Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
124 -
Joined
-
Last visited
Everything posted by UnarmedCiv
-
Using this logic, blood types must be too tedious too. gave OP my beans. I also propose belts for the starving.
-
Infact, to make things even more realistic, i think that you should have to take off your backpack to take stuff out.
-
not really interested in islands; more interested in rivers.
-
the reward should be group-based crafting - such as bases and vehicles. The materials should be very tedious to collect and process for manufacturing the final product. TEAMWORK IS REWARD!!
-
another chance use for a defibulator!
-
Synchronized day & night cycle on every available public server + zombie behaviour throughout day and night
UnarmedCiv replied to Miquinei's topic in Suggestions
the flashlights in this engine are horrible and focus light in a perfect circle with barely and light dispersion. we are forced to play in a pinhole. -
insanity = eat bad mushroom.
-
Ice Chests. Perishable items -- Blood bags and food spoilage
UnarmedCiv replied to UnarmedCiv's topic in Suggestions
Nice Hypothermia idea .. we can finally put those knee-high rubber boots, down jackets, and gloves to use. Also a good reason to make a fire in the middle of the day. -
I bet you would eat that stuff if you were starving irl. It happens all the time. Back to blood.. If youre gonna put something in your body that could instantly kill you, Im sure you would want a perfect test. Not something that mixed with someone elses results. maybe they should spawn some ice chests for us to store blood in. And some snow / ice patches to keep inside the ice chests
-
in real life you would not reuse your testing equipment if you expect accurate results. You would want a sterile vial/tester for every test. So unless you can clean the blood test kit perfectly, I dont believe it should be used more than once.
-
No point of paying someone to produce tracks if a vast majority of people disable it.
-
Damage to senses! Not spawned with bad senses. That being said.. Eye and ear damage due to trauma would be kinda cool. As long as it healed over time. Glasses / hearing aids could be used as temporary fixes(?).
-
I totally support this idea. I think you wanted to search for this thread: http://forums.dayzgame.com/index.php?/topic/164736-inventory-space-same-capacity-but-4x-number-of-squares/?hl=inventory
-
Perhaps these will be used for something like that: Disinfectant spray, water purification tablets, and antibiotics. They are already in game.
-
i say have them only on cop cars.. if youre gonna be annoying and spam tunes, you better have something to risk more than your bambi.
-
or just these since they can be found everywhere on the planet.
-
only masks that im concerned about is ski masks, pantyhose masks, and face paint camouflage.. All other masks can go. ALTHOUGH...
-
Hes unconscious and his hearts racing! QUICK! Someone give me an epi pen! OOOPS. :P
-
i spoke about something similar before on this thread: http://forums.dayzgame.com/index.php?/topic/167340-classes-and-specializations/?p=1699280 Perhaps this can fit into your idea as well IF poisonous plants get introduced. This suggestion is only a subtle description change. But would be vital to your survival in Chenarus. Poisonous Plant Identification When you come across a plant, you can observe it in 4 ways: You eat it, someone else eats it, you compare it with an Identification guide, or someone teaches you. Once observed, the description of the item changes for your character. Default Message: All berries, mushrooms, etc. start of with a generic description like: "This berry is red with white dots on it. I never ate this berry before and dont know if it is safe to eat. " Observation Messages: You eat/ Dont get sick: After 10 minutes, if nothing happens, the plant description changes to: "I have eaten this berry. It seems safe to eat." You eat/ Get sick: "This berry made me sick the last time I ate it." Someone else eats it: "I seen someone eat this before. He got horribly sick soon after." Identification guide: "Based upon the guide I found, This item looks very similar to a highly poisonous variety." <--- Guide is not always helpful. Give it to your hostage, he eats everything. ;) Someone teaches you: "Someone told me that this plant is very safe to eat." <--- should you trust that person's information? Sharing Information (or False information :D) If you have fresh berries/mushrooms on hand, then you can share your knowledge with other nearby survivors (if they chose to accept it). Sharing would be similar to OP suggestions. The teacher would have 2 options when sharing, true information and false information. First-hand observation would override shared information. Example: If someone taught you that the berry is safe, but you eat it and get sick, then the poisonous description now shows up by default. Other Uses of Learning Learning could extend to drinking water safety, wound treatment, medical supplies and techniques, vehicle repair, weapon maintence, and crafting instructions.
-
I like the idea of blood spatter when you attack at close range
-
came here expecting listed items, got hit with a wall instead.
-
Moving while performing specific animations
UnarmedCiv replied to captiandumbo's topic in Suggestions
yes, walk with hands up is a must. -
I think you missed his point. I hope youre just being sarcastic.
-
yes please, this needsimplementation.