Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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I dont understand why there is no AUTO RUN KEY!!!
[email protected] replied to Bohannan (DayZ)'s topic in Suggestions
I'll give you one, nay, two! -It's an anti-game. -It's a game meant to kick casuals in the ass and make them uninstall. Edit: Three: -Most of the community seems to be against it. Solved. -
Dean "Rocket" Hall, may I ask a Favor?
[email protected] replied to Joseph1234's topic in General Discussion
There's no such thing as a "gaming laptop". -
Rarest loot currently in game?
[email protected] replied to DevilDog (DayZ)'s topic in General Discussion
Makes sense, thanks. -
Rarest loot currently in game?
[email protected] replied to DevilDog (DayZ)'s topic in General Discussion
Mosin recoil compensator. -
I miss being afraid of Zombies!
[email protected] replied to TheUnknownDane's topic in General Discussion
Not faster please, this made them annoying like hell in the mod. (Annoying, not hard...) -
I disagree on everything, except the bigger map. We need more areas to hide at when we get 100+ people servers. Even if they're just forests and valleys.
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fast and highly observant zombies are bad for the game
[email protected] replied to Antiklimax's topic in General Discussion
These are called clans. Random players want to jump on a server and get a group, instead of the other way around. Imho, they have a mindset problem. -
No, it was in the earlier, non-public builds. Was taken out again for some reason. You could go there in the leaked alpha from march or april. it used to be directly south east of Skalisty island. Not really, it was only 4 times as big as Skalisty. But yes, it would've been nice anyway.
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A normal person won't be able to craft a bow with enough accuracy and "string... force" for it to be useful, though.
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And I'd rather not have shotgun and hunting rifle porn, but instead a wide variety of different weapons for different situations. So I hope there will be a nice balance. Also, Malaria? in Central Europe? >< And no to anything that simulates a karma system or w/e. I mean seriously, no one will survive constantly eating and drinking stuff you can't identify. I can understand people getting tired of getting shot at, but if you stay in the small towns and forests, thats not gonna happen nearly as often. Something needs to be done about server hoppers, and we need tents so people have a reason to stick to one server. You have been posting on this forums long enough now to know the community's stance on a karma system...
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And this is DayZ... How?
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Go watch the walking dead or something... And yes, it's a bug, and it should be fixed. But not for pleasing roleplayers. Because of the fact it glitches the server, and makes it too easy to navigate.
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Basically the same as you calling people CODhorde, despite the fact most people here don't play that sorry rehash-over-and-over excuse of a console game. Just the other side of the spectrum. So don't you complain about it OP, you're the same. http://en.wikipedia.org/wiki/The_pot_calling_the_kettle_black
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Nope, was too annoying in the mod as you couldn't shoot them whilst running. You had to lose them in a bush or something. Such a pain in the ass. They're gonna quadruple the amount of zombies anyway.
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Zombies ability to get up after being shot
[email protected] replied to gamer222's topic in General Discussion
No, would be annoying as hell. Zombie corpses lying around "sleeping" until you get really REALLY close and then rush you? Yesh! It's not that I don't want zombies to be better than what they are now, but you could make them sprout wings and bulletproof jackets and it would be harder too, just... Annoying. I know you're not saying anything THAT crazy, but I'm trying to be faster than the people who are going to respond I like KOS, and COD, and putting bananas up my holes because I don't want every single possible feature that would possibly make zombies stronger. -
I am no longer convinced of this. I died, spawned, ate like a retard, got the "healthy" status, never got hit or shot at even once, use the tincture, and bam. There goes my healthy status and hello sick status. After it wore off I was "healthy" again. I used the alcohol again immediately afterwards, without eating or getting damaged in the meantime (so it couldn't have been non-pristine food making me sick), and I got sick again. Lesson learned: Alcohol, and possibly disinfectant will make you sick.
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My entire group got their characters wiped this night, even though we were split up on three different servers. I've had it happen before, but not at such consistency. Maybe it's tied to the total amount of players causing stress on a bottleneck somewhere?
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An Issue with the New Spawns AKA "The Kamyshovo Massacre"
[email protected] replied to wgaf's topic in General Discussion
Fair enough, though I'd still prefer less barracks and more "small" military spawns. Like car wrecks and tents scattered across the map. -
An Issue with the New Spawns AKA "The Kamyshovo Massacre"
[email protected] replied to wgaf's topic in General Discussion
Not all games cater to the same target audience. Exactly how I would probably like the battlefield series if it was less casual-friendly, realistic, and what you would probably call "bothersome", you would probably like this game more if it was more casual friendly. The fact I don't like Battlefield in its current form doesn't mean it's not fun, or not a game. It just means it's not the game for me. Same goes for you. It doesn't mean this game doesn't cater to your specific kind of "fun", doesn't mean it isn't "fun". It's subjective, and I -as a member of the gaming community that isn't casual, and likes in-depth games with features that don't allow one to "jump in and get going"- am very glad there's at least a COUPLE of games that cater to people like me. If you want to be casual, there's a wide variety of games especially catered to your preferences. I am not asking to make Battlefield a hardcore milsim, either. "Fun" is subjective, and you don't seem to be part of the target audience for this game. -
I don't mind the spawns, but the problem is that the south-west part of the map is one big military base atm. They should remove nearly all the barracks between Zelenogorsk and Balota. That's the real imbalance/problem here. Instead I'd prefer if they re-added a tent or two at Cherno, like in the mod, some Humvees with a bit of loot on a random dirt road, etc. I want to spawn at Kamenka again...
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No bullets at military bases
[email protected] replied to bad_mojo (DayZ)'s topic in General Discussion
You shouldn't really be able to find 5.56 ammo lying around civilian areas, as I can't imagine a lot of people from this area having a NATO assault rifle. It would make sense for shotgun ammo, soviet 9mm, Kalash ammo, 5.45, and full size 7.62. Just wait until 7.62 gets more prevalent. -
Just like how you had to travel all the way to the east to get to the east coast before, I guess...
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Anyone teleport back to where they started before freezing up ?
[email protected] replied to crazyandlazy's topic in DayZ Mod General Discussion
Don't double-post. I replied in your other topic. -
Does anyone else's games freeze up?
[email protected] replied to crazyandlazy's topic in DayZ Mod General Discussion
This should be posted in the Standalone part of the forums. It's because you're glitch-running. Or should be, at least. Don't punch before you sprint and you should be fine. -
Spawns are bugged? No more along south coast?
[email protected] replied to albinorhino's topic in General Discussion
The problem was that despite how awesome the map looks now, the military loot is way too concentrated at the south-west. So people spawned and immediately had a weapon. That had to be fixed, period. Though they simply should have removed the barracks from Balota, removed two barracks from the base north of Kamenka, and so on. When they said they scattered military loot around, I imagined you'd find a crashed Humvee along a road every now and then with a chance of spawning a gun. So whilst it's an improvement what they did with the spawns, not being able to spawn at Kamenka is just un-dayZ-ish, and doesn't deal with the core problem as it should.