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Your DayZ Team
WhiteZero
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Everything posted by WhiteZero
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Hicks, I gotta ask, when did it go from "at least 10 years" of continued development to "at least 5 years?" http://youtu.be/vtG5xaUKSy0?t=26m30s https://www.youtube.com/watch?feature=&v=9EMBbge8fMk#t=16m18s
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Might be possible when server performance gets a boost, probably mainly once the new Sensors module is implimented. Eugen has said Sensors are the crux of the matter when it comes to zombie numbers.
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Where is their source on this? Did BI exclusively release this info to Eurogamer? I guess they are waiting for today's Status Update to release it on Dayz.com
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Okay, so is this game worth "trying" to play again?
WhiteZero replied to grimsonfart's topic in General Discussion
I probably assumed too much from your verbiage. Retracted. -
Okay, so is this game worth "trying" to play again?
WhiteZero replied to grimsonfart's topic in General Discussion
There are plenty of reasons people have that they stop playing this game. ChainReactor just asked for more information, and not in any kind of offensive manner. -
Hicks, this Steam review should probably be addressed publicly?
WhiteZero posted a topic in General Discussion
* ****************spammylinkremoved************** This review makes a lot of wild claims about unfair banning and wrongful review flagging. A "review" like this might not be such an issue, if it weren't for the fact it's the top review with a disproportionate amount of votes ("4,553 of 5,356 people (85%) found this review helpful"). The visibility and prominence of this review only acts to damage the credibility of the project. I'm thinking the claims need to be publicly addressed and clarified in very visible way in order to quell any assumptions of wrong-doing by the DayZ Staff. Note : * (not OP's fault).- 1 reply
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Eugen was talking about Sensors quite a bit on Reddit lately. Exciting stuff: http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckx8fse http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckxasnt?context=3 http://www.reddit.com/r/dayz/comments/2hwfye/75_player_server_online/ckx0163
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Thats gonna have to wait for modding support, which is different from shards.
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http://dayz.com/dev-hub Seriously, today's Twitch Stream isn't listed, still says "No Events Planned" and the Known Issues section still lists 0.47 Mockup of how it should look:
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What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
You guys should maybe adopt /r/DayZ's hacking discussion rules Just provide a sticky explaining this and instructions on how to properly report them. Dean even agreed with this. Done deal. -
So has there been a wipe yet or not?
WhiteZero replied to billyangstadt's topic in General Discussion
During Beta/Alpha/RC you have no guarantee of keeping your character. And there will probably be a wipe when there is Full Release. Rule #1 of DayZ, don't get too attached to your character/gear, weather that be because of getting killed or a wipe needed during development. -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
I don't think the CPU has a unique ID visible to software. Hasn't been since the Pentium III -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
Depends on the Hardware ID method. Most of the time it's done by kind of "hashing" a hardware snapshot of your PC. Various parts of that can be changed or spoofed on the fly. For example -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
Unless its on your phone, those apps don't have access to GPS... because no one's PC has GPS built in. They are using your network identification to get a rough idea where you are located. Not at all useful for what you suggested. -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
There are people whose job it is, every day, to think of and develop features to combat hacking. Chances are that no one here could suggest something that these guys haven't already tried or are already doing, if its even feasible. -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
MACs can be spoofed or just replace the NIC. Anti-Hacking is a constant arms race that can't be won, only treated. There are plenty of programs/scripts out there to spoof MACs. Scriptkiddies can do it too... -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
Oh lawd, the uproar from this would be immense. "DayZ tracks players physical location!" You must be joking, as the privacy implications there are outrageous. Not to mention you could just A) Login from a different location, B.) spoof your location or C) someone else playing the game in the house, who isn't cheating, also gets banned. -
Nope. Always check SteamDB before assuming its a new push.
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What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
I don't think those using this Exploit are "choosing" anything, they are simply triggering the re-initialization. The location (Vybor) and character type (black female) seen when this happens are apparently just the default states that the server uses when it's triggered. Basically: Hacker triggers the exploit Server goes "oh shit, I need to re-initialize, but I don't know where these characters were or what they were. Better stick them at this default location with a default character type -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
I think it's been explained elsewhere, including the Status Update. Basically it's an exploit that causes a re-initialization of the server/characters, kinda similar to the old exploit of crashing the server by throwing a split. I think this exploit causes a kind of "soft restart" of the server that basically wipes character and location data and re-spawns everyone at Vybor. Triggering something like this is totally different from something like the DayZ Mod Thunderdome hack where the hacker is literally moving players around the map to wherever they want. Something like this is not possible with SA's server/client architecture, since just about everything is determined by the server, as opposed to the mod where lots of things were done client-side. At least that is how I understand the situation. -
Dem Standup Notes. Exciting stuff coming down the pipe. Thanks for the update!
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What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
Totally, I'm not trying to say that you're trying to sell something, just giving a humors example of how anti-cheat companies present themselves. Communication with the community is always great and I appreciate your candor. -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
Well no one can say you're lying about that statement specifically, because no one has any numbers. It just seems to me like something any anti-cheat company would say, "hey we're the best! No one has better detection rates than us. Seriously, buy our product, please." I'm just interested in real data on the subject. But as you said, that won't be provided publicly. So keep up the [assumed] good work! -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
Do other anti-cheat companies share their numbers? Or do you share privately with eachother? Otherwise I don't see how you can authoritatively say "BE is detecting more public/private hacks on a constant basis than any other popular anti-cheat system out there," unless thats just fluff. -
What's the current hacking status like in DayZ:SA?
WhiteZero replied to RadikulRAM's topic in General Discussion
I'm just curious what metric(s) you use to determine that and if those metrics are public?