrows the other times and saw 2 bolts once, but that was a long time ago. Much more likely you will find a repeater and ammo for it than a crossbow and bolts, imho.
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I go full fireman now ^^ Can't believe I still have my M4, even though ammo is really low by now. With that helmet again, idk how long I can hang on to my gear. I feel like a walking target ^^ Also: I wish there was a black fireman helmet or an option to paint them! Although everybody would probably just paint them green/camo then and we'd lose all the funky colors. I wouldn't wear a white, red or yellow helmet though, unless I'm in a funky mood like now.
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I was on a sever together with only 5 other people and I met/saw 4 of them ^^ That's highly unusual though, as currently I meet fewer people than ever . I equipped a tent near Rify with a note saying: "feel free to eat/drink and farm. I'll restock supplies, if you don't steal the tent." The tent isn't exactly easy to find, but a few newspawn who run around Rify should be able to discover it; it only has basic supplies, no ammo or weapons and is meant for when I die and find myself spawned there. I then proceeded north to re-check some of the places I hadn't been to, in a while. First two guys were in a clan and were roaming North-East Airfield. I didn't want to engage them, as I had more to lose than to win and I was already heading away from the airfield anyway. Then, in a village (Khelm), I went up inisde one of the last houses near the forest, when suddenly some ultraloud micro and guy were telling me: "hey, hey, can you help me". I almost fell off the chair, as I was in one of those meditative states you sometimes get to when looting; utter calm until then. However, I talked to him and found out he was stuck under the building I had been looting. I tried to help him by removing a drybag, which he thought was blocking him, but we couldn't figure out a way to get him out of there. So I moved on and he tried a respawn; poor sod! Then I went to Berezino to pick up my truck I had parked/hidden there a couple of hours ago. I saw another guy running around on top of the police station. Again, I felt no need to compromise my situation or to scare him. I took the truck back south and decided to take a look around Solnichny and the civilian barracks there, in hope of finally finding a cooking pot. (I even have a CR527 mag, but no cooking pot...) Of course, there was nothing there, except lots of zombies. So I took the scenic route from there on. Went up into three valleys next and to Tulga, which seemed to not have been looted at all! Perhaps, because it is a bit of a pain to get there. I didn't find anything good, I found a pristine sword and an orange mountain backpack, but I am carrying a blue mountain one already. So I went to Rog and then down to near Kamyshovo where I had parked the truck again. Rog Castle - I really hope these ruins will be more exciting to look at and search some day. After a long trip and a few new things found (mostly medicinal and tools), I returned "home" to plant some pumpkins and get myself energized again. It was funny seeing almost everyone on the server without being seen myself. If you wanna meet people it seems the north is the place to be. However, at the moment it's sheer luck, because nobody knows where to loot anymore.
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I still have no clue what this guy is so upset about, lol. UAZ is a great suggestion, and I thought it was clear it's in the game already. It has to be. I've seen some of these at rallyes too and they aren't doing badly there either. So maybe it would be possible to have a rallye version, too (only two seats, but a bit more speed). However, something like this could easily be done with the Steam Workshop later too. I just think the rallye versions look really cool: