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Everything posted by kichilron
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Day & Night servers such a silly idea.
kichilron replied to exomonkeyman's topic in General Discussion
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Make sure you actually click on "Internet" when searching. http://forums.dayzgame.com/index.php?/topic/154039-beginners-guide/?p=1545466
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Day & Night servers such a silly idea.
kichilron replied to exomonkeyman's topic in General Discussion
There are servers that have different timezones. It was always part of DayZ that there's the night and I personally really enjoy playing at night. Try searching for servers that are daytime. They are out there. -
Try going to the very edge o the building and press "V" to vault out.
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It appears to be on your side, as it was always working for me in both the mod and SA. Maybe try differen tthings on your side to fix it?
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Are There Only 3 Guns On 1st Release?
kichilron replied to [email protected]'s topic in General Discussion
You get a laser attachment after 10 kills. -
I did that ,so I can land my helicopter there. No, wait... :D
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Are There Only 3 Guns On 1st Release?
kichilron replied to [email protected]'s topic in General Discussion
7.62 is used in the mosin, .45 in the pistol. Just need a mag for the pistol to be able to use it. You already can. Shot a couple of Zombies yesterday. Drag onto the weapon and select "load". It will only load 5 rounds, as that's the max capacity I believe. -
Ok i get it.. its alpha.. but this is worse than the mod.
kichilron replied to [email protected]'s topic in General Discussion
I find it funny how everyone claims to know what he wanted to initially charge. The only thing I have heard was months back when he said it's going be around 20€, which is about the price it has now (and about 30$). Never said 10$ - BIS is based in Europe - that would be less than 7€. Impossible either way. -
Split the forum board - Dayz mod and Dayz
kichilron replied to nevillebartos's topic in DayZ Mod Suggestions
Already is like that. I don' think there needs to be anything more. Mod Standalone -
Two quick questions about spawn, and playing with friends.
kichilron replied to fratetrane's topic in General Discussion
1.: You won't see the name 2.: Not yet. -
Each time you log out you lose your character?
kichilron replied to victusmortuus's topic in General Discussion
Known issue, there's a couple of threads about it. Doesn't happen all the time and appears to be an issue syncing your character, as it sometimes resets you to a point up to 30 minutes back. -
Things you want to see in SA updates first.
kichilron replied to ZlobaRUS54's topic in General Discussion
AHAHAHAHAHA. Nice, thank you. -
The Trusted Mentors are thanking you in advance. As soon as that's sorted we will be providing help for the beginners in Chernarus again with our Chernarus 101.
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It is different quite a bit. :) http://dayzdb.com/map/chernarusplus#4.023.119
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How so? Do you understand "more fun" when it's "easier"? I don't. Many other people don't. Rocket doesn't.
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That was in ARMA already and is when you're hurt and will only go away when being treated by a medic. I would think it's a left over from that and might eventually be fixed when you get back to health :)
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You need to drop them on the ground. Then you can either see what's inside or you hit the plus and it pops up. That's currently the only way I have found to be working.
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I don't think there's something to that (yet). As far as I've seen you can disregard the damagestatus on food.
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Ok i get it.. its alpha.. but this is worse than the mod.
kichilron replied to [email protected]'s topic in General Discussion
This disqualified you as being one of the ones playing it not even months ago, as they zombie AI on release of the mod was significantly worse than they are currently in SA. Zombies phasing through walls / fences / buildings / teleporting around, aggroing randomly from miles away. Don't see it in SA like that. Go ahead and don't play if you want to. Noone says you have to. -
Didn't rocket say on one of his streams that that might possibly just be a placeholder and that there's more to come? Down the road I don't think a UI would be helping considering you will have diseases. You can't simply have an icon for every single disease. That won't work and will overload it. Wait it out - it will change significantly and maybe you'll like it more then.
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Cheaters and script kiddies already aboard...
kichilron replied to WalkerDown (DayZ)'s topic in General Discussion
I don't see it :o Honestly: if you are doing nothing but admitting being active in hack-communities and trying to hack the game that just came out in early access - what exactly do you want here? Do you want me to show you the door or may I drag you out personally? -
Effects of dehydration and starvation (instead of just randomly dropping unconscious)
kichilron replied to carbine781 (DayZ)'s topic in General Discussion
Out of curiosity - what are your graphics-settings? For example: do you have postprocessing turned off? Maybe these things are in already, you just didn't see them because you disabled them actively. -
Ok i get it.. its alpha.. but this is worse than the mod.
kichilron replied to [email protected]'s topic in General Discussion
That's already enough for me to start off with. Obviously they're not at a point like the mod is, because they started over. They wanted to get something completely new and didn't want to be limited by the engine. This is barely going to happen with the SA, because it's all about the ability to be able to change what they want. We merely have the framework, now let us enjoy it together until the actual features arrive. -
Cheaters and script kiddies already aboard...
kichilron replied to WalkerDown (DayZ)'s topic in General Discussion
Without solid proof there's no way anyone is going to believe you. Give us proof and we will listen.