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Your DayZ Team
Swi1ch
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Everything posted by Swi1ch
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To those who still don't understand why there are bandits in the zombie apocalypse
Swi1ch replied to Pallidum's topic in DayZ Mod General Discussion
Because in Somalia' date=' literally everyone is shooting everyone else. That is why there's no more people left there. I've yet to see a single person want to remove pvp. Not a single one. Why do you people keep claiming that people want that? [/quote'] Read the ten million threads that want Banditry to be punished. Nerfing something to the point where it's no longer viable is not technically removing it, but it's the same thing. -
Why you need a tk penalty. A game is not real life. In a game murder = Fun
Swi1ch replied to baleur's topic in DayZ Mod General Discussion
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DE4 UTC -8 Info & Donation Thread
Swi1ch replied to MarKeR (DayZ)'s topic in Mod Servers & Private Hives
Posting to rep OCUK and well administrated server. -
Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Swi1ch replied to Swi1ch's topic in DayZ Mod General Discussion
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Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Swi1ch replied to Swi1ch's topic in DayZ Mod General Discussion
I went offline yesterday and there's been four or five pages worth of posts since then. Damn. There's no way I can (be bothered) to address all the posts, but I did notice that realism has started to crop up, and I as I deliberately left realism out of my OP, i'll address it now. Whilst I have basically been arguing about the ambiguity of DayZ, I would say that the realism aspect is pretty cut and dry. DayZ is attempting to recreate a realistic scenario in which humans react differently. Humans need food, water, shelter/warmth etc. What the game is not governing, is how they do these things. As long as you stick within what is realistic to actually accomplish irl, you can do what you want. You can shoot people on sight, randomly and for no reason, or you can help everybody and be a super nice guy. You can't use a magic wand to turn someone into a frog. Realism is such a vague word really, as pertaining to games, because everyone has their own interpretation of it. Arma2 is a realistic game, because if you use real world military tactics that have been proven to work irl, you're much more likely to survive.The realism aspect in DayZ is purely in respect to what you can and can't do irl. If we could know for sure that during a zombie apocalypse that 90% of people who not kill others, should be restrict player killing to 10% players in game, for the sake of realism? Of course not, because everyone responds differently, and that would actually be less realistic as you would be restricting players from doing what they actually would be able to do. Again, first thing in morning and thus my structure is terrible and it needs editing, but hopefully the point comes across. -
Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Swi1ch replied to Swi1ch's topic in DayZ Mod General Discussion
I pointed this out in an earlier post, albeit not the OP, that the issue may not lie in banditry, but in game direction. Of course, I also pointed out that providing too much direction is also counter to the spirit of the game. Hey, perhaps i'm wrong about the only goal being survival. It's definitely a survival game, and in other survival games you 'lose' if you don't, but this isn't a regular game, so perhaps survival is the only goal you have to work towards, if you so want to. Perhaps denying other people their survival is a goal also? I would also point out that if someone who is wanting to play 'correctly', and want to survive for as long as possible, is probably doing it wrong if they're anywhere near a location in which players who want to zerg-rush other players with the Makarov upon spawning. In this case, I would say the penalty for griefing is that you then can only zerg on other griefers, as other players with an ounce of sense are nowhere near the spawn locations. It's not even close to difficult to get away from bean-war-beach, so I refuse to accept that as an argument for dealing with griefing, but I guess this is besides the point. If I was going to be pedantic, I would point out that randomly sniping someone doesn't make you not survive. Edit. I think what i'm getting at over all, is that situations that may arise in DayZ, such as getting sniped upon entering a town for what appears to be no reason, we're automatically assuming are problems, because that doesn't jibe with what we know about games. Instead, we should be then be understanding that that is what happens in this game, regardless of what we have played before. -
Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Swi1ch replied to Swi1ch's topic in DayZ Mod General Discussion
This is simply not true. There is no necessity whatsoever for PvP to survive. I played for many of days without murdering anyone and at all times had way more supply than I could carry. I should probably have worded that better. I didn't meant to imply that there is always going to be a situation in which murder is a necessity; I meant more that sometimes, some innocent players are going to have to do so, and to then punish them for completing the only goal the game provides, surviving, makes no sense. No, you don't have to, but you can, and that's part of the role play. I could quite easily go and loot those houses over there, but it's much safer for me to wait for someone else to do it, leave the danger zone, and take the supplies from them. How you go about getting supplies is entirely your choice, and based almost entirely upon role-play. This comes back to my OP pretty hard; do we actually need to do something about griefing? Is it actually a problem? We may feel like it's a problem, as anything considered griefing in other games is immediately stamped down upon, but this is not other games, and doesn't function at all in line with them. There's also a big difference between players who like to kill other players for entertainment just to annoy them, and players who like to kill other players for entertainment from a role-play perspective. It would be nigh impossible to really differentiate between them. -
DayZ is thrilling because each player experiences it differently. Enforcing an arbitrary stat on them doesn't really make sense; If a player is scared of the dark ,they're scared of the dark. If they're not, they're not. There's no need to force them.
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Doesn't really make sense for the game in its current state, as you already know where zombies are, and Bandits can move towns or servers in a short space of time.
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Reduce zombie hearing distance in rain.
Swi1ch replied to Kramartacus's topic in DayZ Mod Suggestions
I was actually under the impression this was already the case, I just never tested it. This should clearly be in the game, especially with the temperature gauge now functional. -
Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Swi1ch replied to Swi1ch's topic in DayZ Mod General Discussion
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The argument about 1st person being better for immersion is just not correct. There's a mound of research on this (Google 3rd person view immersion, or 1st person vs 3rd person, or anything along those lines). Both have advantages and disadvantages. Seeing your character, their relation to the space around them and how they interact with the space and objects does a whole lot for immersion.
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Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Swi1ch replied to Swi1ch's topic in DayZ Mod General Discussion
This is what I mean by bucket thinking; what, specifically, is wrong with random sniping? There's lots of reasons people have for this; it's not realistic, it's not in the spirit of the game, it's just to troll people etc. And you know what? I actually agree, to an extent. When I snipe people, it's because i'm role-playing a character that supplies himself off of the hard work of others, but I am aware that many people do it just for shits and giggles. What I don't agree with, is that anything needs to be done to stop it. If anything, it's not a bandit problem. Rather, it's a direction problem. People like to shoot other people out of lack of anything else to do. Being as DayZ is alpha, this may change as the game develops, but to install mechanics into the game to dissuade people from PK'ing doesn't make sense, as you're forcing people down a set path, and especially as later on the game may come to a state where a hard mechanic like this may be detrimental. -
Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Swi1ch replied to Swi1ch's topic in DayZ Mod General Discussion
His response to my OP was based on my belief that there is no bandits in game, which is not what I meant. When I say "there is no bandit" I mean from a mechanical standpoint. The mechanics of the game neither enforce nor block a player from playing as a bandit or not a bandit, and the one mechanic that sort of does (The humanity system and skin change) seems totally out of place. Sure, banditry happens, and there are bandits, and they are bandits because we call them that, but this is not what I was getting at. Edit for this point. By mechanics I mean stuff that actually and immediately effects your ingame character, so something like a longer respawn for banditry would cover that. I don't mean from a game theory or metagame perspective; shooting first because you're more likely to survive etc, as this isn't directly enforced by the game. My point is that a lot of discussion on the forums is "what should be done about bandits", and counter-arguments to that, when actually it's a moot point. If you try and 'do something about it', you're forcing players down a specific route, which is not the object of the game. I need another pot of coffee before I can write something more coherent than the above, but that's about the gist of it. -
Fridge Logic; There is no Bandit - Thoughts on the 'Anti-Game'
Swi1ch replied to Swi1ch's topic in DayZ Mod General Discussion
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It's pretty much impossible to compare, game mechanics prohibit or promote certain unrealistic actions of players. You'd probably see more co-operation, with survivors just avoiding other groups more than attempting to kill them, but that can be much more easily accomplished IRL with the ability to talk. I do however think it's not unreasonable to assume that people would still kill each other, even those who would otherwise identify themselves as 'good' people. Survivors would secure ground and camp it, killing those who attempt to enter. The only difference here is that the ground camped would have some sort of strategic value, rather than just a random place. Occasionally in DayZ you get to see some actions that I believe would actually happen in a real life scenario, such as an 'accidental' loss of a human who was a liability. He just 'stood up in front of me whilst I was firing', honest.
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Which T-Shirt design would you buy?
Swi1ch replied to mattlightfoot's topic in Mod Announcements & Info
Option 1 looks kinda lame imo. Option 3 isn't (directly) repping DayZ. Thus, option 2 is the best option. -
I'm a role-play bandit. I survive by killing others for supplies instead of endangering myself going into towns. If I encounter another survivor and they call friendly in a scenario where it would be -EV for me to fire upon them, I leave them alone.
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Anyone have a reliable number of meters from which zombies can hear the CZ? I fired one, once, and nearly got eaten, so I assumed it was pushing 250m+, but read somewhere else today that it was closer to 150m.
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Can someone enlighten me on what the 'fixed zombie numbers' item is? Is it actually zombie numbers or just spawn rates as was originally announced?
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Need Medical Assistance? We can help.
Swi1ch replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I met this guy's friends near the military camp at Stary. I took a hit from a zombie and went down. They used smoke to distract zed, bandaged me and dragged me to the treeline, before cleaning up. I was desperately in need of blood, and kept passing out, so they used their jeep to transport me to Novy (I passed out in the car) where Dr Wasteland MD had hauled to after hearing I was wounded. He gave me a blood transfusion, and in return I provided him with an M67 Frag Grenade. (I actually gave it him, I didn't throw it at him). +1 to the medical corp. -
Rocket said somewhere in this thread that he's tweaking the spawn timing, but not the amount.
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The Makarov is super inaccurate, especially when fired rapidly. Chances are you missed rather than didn't do enough damage.
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Remove hide body and add drag body.