But here are the two main issues: 1) Player killing is a lot easier and will give you more/better items then fighting zombies most of the time. You can easily take out an entire group before they know what hit them, and they will always have decent stuff on them. It shouldn't be like this, engaging other players should be a desperate dangerous move. 2) The point of the game is to have fun surviving, but fun comes with a challenge. I could kill that 'random dude alone by the fire' that doesn't even know i have him in my scope, but how would that be fun for me? I haven't spent any effort in hunting him down, tracking him, or out smarting him, I just bumped into him, and by sheer luck i saw him first and can now kill him easily. It's no skill, it's luck, and luck isn't fun in a game, especially a multiplayer game. The fun for me comes in team work with others, avoiding or fighting the zombies in search for a vague reward and the satisfaction that comes when you successfully avoid, fight the zombies and you get something decent. I don't care if i die, it's a game, it has respawn, just as long as i have fun dieing. Getting mauled by a billion zombies after a wild chase and a last stand is fun, even if i lose the BFG 9000, it was my decision that got me in trouble, the rewards could have been good, the satisfaction of overcoming a might horde would have been phenomenal. Getting shoot randomly with no warning and no chance is not fun, regardless of the fact that i only lost my makarov. P.S. Josh, there's plenty of food and water, and there are ways to get them that are not boring, like searching for them in the middle of a town, avoiding zombies. But what you appear to want is the ability to kill unsuspecting players because your an asshole and you like griefing. You don't like an equal fight and your afraid of a challenge, most likely because you'd lose badly when faced with both situation.