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UnarmedCiv

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Everything posted by UnarmedCiv

  1. UnarmedCiv

    Shoe sizes and clothing sizes

    Using this logic, blood types must be too tedious too. gave OP my beans. I also propose belts for the starving.
  2. UnarmedCiv

    Deadmans List of Suggestions

    Infact, to make things even more realistic, i think that you should have to take off your backpack to take stuff out.
  3. UnarmedCiv

    Chernarus to Boring? WE WANT ISLAND´s ! :-)

    not really interested in islands; more interested in rivers.
  4. UnarmedCiv

    Reward system

    the reward should be group-based crafting - such as bases and vehicles. The materials should be very tedious to collect and process for manufacturing the final product. TEAMWORK IS REWARD!!
  5. UnarmedCiv

    Instant coffee and/or energy drinks

    another chance use for a defibulator!
  6. the flashlights in this engine are horrible and focus light in a perfect circle with barely and light dispersion. we are forced to play in a pinhole.
  7. UnarmedCiv

    Insanity/Hallucinating?

    insanity = eat bad mushroom.
  8. UnarmedCiv

    Market Area

    elektro
  9. Nice Hypothermia idea .. we can finally put those knee-high rubber boots, down jackets, and gloves to use. Also a good reason to make a fire in the middle of the day.
  10. UnarmedCiv

    Blood Test Kit

    I bet you would eat that stuff if you were starving irl. It happens all the time. Back to blood.. If youre gonna put something in your body that could instantly kill you, Im sure you would want a perfect test. Not something that mixed with someone elses results. maybe they should spawn some ice chests for us to store blood in. And some snow / ice patches to keep inside the ice chests
  11. UnarmedCiv

    Blood Test Kit

    in real life you would not reuse your testing equipment if you expect accurate results. You would want a sterile vial/tester for every test. So unless you can clean the blood test kit perfectly, I dont believe it should be used more than once.
  12. UnarmedCiv

    Why Was Music Removed?

    No point of paying someone to produce tracks if a vast majority of people disable it.
  13. UnarmedCiv

    Bad eyesight / Glasses

    Damage to senses! Not spawned with bad senses. That being said.. Eye and ear damage due to trauma would be kinda cool. As long as it healed over time. Glasses / hearing aids could be used as temporary fixes(?).
  14. UnarmedCiv

    More realistic inventory management

    I totally support this idea. I think you wanted to search for this thread: http://forums.dayzgame.com/index.php?/topic/164736-inventory-space-same-capacity-but-4x-number-of-squares/?hl=inventory
  15. UnarmedCiv

    Germs?

    Perhaps these will be used for something like that: Disinfectant spray, water purification tablets, and antibiotics. They are already in game.
  16. UnarmedCiv

    Megaphones

    i say have them only on cop cars.. if youre gonna be annoying and spam tunes, you better have something to risk more than your bambi.
  17. UnarmedCiv

    Craftable Bindle

    or just these since they can be found everywhere on the planet.
  18. UnarmedCiv

    Remove Payday Masks from Game

    only masks that im concerned about is ski masks, pantyhose masks, and face paint camouflage.. All other masks can go. ALTHOUGH...
  19. UnarmedCiv

    Taking the pulse of the victim.

    Hes unconscious and his hearts racing! QUICK! Someone give me an epi pen! OOOPS. :P
  20. UnarmedCiv

    Survivor's brain

    i spoke about something similar before on this thread: http://forums.dayzgame.com/index.php?/topic/167340-classes-and-specializations/?p=1699280 Perhaps this can fit into your idea as well IF poisonous plants get introduced. This suggestion is only a subtle description change. But would be vital to your survival in Chenarus. Poisonous Plant Identification When you come across a plant, you can observe it in 4 ways: You eat it, someone else eats it, you compare it with an Identification guide, or someone teaches you. Once observed, the description of the item changes for your character. Default Message: All berries, mushrooms, etc. start of with a generic description like: "This berry is red with white dots on it. I never ate this berry before and dont know if it is safe to eat. " Observation Messages: You eat/ Dont get sick: After 10 minutes, if nothing happens, the plant description changes to: "I have eaten this berry. It seems safe to eat." You eat/ Get sick: "This berry made me sick the last time I ate it." Someone else eats it: "I seen someone eat this before. He got horribly sick soon after." Identification guide: "Based upon the guide I found, This item looks very similar to a highly poisonous variety." <--- Guide is not always helpful. Give it to your hostage, he eats everything. ;) Someone teaches you: "Someone told me that this plant is very safe to eat." <--- should you trust that person's information? Sharing Information (or False information :D) If you have fresh berries/mushrooms on hand, then you can share your knowledge with other nearby survivors (if they chose to accept it). Sharing would be similar to OP suggestions. The teacher would have 2 options when sharing, true information and false information. First-hand observation would override shared information. Example: If someone taught you that the berry is safe, but you eat it and get sick, then the poisonous description now shows up by default. Other Uses of Learning Learning could extend to drinking water safety, wound treatment, medical supplies and techniques, vehicle repair, weapon maintence, and crafting instructions.
  21. UnarmedCiv

    Dirty clothes

    I like the idea of blood spatter when you attack at close range
  22. UnarmedCiv

    What I would like is...

    came here expecting listed items, got hit with a wall instead.
  23. UnarmedCiv

    Moving while performing specific animations

    yes, walk with hands up is a must.
  24. UnarmedCiv

    Berry Survival Tips

    I think you missed his point. I hope youre just being sarcastic.
  25. UnarmedCiv

    Berry Survival Tips

    yes please, this needsimplementation.
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