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Tom212

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About Tom212

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    Woodland Warrior
  1. Tom212

    [GUIDE] Gear/Inventory

    If its in your active gear and you want to put it in your backpack its easy, you have 12 slots, by this you can tell how much a certain object is taking up, generally it should be easy to tell just by looking at the icon. However I am afraid there is no real solution to this if you want to take it straight into your backpack, while its on the floor you just cannot tell. If I am not sure I just make a generous amount of room, such as 5 slots and then pick it up. Sorry I can't be more helpful but there is really no other way around this.
  2. Tom212

    [GUIDE] Gear/Inventory

    I am afraid the ARMA engine can be buggy regarding accessing the gear of other entities. You will have to move around, try using freelook to get the option. My last attempt is always to go prone and move in close to the object as this often gets you past any objects blocking the action. You can also try simply pressing G, but you should be getting the option.
  3. Tom212

    [GUIDE] Gear/Inventory

    Added' date=' thanks for the feedback! Check the bottom of the tips if you are still having trouble with it. :) To take weapons from a dead player you need to look at their body until you get the "gear" option, from here you can see their active gear. To then take a weapon you may take it like any other item, by double clicking the weapon to move it into your active gear (this will auto equip it and swap it for any weapon you currently have in this slot placing the old weapon on the dead person). You can also put weapons into backpacks but beware they take more than 1 slot.
  4. We are talking more about general firefights.
  5. Tom212

    The Disconnect Penalty

    http://dayzmod.com/forum/showthread.php?tid=951&pid=9187#pid9187
  6. Tom212

    Why the Anti PvP arguments are pathetic

    To be fair although looking over his post a little more rested I see your point about the tone of the thread, it still is not very insulting. Yes it is a aggressive way to put forward a opinion but if you did not agree with it you shouldn't have made your response to call him a "dick" and continue a rather dull argument. IF you do not agree with his post, which was like I said quite a well presented set of points you should simply then make a intelligent response in the form of a few points why PvP is a good thing. By derailing a topic and giving rather short reasons for pro-pvp without backing them up. I personally am Pro-PvP and do not want to see it removed however when people refuse to give explained posts like mine to combat these opinions it just makes us look like we are in the wrong.
  7. Anyone else got any opinions on this suggestion?
  8. Tom212

    Why the Anti PvP arguments are pathetic

    People really are aggressive when it comes to people discussing their opinion on this forum aren't they lol, not that I disagree.
  9. Once again strange as mine and Griff's appear to just be disappearing altogether.
  10. Perhaps this has already been made, if not here's a idea I had. When you log-out your character stays on the map for a short period of time, like in some MMO's. Meaning you must log-out in a safe place otherwise you could be killed. Hopefully stopping people logging out in PvP. I understand this obviously brings the issue of people losing connection in towns full of zombies but yeah, I don't know. Just a idea! Perhaps you could also have a option to "logout" and like MMO's you can watch as a timer goes down before you logout so you can be sure when you are actually not in PvP combat that you are not going to be dead when you log back in.
  11. Tom212

    Why the Anti PvP arguments are pathetic

    Yeah, a large number of the gaming community - some now being attracted to ARMA for this mod, are used to the coventional FPS. While yes the ARMA engine may seem fiddly, it is also much, much more excitingly tactical. ARMA RPG games too, such as this are really something that get your heart pounding, very fun. Today I was drawn into a gunfight on my own against 3 shooters, however I managed to get a vantage point get two, then tactically outflank the last one and finish him. The fact there is so much to lose and you really only have 1 life make it much more exciting. Something completely different to normal combat in FPS's where you just respawn in seconds. I would suggest people perhaps practice in singleplayer and get used to the combat in the game, there is far too little of it in Day Z when it comes to conventional combat and when it does come it is deadly if you do not know what you are doing. Rather than having no experience and getting a little frustrated when you get killed. I agree with you Bayers, things have changed. However PLEASE do not take this as we are simply saying, "stop crying because you suck" we are just making a point about the game being quite difficult and a minority of players who moan. Lets keep this a debate. I have a suggestion to protect against players d/c in combat, although there are a few implications. Having your player remain in game for a short period of time like some MMO's, meaning you must log out in a safe place otherwise you could still be killed while offline.
  12. Last two restarts have deleted my last two tents it seems, both disappeared with lots of cool loot I was stockpiling. A little silly to make the same mistake twice but I figured it was a one off, was wrong :( . So different to the problem in this thread as it is not just the gear but the tents that have disappeared for me. They were on the EU 2 Server.
  13. Tom212

    Why the Anti PvP arguments are pathetic

    There's a difference between sarcasm and calling people crybabies because they don't share your particular opinion. And don't mask it behind "Oh I'm from England." I lived in England for 2 years. I never dealt with this type of crap from any of my friends there. Please, I did not see anything offensive in his post. He provided quite a well structured post to provoke debate, if you wish to disagree with him make a counter, lets not derail this topic. Its quite a interesting subject.
  14. Tom212

    Why the Anti PvP arguments are pathetic

    I am tired and would like to make a much longer post such as yours but will try and just some up a few points in short. You have a very good argument, I can't say I do not disagree with all those points. However there are a number of good points about PvP. Immersion is one of them. While the constant threat of being torn to pieces by the living dead can be quite frightening at the beginning of the game you quickly learn the limitations of zombies. You discover, as long as you find shelter they present a very timid threat. They do not wander far from settlements so you are safe travelling through that deep dark forest. They are generally quite unaware of movements that are not within a short range and the list goes on. Once a player comes across these points...And turns the creepy game music down. There is very little sense of threat and threat in my opinion is one of the things that makes something scary. Players add a edge to this, yes you may not bump into many zombies on this particular route however you constantly have to make sure you are in cover and employ tactical elements to your movements to be safe from the ever present threat of humanity! This is one of the things that make this game fun for myself and my team, you really cooperate when you are constantly covering each other breaking cover, stopping to observe positions and keeping a 360 degree tab on your surroundings. If there was no PvP, we would simply run down the roads, in the open, fire our guns randomly in the woods etc. We even practice drills that we employ instantly in the instance of something like sniper fire or a ambush to ensure we are ready to deal with those more deadly and un-foreseeable threats. However you could say to these points, "but Tom, what if they made these zombies more dynamic and make them more unpredictable to increase this 'threat' you talk about". My response to this would be there is nothing more scary than the prospect of other human beings posing a threat, it is one of the reasons our society is so attracted to the theme of war and violence that inhabit our video games and some hobbies such as airsoft/paintball. There is just something primal about pitching your head against another's, a challenge. However I am not proposing that I take this approach to everyone, I am friendly, but when it comes down to being mindful of bandits this is present. Now I have sort of been drifting around my point 'Immersion', while some might predict less violence in a world such as depicted in Day Z I disagree. While I predict there would be less of the so called 'bandits' who hunt outright, the main risk in Day Z and in my opinion the would be reality is paranoia. This is the element that can lead two very "moral" human beings to set on destroying each-other. I believe there would be a great break down in trust in the real world if this happened and trust is what allows us to be so civilised, but we can only trust each other while there is the threat of the law looming over us so we know that the man I am talking to is inclined not to smash my face in when I insult him. Yes that man may have morals and would never intend to harm me for something so trivial, but while that sense of security is not there I cannot do anything but fear the worst in people. edit - And not to mention what the desperation brought upon by a event like this would bring people to do, you see war and poverty hand in hand in a number of regions of the world due to this. The social aspect of Day Z is so dynamic and rich because of PvP, you feel more like you are in the game as you are really having to judge over people and think hard about the risks you take. I think without PvP Day Z would feel less like what Rocket intended it to be a 'Simulator' (which is also what most of this community love it for) and more like a general zombie arcade. Like I said its like 1 am here in Blightly and I am afraid this is a little jumbled, however I believe all of that supports the richness and depth brought to the game through PvP. I agree that yes the "bandits" are the real problem here, the people that hunt for the hell of it. However while we could soon come up with ways of policing this slightly it is still not that much of a problem for me. Myself and my team have been playing a long time now and I have only ever been killed by another player once and that was when I was a noob on my first life. As long as you learn to employ the right tactics you can easily avoid these people, if you get caught by them yes you may be upset, but you have no-one really to blame but yourself for letting yourself get caught out. Caution can avoid most threats, however I do agree there are some situations that cannot be avoided but that is just something that has to be excepted. Even the best survivor can be caught in a ambush, same way special forces units in real life could. I personally love socialising with other players, talking to them, discussing stories around the campfire. Having arguments and disputes due to paranoia, the lot, makes the game so much more interesting. I suppose the best way to summarise my view would be that I am a huge fan of the right kind of PvP, but yes still disagree with some of the aspects brought from death matchers. edit - Oh I have more! PvP is what makes this game unique compared to other Zombie Games, if it wasn't for that we might as well play other zombie games. If people cannot handle dying at the hands of other players they should simply go to one of these games in my opinion as taking PvP away would make this game much like any other. Oh I actually did write alot, I better hit the sack now Yawn*.
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