Many bandits who do not kill a player feel in immediate danger and attempt to save themselves by logging out. Another problem I noticed is that I was losing connection to a server just as a friend and I were being shot at. He lost connection while downed while I had lost connection prior to being shot. However, the bandit, named Moth, followed us to our next server and attempted to have us banned simply because he thought he left a server. I'm not sure if the retrying to authenticate is another issue or a way solve server hopping or keep ppl from relogging in after disconnecting to avoid death, but it is causing major problems for me and the seven other people who play along with me. I think there would be many less incidents involving people disconnecting to avoid death if there were consequences for being a bandit. For example, many people kill each other on sight. We do not ask if we are friendly in fear that the other guy is not and we lose everything. We are not bandits, but we kill in what we believe is our defense. However, when the other player disconnects, we still feel cheated since ammo is usually scarce. We then end up with events such as this where many people are complaining. If there were consequences to being a bandit, and I mean severe, noticeable consequences, then we would think twice before opening fire on fellow players and there would be many less incidents of people complaining over a lost kill or wasted ammo.