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amazed

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About amazed

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  1. amazed

    Status Report - Week of 05 Jan 15

    Whats the new scripting language?
  2. amazed

    Status Report - Week of 05 Jan 15

    Glad to hear news about the successor to SQF. I would love to hear more details about this new scripting language. What interests me most though is if you created your own or if you went with something existing. In case of the latter what language are we talking?
  3. amazed

    SHIT/PISS SYSTEM V1.2

    Absolutely not! But its definitively a funny read. Just the amount of occurrences of the word piss and shit alone... :)
  4. amazed

    Realistic gun mechanics like Reciever

    I am a sucker for realism in 'games' (this is serious god damn it!) as well and last time I checked DayZ is supposed to cater to a very specific group of people that like their games brutal, unrelentless and unforgiving. In short they are expecting a hardcore gaming experience. So with that in mind I absolutely think that realistic gun part mechanics beyond 'press R to reload' should be part of the game. Make it a server switch so server admins have the choice if you must, but do implement this. Here is a more concise clip demonstrating the receiver gun part mechanics:
  5. Wasn't sure where to post this: I am not sure if this was suggested before but after playing Receiver I feel DayZ should feature realistic gun mechanics beyond 'press R to reload' in a way that you can manipulate every/the most important parts of your gun independently. Have a look at this for clarification:
  6. I fear that might be detrimental to your goal because running a sophisticated google search uncovered that bodies in water in fact take longer to decompose than when left to rot over ground in an air-rich environment. :rolleyes:
  7. Well according to Matt SA servers won't be needing restarts to maintain performance so there will have to be a different sort of (perhaps temporal) trigger for corpses to disappear. Matt Lightfoot: source: http://dayzmod.com/f...80#entry1324260
  8. After glancing over your suggestions it in fact appears some of them have their equivalent in the paper brought forward in this thread but I wouldnt exactly make them out to be 'many'. :) Though true enough all intersecting points are fleshed out in much greater detail then they are in your thread. I also agree with you that all issues raised are worth a careful consideration by the makers of SA and in fact lets do hope Rocket takes his time to attentively sift through this amazing compilation of goodness. :beans:
  9. Wow guys you have done some amazing work on this. I really hope rocket takes his time to carefully read through this. I am only as far as the physiology/medical part but I am entirely absorbed!
  10. Rocket never wanted the DayZ forums to happen in the first place. He had to be convinced. He also feels reddit is a better place for a discussion to take place. Rather then to complain and feel entitled be grateful it exists at all.
  11. @matt Thanks for this devblog. What I was wondering now for a long time and that hasn't been answered anywhere: Will SA servers require frequent restarts as in multiple times per day (24hrs) ? Thanks for taking the time to read this.
  12. amazed

    Quick question about beans.

    I like beans.
  13. Apologies for my (potential) ignorance but will there a dev blog tomorrow?
  14. With this many people playing DayZ and anticipating the SA you will always get moaning. You can't please all of the people all of the time. Once you realized that you see how fruitless it is to even try and change that. I can guarantee you should SA be released today there will be a group of people moaning. And there moans will go along of the lines of: "You released it too early because the game is not ready" Anyway where was I? Ah yes breakfast!
  15. rocket: source: https://twitter.com/...988535273644032
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