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Everything posted by kichilron
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My guess would be to search for "HeliExploBig" and "HeliExploSmall" and "SmallSecondary" in the createvehicle.log and to check for suspicious things in the scripts.log But that's just pure guessing, as I haven't worked with logs in quite a while. Everyone's using a mixture of antihacks and active Administrators these days, as that's far easier and more effective than having to check the logs after it happened.
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Are you still trying to run a 75 or 100 slot server? <_<
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I am not taunting, I am being serious. Depending on how you set the filters up or which filters you are using the logs look completely different. And I have yet to see a nuke on one of my servers logged, so I can't really give you advice on that. As you're running a dedicated server you can easily make backups of your database and roll back to a certain point before it happened so the loss people had isn't that bad. There's more you can do other than just search in logs.
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Is grass and bushes in SA renderable at long distances?
kichilron replied to TheWizard14's topic in DayZ Mod General Discussion
No need to have that. You "sink in the ground" on ARMA 2 already. I'm assuming that is going to be the same way in Standalone. And like I said: there's no need to have grass at that distance anyway, as there are no über-snipers, which would elminate the point of having to have cover at that range. -
Is grass and bushes in SA renderable at long distances?
kichilron replied to TheWizard14's topic in DayZ Mod General Discussion
I have a quick question, though: At what point does it actually matter whether grass renders in at 1,000m or not? Never - it just eats performance and you wouldn't be able to make out the grass anyway. And as SA is not the mod and there are no AS50's I wouldn't worry about grass being rendered in long distances at all. If anything I would worry more about performance. It is still in Alpha-state - why would anyone bother with grass in the distance? That's got to be the last point on the last. -
http://en.wikipedia.org/wiki/Cyberbullying Is there much else to say?
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How to make the game work from your SSD? (Steam Version)
kichilron replied to Insannik's topic in DayZ Mod Troubleshooting
DayZCommander doesn't recognise it being somewhere else, because you manually dragged it. This means that Windows still thinks it's in the old location, where it was originally installed in. Try updating the gamelocation / path in DayZCommander manually. If that doesn't work reinstall the game using Steam, but make sure to install it on the SSD from the very first step. -
Experience, my padawan. Experience. You will eventually learn.
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LOOKING FOR PLAYERS FOR AWSOME SERVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kichilron replied to RedneckRambo's topic in Mod Servers & Private Hives
You guys make me feel awkward. I only started playing ARMA with DayZ. -
LOOKING FOR PLAYERS FOR AWSOME SERVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kichilron replied to RedneckRambo's topic in Mod Servers & Private Hives
DayZ? Hasn't even been out 2 years ago. Try again. -
SERVER PROMO/GIVE-AWAY. HAPPY HOLIDAYS!
kichilron replied to KillerCatnip's topic in Mod Servers & Private Hives
will hobb on wäri sun cant miss to get dem extra briefcrases to built my 1337 base -
LOOKING FOR PLAYERS FOR AWSOME SERVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kichilron replied to RedneckRambo's topic in Mod Servers & Private Hives
The mod is still in Alpha, so everyone is. -
Hey - aren't you supposed to be gone?
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Because his name is AmberHelios. But I don't think there's much he can do for you at this point. It's happening a lot and pretty much part of the mod. But you can try and search for "antihack dayz" on google.
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What are you playing? Vanilla DayZ or Epoch? And you can completely disregard your internet, as that won't affect your FPS.
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It's right where the Hilux spawns on Vanilla.
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I don't see why it wouldn't be happening, seeing as the mod has different stringtables already. :)
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:D That's a towing script that's implemented in any bigger Epoch / Overwatch server. Not really a point to bring this up on here I'm afraid, as there's nothing anyone could do here anyway and I don't even see anything he's done wrong.
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Choose spawn location = revenge kills
kichilron replied to frosti's topic in DayZ Mod General Discussion
You've been going on about this in another thread already and had your questions answered. Why come up with this again? There's a system in place that just needs to be finished which won't allow you to respawn near where you died. -
Placing objects causing crashes
kichilron replied to WarGhost (DayZ)'s topic in DayZ Mod Troubleshooting
If it's just a white screen it's quite possibly the antihack. You need to contact the server administrators, as it's serverspecific and nothing anyone here could help you with. -
Placing objects causing crashes
kichilron replied to WarGhost (DayZ)'s topic in DayZ Mod Troubleshooting
Have you talked to other people if it's happening for them, too? As Epoch has just been updated it is very possible that that server is running an old version of an antihack which doesn't like that you're placing objects. If possible, try to contact the server administrators. -
I usually hammer my prone key to lie down as fast as possible, then hit ESC and pray for the 10 sec timer to be over so I can quickly disconnect.
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I wasn't. I was genuinely interested in why he's thinking that, as everything I have seen so far regarding character models was better than anything around it, such as ground- and treetextures.
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PC doesn't seem to perform as I would like.
kichilron replied to [email protected]'s topic in DayZ Mod Troubleshooting
This is slowing you down: Epoch is not particularly known for good performance. There's nothing you can do, as it is Epoch itself. And not only that - it also has to do with serverside FPS possibly not being the best. -
Interesting.