hazdude222
Members-
Content Count
40 -
Joined
-
Last visited
-
New clan recruiting F.A.P (Friendly as pie) new reqs
hazdude222 replied to TheWalrus (DayZ)'s topic in DayZ Mod General Discussion
Steam name:Hazbrah -
rocket started following hazdude222
-
They should give a melee weapon at spawn
-
I haven't died yet but I'm looking forward to it.
-
20 words or less: Spawning without a weapon
hazdude222 replied to rocket's topic in DayZ Mod General Discussion
YES The mod's early in development, do it while you can still experiment without a MASSIVE backlash. Bring on the tears. -
A new loot/zombie spawning system in towns and villages?
hazdude222 replied to hazdude222's topic in DayZ Mod Suggestions
He's not complaining about farming, he's just saying it's a cheap way to play. -
A new loot/zombie spawning system in towns and villages?
hazdude222 replied to hazdude222's topic in DayZ Mod Suggestions
I see your point but it's no less realistic than the current "go in, loot, come back later, loot again" system. It also adds a new gameplay element. -
A new loot/zombie spawning system in towns and villages?
hazdude222 replied to hazdude222's topic in DayZ Mod Suggestions
A simple: "this is shit because...." would suffice. -
Here's a suggestion: Walk the talk
hazdude222 replied to Redd (DayZ)'s topic in DayZ Mod Suggestions
Can't understand the whole locking gender type down thing either tbh, I'm sure it will come right though. -
Search the forums, please. Already had to explain how this is not possible once today, just 3 hours ago.
-
I have literally no idea how it would work, but yes.
-
A new loot/zombie spawning system in towns and villages?
hazdude222 replied to hazdude222's topic in DayZ Mod Suggestions
Good to hear everyone's thoughts, keep them coming! ;) -
I know you must be new but check first. Seriously, this has been suggested 78 times in the last day alone. Would be nearly impossible to do and probably not that interesting.
-
A new loot/zombie spawning system in towns and villages?
hazdude222 posted a topic in DayZ Mod Suggestions
Just read one of rocket's posts about zombie "progression" when describing sprinting zombies vs slower ones and I had an idea: All Towns start off with even amount and type of zombies/loot (already happened). Players come in, kill all the zombies (effectively "clearing" the place) and take the loot. My proposal is that, in places that have been recently cleared, there are fewer zombies and/or they are slower or hoppy ones, rather than sprinty ones. If the previous players had taken the loot as well, then the loot and the value of the loot would also decrease. Over time, the zombie levels would rise, as would the loot. I see this as a perfect way of risk/reward looting - you could scout out a location to see what the chances are of getting good loot by seeing the number of zombies around it. Of course, the zombie/loot counters wouldn't have to be linked so you may find less loot than indicated by the zombie level (e.g if players had looted undetected) and vice versa (e.g if a player died but took zombies with him or for some reason killed all the zombies but didn't loot). Just an idea but I think it fits well with the game and shouldn't be (too?) hard to implement. :) -
The GUI works fine, better to spend time actually making the game.
-
Game doesn't support it, would need some major modifications to do so. Not viable. /endthread.