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spammy@live.de

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Everything posted by spammy@live.de

  1. spammy@live.de

    Which shooters did you play before Dayz

    Stalker, Metro 2033, Fallout 3 + New Vegas, Deus Ex, Half Life, Bioshock.
  2. spammy@live.de

    Running Speed - Heroes faster then bandits

    Different running speeds are caused by the engine/netcode, just like it loves to desync players. I just had a quick look at the dayz code to make sure, and i found no trace of skins/humanity having any effect. People are just trolling. Well, I agree on that one. However, everybody being magically able to do everything is just as unrealistic. So, yes, I think there should be "professions" like soldier, medic, technician etc. Player should be able to increase their skills by learning from others or simply by "learning by doing" for lone wolves.
  3. spammy@live.de

    Running Speed - Heroes faster then bandits

    What slippery slope? Skills & professions will be in, Rocket said so many times. Totally fucking gay RPG perks that I've already noticed: 1) Some players can indeed run faster. 2) They can activate invulnerability, teleport and turn invisible. Wtf is this carebear shit? 3) I swear to god, I saw one guy summon a helicopter right in front of him. I kid you not.
  4. spammy@live.de

    Inventory UI concept design v2.1 (window based)

    Is this official artwork? looks kinda nice, but too messy in general. Current screens: 1) Clothing, items & modifing 2) backpack items 3) 3d view What I'd do: 1) items & backpack items (stuff that player often changes) 2) Clothing & 3d view (stuff that player rarely changes) 3) Modifing & crafting Also, screw rotate & flip. Should happen automaticly, no Tetris in DayZ plz.
  5. spammy@live.de

    ''Don't shoot! Friendly! Please!''

    this. common friendly -> bandit transition: 1) be utterly careless and naive. 2) get backstabbed by 1 guy. 3) decide to immediately kill everybody all the time from now on. seriously? just try to help others without getting killed. Yes, it's much harder than simply becoming a bandit as well. Then again, people love to complain that there is not enough to do and PvP is the only challenge, when the truth is that trying NOT to PvP is much more of a challenge...
  6. spammy@live.de

    State of DayZ

    Uhm... they work for BI and DayZ made MILLIONS for BI. The standalone will double that. Yet, it will be run by ~5 devs. Other companies got 50-200 people / 10-30 devs working on a game for years. Do the math. It will be stuck in alpha FOREVER.
  7. spammy@live.de

    Why so few RPG servers?

    There's tons of talk about KoS and PvP issues, but barely any private servers / admins who do something about it, like special PvP rules or custom versions of DayZ. Why is that? I've only seen the server RP 1 and some french server. There's also some official servers tagged as "RPG" or "COOP", but the KoS problems are almost worse there...
  8. spammy@live.de

    List the servers with side channel chat on

    many private servers got side chat, just search for them. offical ones shouldn't have it enabled.
  9. spammy@live.de

    State of DayZ

    Post links to those fixes. Do you mean the Lingor island team? Just interested. I had a look at the code myself and "most of those issues" are not easiy fixed at all... In fact, trying to fix them at the mod level would be a waste of time.
  10. spammy@live.de

    Giving away m249s

    Aren't most vehicles off-map?
  11. spammy@live.de

    Lingor Island Chit Chat.

    Btw is discussion on modding dayZ allowed on this forum? Having a few issues with it atm =D
  12. spammy@live.de

    Progress with the KOS issue?

    didn't notice much of a difference for now: 1x bandit KoS 2x bandit snipers at cherno, killing everyone 1x survivor replying "friendly", then shooting me 1x guy running away instead of shooting
  13. I play on public servers only with friends. We generally avoid others because there are too many players just looking for kills. When I play solo, it's mostly on private servers and RP servers.
  14. spammy@live.de

    Regarding the Bandit skin

    how does ghiliie and camo work with the bandit skin? Does camo replace bandit skin or the other way round?
  15. spammy@live.de

    Moral management and KOS

    Games have their own logic. Sticking to "realism" all the time doesn't actually result in a realistic game - ironically, it's quite the opposite. Some people will do all sorts of stuff in a game they would never do in real life, specifically because it's "just a game". If you stubbornly stick to naive, idealistic ideas of "realism" and "freedom", you'll have tons of people just messing around, metagaming, and trying to fuck the game up. introducing "artifical" rules to enforce realistic behaviour ultimately make a game feel more authentic. Imo authentic simulations and "anything goes"-sandboxes are mutually exclusive. I'm not saying one is better than the other - I'm just saying you can't have both.
  16. spammy@live.de

    How to aid in stopping KoS!

    You can't have a "wide range of real human emotions" and "rich stories" without socializing. And right now, DayZ is grossly lacking in both. 1-2 weeks of playing is enough to realize that it's just as bland and shallow as any other deathmatch game out there. It's broken, and the only way to fix it is to put an end to all the kiddie KoS bullshit.
  17. spammy@live.de

    Please, DONT add a bandit-indicator in this patch

    Don't trust the stats. This number includes: 1) Tons of new players dieing to zombies. 2) Lots of lone wolves avoiding other players in general. 3) Lots of bandits who don't have bandit status yet. Just try it for yourself - try to team up with other players ingame. It's probably the biggest challenge there is in DayZ xP
  18. spammy@live.de

    A Better Alternative to Levelling

    Leveling is supposed to simulate learning, and stats are in no way an alternative to it. WoW has mislead you, young padawan.
  19. spammy@live.de

    Skins are important (morphing to be more specific)

    "achievements" = no thx. Clothing should be clothing.
  20. spammy@live.de

    Would you eat a roasted fetus or a human stew

    tastes like chicken.
  21. A suggestion to fix deathmatching. There are many like it, but this one is mine. I don't like the idea of bandit skins much, it sounds too artifical. I'd prefer humanity to be linked to, uh, actual humanity. The "zombie virus" turns humans into ultra-violent beasts who kill everything in sight without mercy or regret, unless it's one of their zombie-buddies. Half the players are exactly the same, except they have guns. So why make not make players turn into zombies as they loose more and more of their humanity? Makes sense to me. Also, more immersive imo. An example (numbers are examples, no idea how the humanity system really works): Bandit: 1 murder / day alive No special skin. There is no way to tell the difference between a survivor & a regular bandit. Bandits pick their targets carefully and try to trick or rob others without killing them. Infected: 2 murders / day alive Zombie skin. This is the deathmatch/KoS mode. Other players will know that this player is likely to KoS. Giving those players an infected skin also helps immersion by explaining all the pointless killing... Turning: 3 murders / day alive Coughing, shaking. Griefer protection. Time to take a break from sniping noobs. You prick. Zombified: 4 murders / day alive Player dies and gets replaced with a zombie.
  22. spammy@live.de

    Bandit skin alternative: Zombification in 4 steps

    Let's take 28 days later as an example: The rage virus amplifies violent behaviour, turning infected humans into mindless killers. In that movie, it seems to turn everyone into a killer anyway - but in general, a virus like that would have a bigger effect on a violent person. So, it's not that far-fetched, imo.
  23. spammy@live.de

    Bandit skin alternative: Zombification in 4 steps

    Say hi to Bub. Bub's humanity rating is higher than yours. edit: How do i embed pics? -.-
  24. spammy@live.de

    Bandit skin alternative: Zombification in 4 steps

    Nope, bandit & hero items are enforced. This is one of the reasons why I like zombiefication better - forcing players to wear certain items just BECAUSE feels a little silly imo...
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