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Your DayZ Team

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Everything posted by [email protected]

  1. Dayz simply has crappy multi core support atm, both on Intel and AMD. AMDs simply have it worse because... Well, theyre AMDs. Theyre cheaper for a reason. Theyll optimize the game eventually, though. Am on a gen1 (2010?) i7 920, HD5870 at 60+fps. Medium settings. (some low, some high, some medium)
  2. Poor bastard. =p You seem so lost. If you have a mic, I wouldnt mind playing a round with you.
  3. The way you put it sounds like its a group effort. Id say DayZ is more about individuals surviving. OR very small groups. People arent organized. It would be cool if you had huge groups trekking from town to town or controling a city once farming becomes a thing. But I dont see how that could work on normal hop-in, hop-out servers. Private hives, maybe. IF they communicate. Teamspeak master race I guess.
  4. Because... Its been confirmed? Probably for the test build for this week, to. And in response to that I am saying I am hoping they will allow us to stash guns in them.
  5. It has been in since the start. Has 35 slots iirc. Sadly doesn't fit a primary.
  6. Not really, might want to read it again. I'm saying fixing zombies is not done by the people releasing other content, and that zombies take a lot more resources and time than the OP thinks. Also posted some subjective stuff which is just as subjective as his, though.
  7. Wrong. PVP in this game is miles above what any other game has to offer atm. I can't keep my hands from shaking because of the adrenaline after a fight here. DayZ is not just a game for pve'ers and roleplayers. Don't try to claim it. I'm sure they're working on the zombies, but unlike adding some new items (which is done by different people than the ones who code zombies, so stop saying you want less of that and more of something else, as it doesn't work like that) revamping AI is a huge process. For example, it's not as easy as making them "see walls" so they'll be able to navigate buildings, as EVERY SINGLE BUILDING needs its own pathways programmed. EVERY SINGLE ONE. More zombies? Nope, takes too much resources. We need optimizations first, and with the resources that frees up, they ALSO need to increase the player cap AND are going to make loot respawn, too. Not to mention they need to make zombies respawn as well. So I should go play BF? You should go play The Walking Zombie Cliche. See what I did there? Annoying, isn't it, when people "claim" a game for a certain playstyle? Also, if you thought DayZ would have good melee at one point, I'm afraid you were delusional. Warz-ish melee is the best kind of melee we can get on this engine.
  8. Should've lowered chances of loot appearing for all military buildings, instead of making one half useless, and the other half unaffected. Spreads the loot around better too. Now you can simply skip the tents. Remove some barracks at Balota whilst they're at it.
  9. OT, but the contents of your post are in serious contrast with your signature. =P Doubt it'd be allowed, to be honest. If someone warns your server provider about it, you might lose your server without cashback.
  10. Rocket said he'd make certain options forced server side. And I hope these will be some of them. And Imho, i5's are the standard for CPU's atm. Can't expect everything to work fluididly if you're still on a core duo/quad. For graphics, I'd say 4870's are the minimum? Anyway, hopefully we'll have some servers with those settings forced on max and medium, and some others that allow low/client to pick. Anyone who played the mod will agree foliage details, especially over distances, makes a HUGE difference in your ability to see tents/cars/people sticking out of pinetrees.
  11. Agreed. Whilst it's possible to go KO in one punch, it definitely shouldn't be a 100% chance thing.
  12. I think the mountain backpacks are way too common. The small bagpacks are ok, though, but they should spawn in houses and stores at a lowered chance to compensate for the raised amount of spawns. I mean, every kid has at least one bagpack, right?
  13. I sure as hell wont laugh. Cheating is by no means ever justified.
  14. I still fail to see how hiding bodies is casual. If anything Id say its the other way around. It will be easier to survive when you see a pile of bodies, so you know you shouldnt go there. Imagine a bandit having to drag a body off of the runway at nwaf so he can hide it, being exposed and all.
  15. Rocket has already mentioned he's considering making an API for that purpose, btw. I only just remembered...
  16. I agree it shouldn't be that simple, but it is the way it is atm. Alpha and all. But taking it out in the meanwhile is not a good temporary solution. They could easily add a random long-ass animation to it or something. The animation for eating beans for all I care. Click of a mouse or not, it's what made the mod what it was. Tension, emotion, effort put in. But yes, slightly OT. Doubt we'd be able to agree anyway. =p
  17. He actually agreed with that part. It's more of a survival game in a zombie apocalypse setting, rather than a zombie game, for me. Other people are threat number one. Surviving priority number one.
  18. I hop about for a better experience... Giggity! Nah, I just pick a server and change when it loses connection or something.
  19. They won the fight, after all. I'm not a socialist, nor santa. =p If I can prevent a player gearing up faster, that's the smart thing to do. Also, when I kill a player, his body and everything on it, is mine and the choice to remove the gear from existence is as well, for whatever reason. I didn't shoot him so he or someone else could get it all back the second they get here again. Don't be lazy and/or casual!
  20. Your other post didn't get "attacked". It just wasn't a popular idea. Plus, there isn't a lot we can say about this, is there? I've had it plenty of times as well, and I alt-f4 the moment I see an orange chain.
  21. It's a lot of things, not negative, but the word "emersive" is not what you're looking for here. I mean... A website for achievements and screenshots doesn't really change anything about how emersive the game is, does it? =p
  22. This was a small-community game. All of a sudden you and hundreds of thousand others who never even played the mod, decide to buy it in EARLY ALPHA, and expect to have a game you'd actually enjoy playing? This game is catered to "us", not to "you".
  23. People don't want the hide body feature because they want to be able to go back to their body and take back the stuff their killer didn't take, or they want to be able to find other peoples bodies and get away with a lot of loot cheaply. Lame. Don't want. I agree it's too easy to bury bodies right now. we'd need a shovel and a pretty long animation when burying it. Preferably ragdoll so we can drag the bodies to dirt/grass. Alpha. It'll be expanded upon, give it time. Otherwise bandits will simple smack the body with their hatchets a couple of times to ruin all the stuff inside, anyway. I know I would. No cheap gear for anyone on my expenses. Sorry. Also, Frosty: A sanity system is quite the opposite of what I'd imagine hardcore servers to be like. There should be more incentives to make people team up, difficulty-wise. Not deterrents to shooting each other. Make food three times as rare, same for medical supplies, etc..
  24. There's just nothing to gain from trying to talk to strangers for me. I already have people to group up with. A lot to lose if the talking fails, and nothing to gain from it. If I kill him, I gain a lot, and don't risk anything. It's not a deathmatch mentality, it's the most sound way of making sure you survive, which is what this game is about.
  25. Wouldn't want to see how crappy performance would be if this was done on Battlefields engine. God forbid any of the unreal engines. Those things are cheatbait. Performance isn't bad, though. I have one of the first i7's and a 5870. Constantly at 60 fps or higher when Opera isn't running. My settings are all over the place, some turned max, some low/off.
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