Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

S3V3N

Members
  • Content Count

    1668
  • Joined

  • Last visited

Everything posted by S3V3N

  1. S3V3N

    hay claw

    Yeah, would be nice, if that item made some sense in the end. I've never even picked it up. They are only 1x2 if I remember correctly, but I'd rather carry a knife and waste no space on that. Maybe when physical objects are introduced (destructable), you can move those haystacks, either by pushing them with a car or hooking and towing them around with the hay hook.
  2. I'm missing "base-building" on the list, so I voted non-lethal weaponry and weather. Weather isn't really hard to implement, since it's been functioning before. Getting more vehicles should wait, until they figured out the desync and other issues with vehicles when they are near each other. The amount of time fixing a car that glitched out stands in no proportion to the time I've been using it. Non-lethal weaponry will be fun. I just hope the tasers and the likes are smaller than the pistols, so people consider carrying them at all. Also tranq darts and dart/air rifles will give a new silenced option for takedown and possibly new meaning to some of the weapons that are already in the game.
  3. S3V3N

    CAR TENT STORAGE

    It has a massive storage, but it is kinda hart to access. Best way is to stand in front of the open tent, press tab and walk in. You will see the inventory when you are closed to about the middle of it. After a while it becomes easier to get to the inventory, but this is the way to start "finding" it. What drives me nuts is that it's really hard to get to the inventory when you have a car parked inside the camp, too. Which is why I suggested Inventory to be opened from the sides of the tent (inside), rather than at around the center.
  4. S3V3N

    Feeding Unconscious Players

    I'm actually thinking we need teabags in the game now. Keep the replies coming! I think what they tried to do is hug you to death and kill you with kindness! These tea-party people are all over the game, you really have to watch out for them!
  5. S3V3N

    Feeding Unconscious Players

    God, I laughed so hard when I read "I guess they were trying to feed me teabags". I am still at stitches as I write this. This one has a long way to go...
  6. I used a feedback tracker last time on a game I was actually working on myself. I was getting paid and it was in my best interest to see the game release to good publicity. I forgot which tracker it was, but it was similar to the one from Dayz. It's fine to have that same system available publicly, but Dayz made enough money with pre-sales and will make lots of money again, so I'm a little bit annoyed about how cheapskate the devs are on that part of the development. I expect that during beta phase there will be some professional testers involved in the progress. Even though that isn't the solution for everything, it should help making a better game (EA uses teams of gametesters, too - mostly in low-loan environments/low cost countries - doesn't help their rushed developments, but imagine AC without testers...it would not work in the timeframe). I bought Dayz to play it, not to playtest it. It's voluntary. I appreciate your goals and effort with this thread, but I'm of sound believe that they can't resolve the issues with Dayz through a feedback tracker. A lot of it comes down to bad synchronisation between the different teams/members (which got a lot better in this past year) and to some extend the devs not knowing their own game well enough. We can't expect them to do all the work, but it is my belief that game developers should play their own games over and over again and test their new functionality thoroughly. A screenwriter reads his book over and over too and makes corrections all the time, until he knows his script by heart. You can't iterate without knowing what is wrong in the first place. What the feedback tracker should really be used for are exceptions from the rule and truly unique bugs. Instead it is a highground for common bugs and known issues; an alrounder, instead of a specialized tool. That waters down its usefulness even more, instead of amplifying it. The devs need to develop rules for testing each item they introduce based on always the same parameters. Once these are in place, they can apply to every new item and only odd exceptions need to be reported through the tracker. I know this is difficult to accept, but they are still treating parts of the development as though it was a mod. It's not helping their work become more accurate and is unnecessary work on our part.
  7. I report my bugs on the forum. So other players can avoid them. Fixing them is for the devs. I assume they play their own game, too.
  8. Use the new UI and drag it to your hands. It will be the last wheel you stored in the car - on the right of the other wheels. It may be difficult to get it in again though (sometimes it didn't work for me), so only do it when you really need to.
  9. S3V3N

    Do these spawn?

    Plus they fly off and get ruined whenever you hit a tumbleweed (or a fence). Without doors the view is better, too ;) I didn't know that about the respawn without doors. That's pretty good to know. I always took stops as a precaution, in case the server would restart and it would set me back on the ground a million miles away. Happened once on a car that had doors. Good to know it's different without it. Sometimes you gotta take a pee-break, though ;)
  10. S3V3N

    Helicrash sites

    They weren't actually burning in the mod. Nobody could ever figure out, how to remove the muzzleflash on the helicopter's gattling gun, so that's what lit it up. I think the idea is that heli crashes are supposed to be really hard to find. I can see the Russian ones alright, but I agree that they are a lot harder to spot (and usually don't have that great loot, either). If you don't find anything on an empty server, chances are you went to a crash which is really obvious, like the ones around Vybor. Everyone goes there, but at the more remote locations I often found choppers with military gear. They do have a lot of crap spawning, though and there are always only a handful (or less) useful items. It's a bit annoying, but I guess that is to prevent them from being too important for gearing up. Chopper crashes are a game of patience. I don't even look for them any more, but plan my routes so that I pass by one or two spawn points and am happy when I come across a crash. If not I just continue to where I had originally planned.
  11. S3V3N

    Primitive weapons

    People will shoot you ;)
  12. There are Dayz mod versions that require arma 2 or 3 to run (depends on the version). However, DAYZ SA - this is the standalone and the game that goes far beyond what the mods offer. It is still in development though, so you have to wait for certain features (e.g. helicopters) to be implemented. I played the mods for years and I really prefer the standalone.
  13. S3V3N

    Love this game!

    Hi, welcome to the community! Nice to hear you are enjoying yourself and it is great to explore the map; I wish I could relive those moments myself :) What I like to do is to search for tents (in the smaller apartment blocks) or barrels (in sheds/industrial areas) and find a good campsite. I set myself up and start gathering supplies that are not massively important, but useful nonetheless. These include: knife, axe, fertilizer, water bottle, axe, lockpick, cooking pot+tripod, seeds, saline bag, blood bag, bandages, charcoal tablets, ammo + weapon parts, rainproof clothing, sewing kits, burlap, rope, spray cans, car battery, battery, sparkplugs, wheels I usually don't start collecting the car parts, until I am fairly well equipped. The weapons are pretty customisable, so it may take a while until you get hold of all the parts you need to assemble your weapon of choice. Police stations are a good place to get decent pistols (Glock seems to spawn the most + most magazines, at the moment). You can also find MP5 parts and magazines, as well as silencers (which I usually find in broken down police cars). After you have the means to defend yourself, you can set off to explore more dangerous areas (military bases/airfield). There is some different loot there and certain magazine types for the assault rifles only spawn there and at chopper crashes. Chopper crashes are great to find, but going after them on foot is a game of chance (only 3 spawn per server);this is all much easier with some friends and in a car you repaired. The cool thing about making camps is that you are never really sore about losing your gear. When you go looting, only take the essentials and leave most of the ammo and magazines at camp, so in case you die you can get back there and re-equip yourself. When you go exploring special locations, like Prison Island (you need to swim there), don't forget to dry yourself (make a fire) and get plenty of food with you; you'll find some there, though. You can make an improvised fishing rod (chop firewood and you get a long stick - be careful to make sure your axe doesn't drop on the ground ~ it's buggy right now). Combine the long stick with a rope to make a rod, then add a worm (dig up worms with knife or shovel/pickaxe/rake on meadows) to a fishing hook, attach to the rod and you can sit down and start fishing. After catching a fish you must prepare it with a knife and cook it with a sharpened/long stick or in a pot; you can also make improvised fishing hooks with a knife and bone. It's not really necessary to fish to survive, but I enjoy it nontheless. If the meat gets too dark/blackish you'll get food poisoning though. The same as for fishing applies to hunting, though there aren't that many animals right now. I think they have been reduced in favor of more zombies; it'll probably change in the next patch. Except with hunting, you can skin the animals and get pelts, which can be turned into leather inside a barrel (with fertilizer). And then you can make leather clothes, backpack and bottles, as well as dye them darker with nails or oak bark (in the barrel). You can also cook and eat the meat, of course. You can farm too and also cook these vegetables. There is really a lot to do and the encounters with other people are the most interesting part. Most will kill you on sight, but if you watch them for a while and approach carefully (from where they can't see you) you might actually get into a conversation and find some friends. (hold caps lock to talk) Together it is much easier to scavenge for vehicle parts and get a car going again. If you are still exploring the map, these locations may be a bit hard to remember and find for you right now. But you can always run with other people, who know their way around. The coast is pretty dangerous, but there is also a lot of action going on there. I am playing a more relaxed way now and keep off the coast for the most part. I could go on and on...this game has a lot going for it, but it's mainly the random encounters (with AI or players) that make it unique. Glad you are enjoying your time and what a good time to join you chose! There will be a lot more coming with the next patches, including base-building, helicopters and bikes and motorbikes.
  14. S3V3N

    The Dying

    Heh, who did you think that other guy was? Just another random person running around in the same spot? He was talking to a second guy, so it's likely he messaged his friend and told him where to find you. Telling him "please don't shoot" after you killed his friend isn't going to be wildly effective. That guy though...why would he stand in front of your rifle like that? Ah - Dayz - after a while they learn not to stand in front of the barrel-end of your gun ^^ It puzzles me, how often people go to that base. I've probably met more people there than at Myshkino tents and I avoid going there most of the time now. The area is so cluttered with buildings, it's a perfect site for an ambush. Nice video. Might wanna finish what you started, next time and headshot that other guy, too. Then make rags from his clothes ;) It's not difficult to make a stone knife when you don't even carry a knife, yet. But I guess you were a fairly fresh spawn and had not much to lose by going to that base anyhow.
  15. I don't think your specs are the problem and if other games run fine there is no hardware issue either. You could try downloading the experimental version and see if the problem is the same there. If that works, it might be somehow your config files got messed up, but there really is no telling why this happens. It could also be your internet connection. Do you have some problems with the data rate transfer sometimes? Does it lag in other online games? Are other people using the same line for their internet? Have you or your neighbors had any problems with their phone lines or internet? Are you playing on different servers or always only the same ones? Do you have any startup options left that are from the old days? I'd suggest using only -newui, or leaving the field blank. You can also check what is the native resolution of your screen, as it is possible that the GFX card has problems downsampling the quality to a lower resolution (your native screen resolution should be fairly high). I don't think a video would help me, it's best to write a ticket to the devs and send them your logs (if requested). It's always possible that certain unique combinations of hardware cause a game to crap out. No developer can take all possible combinations into account, but things should still work decently, at least. My best bet is the internet connection at this point, but it sure is annoying for you and I wish you best of luck solving the issue.
  16. S3V3N

    Where are the pistol magazines?

    It's pretty annoying that the 1911 mags are so rare. I find the pistol all the time. Amphibia mags aren't any better. Loader strips for the red9 can be found in military tents (lots of them), but when I just reload the gun by "chambering" it (with stacked bullets), I actually see the reloading animation with the strip anyhow. So far the Glock is the one I find most mags for. Berezino police had some and all the northern cities (with police stations) had plenty more.
  17. Well you have an i5, which means 5 cores. Good gaming PC with decent speed. Older PCs were dual core, which means they only have 2 cores for multithreading. With your hardware you should be more than able to run the game smoothly. You should be able to run it on fairly high settings. A while back people on the stable forums complained they had these choppy frames and the issue was resolved - or improved - through a patch. But it could be a number of things that causes your problems. It just sounds suspiciously like that old dual-core issue. First you should do what was suggested and check the threads. It is well-possible that you have turned up all effects and post-processing to the max, which will probably cause any PC to melt, at the moment. The game is getting better optimized all the time. But it will take a few more iterations, before even people with very good PCs can use high or very high grafic settings. So it might be just this. Check your resolution, turn off shadows and the other stuff that was suggested above and see if that improves performance at all. If not and if the issue is perstistent with other games, you may have a hardware problem.
  18. Have you updated your gfx drivers and run a check on your RAM? I don't really know how you would check your BIOS (be very careful with updating that! don't do it unless you feel other things/games are wrong with your PC). Your problem just sounds awefully familiar to what people described, who had problems with their old dual-cores. You might also just wanna open the case and see if all cables and connections are tightly plugged. You could also check+defragement your HD, but that takes very long. However, if all other games with similar demands as Dayz run fine, it's not a hardware problem. Run a bechmark test first, maybe.
  19. S3V3N

    Played DayZ again after a bit of a hiatus

    Umh, sorry to disappoint you - I meant helicopter crashes, not the ones you can fix+fly. I think the next vehicle to be added is the Dirtbike/Enduro. Not sure when there will be choppers, but I am sure they will be a ton of work.
  20. S3V3N

    When did they break Archery ?

    It's not only hunting with a bow that concerns me. I shot two deer with an AKS yesterday, one of them I had missed and had to track its direction. I was hoping it would just settle down somewhere, but instead it seemed to have gotten stuck. It seemed like it couldn't exit a certain radius from where I fired my first shots, as it literally was stuck on nothing: However, I've come across a herd of cows at Green Mountain, while on my way to repairing a car, startled them, but didn't fire a shot and ran on. When I came back later in the car and looked for them, they had moved up a few hundred meters, but were still following their grazing routine and walking their ways. So, I'm a bit puzzled about what gets them stuck, because it does happen more often than it doesn't. It would be really great if you could track wounded animals, but if they get stuck every other time it spoils the fun. In the future I imagine companion animals will do that part, maybe you can even find blood traces and broken foliage. Until that day arrives, the bow is more or less a plaything for me. I think important for now is to know the mechanics work and the fine-tuning will come later. After all, we're going to have an improved physics system and a new, procedural character animation engine, which I hope will also include animals, later. Maybe that will solve some of the issues. Until then, use a rifle? It's not like they are hard to find, unless you are unwilling to search any towns at all.
  21. S3V3N

    Leather Storage Vest issue/Help pls

    I don't think you can bleach leather. Bleaching is only for cottonwear. The dying is very limited at the moment and not really black, but more of a dark brown. You can also just cut off some bark from a oak tree, if you can't find nails. However, the complete leather outfit isn't black, but comes in all shades of brown. Someone pointed out that in reality we would not be able to dye stuff completely black, either (at least not by the means we find ingame). If you want completely black leather pants, you have to wait for the leather pants that go with the rider's jacket (the model is already done). The only black vest that I know of is the high capacity vest and the only really black "jacket" is the tactical shirt, found at chopper sites (ok, the padded jacket's black, too, but it's looking a bit dandy). Unfortunately, the leather outfit does really not meet expectations when it comes to dying it black, but I halfway think that was the intention, as it does give the idea of the person being a hunter and not clad in any other black clothes.
  22. S3V3N

    A huge problem with V3S

    Are there really going to be bicycles? I've only seen the Enduro/Dirtbike renders, which I'm pretty stoked about. It seems like the perfect vehicle for the lone scavenger, even though they'll be pretty noisy. Bicycles with a 6 or even 12 gear change would be awesome as well. In the mods it was always a great way to get around and meet up with friends. I wonder how long it will take to get bikes in-game. It would be funny, if we could have those small bikes you can dissemble and put in a storage somewhere, even on the car, perhaps. Vehicles like that will add a lot of variation to the gameplay. The cars are probably always going to be a pain to maintain and repair, and unless you have a protected base, there is no good place to park them at when more vehicles become available.
  23. S3V3N

    Played DayZ again after a bit of a hiatus

    It's stupid, this happened to me, too. Even though you see the player where you shot him, he actually slides down the hill, so his inventory is somewhere downhill where he would stop sliding. In previous builds you could see dead bodies sliding. Now it still happens, but you don't see them slide any more. Most likely you don't have to shoot everyone, but overall I find the experience on experimental servers much friendlier than on stable. Even when I try talking, it usually ends with a firefight. Well, adds to the thrill I guess and when I'm fully equipped myself, I don't like taking chances with people, either. I'm liking this stable version, too. You know there are cars in the game now, right? They are quite fun and make it easy to find choppers and pick up friends. Still somewhat buggy though, as they also tend to slide when you park them on hills.
  24. The accent gave him away pretty quickly. If he had any brains, he'd come in while you're talking. He's not really smart, is he ;) I really wish the door inside that building would open up into the other direction and have a solid patch on it to kneel behind. Why are you ca You should get a sherrif's badge! Maybe then you'll find a deputy, too.
  25. S3V3N

    How to trade in DayZ

    I damn near pissed myself laughing :) very good video! Picking up the most useless items for trade and forcing them on people is priceless! This video reminds me of how much fun the game is when you don't take it all that seriously. This has to be a RP server, right? I've never seen so many friendly people, and I'm usually trying to be at least as annoying as you are. I think it's time for me to bring Nurse Danger back into action and have some fun again!
×