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Palora

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Everything posted by Palora

  1. Palora

    The PvP Discussion Thread

    Plenty of them' date=' including my zombie magnet/ temporary ban if you go bellow the limit (I'd say around -3000 since that seems like a good area, now that I've actually killed others) Or you can go play Deathmatch, oh wait, you can't handle a fight on equal terms, i forgot.
  2. Palora

    The PvP Discussion Thread

    Is it just me or does the discussion look like this: Griefing should be punished VS Griefing is what makes the mod fun to everyone?
  3. Palora

    The PvP Discussion Thread

    Welcome to the world of DayZ, watch out for noobs, assholes, cowards, retards and paranoids... oh there's these things, zombies i think it was, yeah don't worry about em, keep an eye out for those other things i mentioned. Enjoy your days in DayZ the free for all grief fest where you can be an asshole all day. P.S. For those that are wondering I've only been TKed 3 times, i think, and all of em where stupid, senseless, retard related deaths. And I haven't seen or heard of a bandit that wasn't just griefing. Except in the wild imaginations of said griefers .
  4. Palora

    The PvP Discussion Thread

    But here are the two main issues: 1) Player killing is a lot easier and will give you more/better items then fighting zombies most of the time. You can easily take out an entire group before they know what hit them, and they will always have decent stuff on them. It shouldn't be like this, engaging other players should be a desperate dangerous move. 2) The point of the game is to have fun surviving, but fun comes with a challenge. I could kill that 'random dude alone by the fire' that doesn't even know i have him in my scope, but how would that be fun for me? I haven't spent any effort in hunting him down, tracking him, or out smarting him, I just bumped into him, and by sheer luck i saw him first and can now kill him easily. It's no skill, it's luck, and luck isn't fun in a game, especially a multiplayer game. The fun for me comes in team work with others, avoiding or fighting the zombies in search for a vague reward and the satisfaction that comes when you successfully avoid, fight the zombies and you get something decent. I don't care if i die, it's a game, it has respawn, just as long as i have fun dieing. Getting mauled by a billion zombies after a wild chase and a last stand is fun, even if i lose the BFG 9000, it was my decision that got me in trouble, the rewards could have been good, the satisfaction of overcoming a might horde would have been phenomenal. Getting shoot randomly with no warning and no chance is not fun, regardless of the fact that i only lost my makarov. P.S. Josh, there's plenty of food and water, and there are ways to get them that are not boring, like searching for them in the middle of a town, avoiding zombies. But what you appear to want is the ability to kill unsuspecting players because your an asshole and you like griefing. You don't like an equal fight and your afraid of a challenge, most likely because you'd lose badly when faced with both situation.
  5. Palora

    The PvP Discussion Thread

    The playing field is even only if you shoot everyone else on sight, if you just wanna group up and survive you've just put your self to the mercy of assholes. There is no way to know or guarantee that the guy up ahead won't kill you when you try to say 'Hi'. 'It's supposed to be like that" true but unless your coming in with some friends and you manage to meet up with them, your going to have to group with a random dude to increase your odds of survival. And it's kinda hard when assholes shoot everyone they see, you can't approach because he might be an asshole or just tired of assholes and not willing to take any chance. It's to retarded when the server restarts and one or more idiots start killing everyone spawning in around them. What you are saying is: Be forever on guard and shoot everyone else you meet if you don't want a random asshole related early death. An asshole who doesn't have to be on guard forever, he can just bide his time, play nice, group up until he finds a decent weapon then kill everyone who supported him, and go up a tower and kill everyone he can see. Or just not have the bandit because he's fresh off the retard boat, and your his first victim because you were unlucky to meet him first. Or because you didn't kill him on sight. Why should the majority suffer and have to play better because some idiots, who can't handle deathmatch, have a retarded, sexual insecure, need to grief? As for the game becoming boring: How about you don't decide for us if it's boring not to die randomly.
  6. Palora

    The PvP Discussion Thread

    If you wanna be a bandit, be a bandit, don't be an asshole. Learn the difference: A bandit kills only when he has to, an asshole is an asshole. You can't claim you've killed 5 guys for their ammo, because most of you have better weapons and all of you have enough ammo (especially after the first 2 guys you kill), so don't claim your griefing is something else. Less resources might work, if it means less bullets, but you can't apply real life logic, because in real life, the retard that climbs into the tower and starts shooting everyone stays dead when he gets killed eventually, he doesn't respawn so he can do it again. Have no humanity loss for killing bandits, that way all the bandits are bandits, and not 'a victim of self defense'. I do agree that having bandits around does adds (or will add) an extra layer to the 'survival' formula but what we have now are mostly retards killing people because they can (and they arn't banned for it). If you remove humanity loss for bandit killing and ban people for a time (or send zombies in the area after them) if they drop bellow a specific humanity threshold it might decrease the griefing and might make it more interesting to be a bandit. (Because you'll have to balance your kills to your needs and the danger of a ban/horde). Of course it might not work, but as it is, it's not working anyway, it's alpha go wild, try anything that might work. P.S. Make good weapons (assault rifles and up) require effort and exposure to danger to acquire. Have them randomly in military zones with lots of zombies around. Logically people would go to where the military is, and bring zombies with them, which the military will shoot and thus attract even more zombies until they get overrun. (Checkpoints would/should have very little ammo). Don't have them, their ammo and other good stuff (nvgs) in places zombies cannot reach (Up ladders).
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