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Everything posted by bonx
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If someone tells "friendly!" on the chat, this actually means "I have not played Arma 2 enough to kill you face to face, so I will kill you from behind."
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So I stop being a bandit for the day.
bonx replied to Rager (DayZ)'s topic in DayZ Mod General Discussion
You don't need friends in this game but their equipment... -
It is not that bad currently. Wait for the wave of hackers to finish off the mod.
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DayZ will die... ...and will come back from death... ...moaning, ugly, slow, buggy... ...and we will still play it because we like it like this.
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Oh yes, I did. I let some guy go. I remember very well, this was on the Server FR 31 which "encourages cooperative gameplay over PvP" (I was still young, I believed them). A man was making his way in the village of Dolina: he was shooting some zombies and I, hidden in a bush, was aiming at the zombies wondering if I should help him (he did not really need). Well, he finally saw me and went immediately at pistol range to gun me down, just as I was starting to type a friendly message on the chat.
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Yes I can. Wilderness, a PC game published on a floppy disk in the eighties. This was hardcore. The box came with a book, a survival guide so that players had a chance to go through. Actually I thought DayZ would propose a similar experience (but that I am just being nostalgic). http://www.gamefaqs.com/pc/946292-wilderness-a-survival-adventure/images/box-102297
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Zombies? What zombies? This is pure PvP.
bonx replied to AzinGaming's topic in DayZ Mod General Discussion
That's because there are huge amount of newbies dying to zombies currently. As soon as the community will stabilize around a base of regular players, this statistic will reverse. I won't say that the zombies are useless, they at least contribute to a rather uniquer atmosphere. I would like them to be more dangerous though and I believe that the future versions of DayZ are going to make them challenging again. My suggestions: - they don't need to run faster, but straighter. - they should be able to attack while running ofc. - they should SPAWN close to a firearm detonation, this would make sniping from forests more challenging. - Not all of them should be moaning and grunting. Some could be silent, like on a sleeping mode (do you feel the breath on your neck?). - Some could also be laying on the floor without moving so we can hardly spot them. - They should be more resistant (they are dead after all) especially to ammo with high penetration capacity such as those for sniper rifles. Regarding the banditry (actually there a no survivors vs. bandits, we are all bandits <_< ): I would have liked to team up with a fellow survivor and scavenge with my new buddy but that has never happened to me so far because of the deathmatch code of conduct. I really feel I am missing something. The thing is that players will do what they are rewarded for. Currently, killing another player is rewarding (you can loot his backpack and collect in 30 seconds what he gathered in 3 hours) and sparing his life not (coz he will kill you then). If the game does not introduce some kind of mechanism that rewards cooperative behavior and/or punishes banditry, this will always be every man for himself. In this respect, the game should already be much harder for loners: - Reduce the size of backpacks (water or ammo?) - Increase the size of medical supplies and tools (blood pockets or a tent or a toolbox or a second rifle?) - Increase the cycle of consumables to force players to regularly get back to villages. An active man needs 2 liters of water per day, one canteen carries 75 cl of water (isn't soda 33 cl?). Sources of water should be crucial, that is something people would (and do) kill for. - The heavier you carry, the faster you get exhausted. You would also need more water and more food to compensate for the effort. - Zombies (and wolves/bears and other survivors...) should be attracted by the smell of cooked meat. - As above, some weapons should be more efficient against zombies than against survivors and the opposite, so it is more difficult to have a single weapon which is good for all situations. - etc. -
I agree with OP. I have come to the mod believing the game would be more intellectually challenging, like making me facing difficult decisions in the management of resources and so on. It is just a FPS (with a huge map, yes). After three missions, Zombies are not a threat anymore (do you know you can lose them by running around a house? rofl), finding food and water is not a challenge and the best way to scavenge items is to loot the backpack of players you have just killed. Maybe the mod is still in a preliminary development phase and that it will adjust the balance to focus on horror survival. I still hope.
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Aaaah, this is more what I like! A sniper chopped off in CQC. Thousands of newbies finally avenged.
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At the beginning I believed DayZ was different. So I gave it a chance, try to play "the spirit". Every single time, I announced being friendly, or I spared someone I was shot the second thereafter (and that is in the occasions I had the chance to see my murderer). Then I have realized that I was just not playing this game correctly: DayZ is not a coop survival with friendly fire on, it is a deatmatch arena with moaning zombies for soundtrack. DayZ is a shooter with no rules or ethics whatsoever. No one is a murderer or a bandit, we are all players in a FPS and we naturally shoot at each others.
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The Bandit Dilemma: An Inner Look at the Economics and Psychology of Banditry and the Inevitable Collapse of Day Z
bonx replied to Chiefmon's topic in DayZ Mod General Discussion
Interesting reflections but you go to far. It is a video game (and a popular one, so full of jackasses), people does not care at all about any kind of logic or reasoning. They shoot other players like a pong send back the ball. End of the story. -
I find funny that, in your second video, you call them "faggots"... from someone who hides in a bush with a sniping rifle that is bit ironic, isn't it. Anyway, enjoy it while you can.
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Dammit, I was carrying a huge helicopter rotor for nothing... I have to stop scavenging garbage.
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
bonx replied to Time Glitch's topic in DayZ Mod Suggestions
Reduce drastically the availability of ammunition. Remove the kills count. Problem solved. -
The grenade has destroyed the compass, the bullet went through the bottle of water... Here is the idea: whenever a player is killed or just wounded (in PvP), there is chance that some of his gear would be damaged/destroyed. The chance of destruction should be higher with more powerful weapon and more likely to concern fragile or higher-tech equipment (torchlight, compass, sniper rifle...). This adds a pinch more or realism and would regulate gears in the game as well as body farming.
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PvP kills: what % would you do for real?
bonx replied to Stukov's topic in DayZ Mod General Discussion
Irrelevant poll since gamers would be the first to die in a zombie apocalypse. -
Have mercy. Gimme at least a dead branch!
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
bonx replied to Time Glitch's topic in DayZ Mod Suggestions
The thread is growing like a zombie infection: thirteen more pages before I could post! I see a lot of post where people scream "don't remove the PvP!" Well guys you should read before posting. It is not about removing PvP, not at all. Bandits would band together? So be it! That's the idea: players should get the envy to team up with others, be it for a good or a bad cause. And guess what: soon there will be a bandit amongst the bandits who will kill teammates to survive. From my experience of the game (around 10 hours now): I have never ever made a friendly encounter. I have ALWAYS been shot by other players (usually before even seeing them) and, believe it or not, I have so far NEVER found a weapon in the game. :blush: I just have no clue where weapons spawn! So they did not kill me because I carry valuable gear (I have been collecting scrap of metals, empty jerrycans and wires in the hope that these would be useful later in a survival game, what a mistake... I know now I just need an AK 47), they don't kill me because I am a threat (I am none), they don't even kill me because they are bandit-at-heart (some call themselves "monsters" rofl!). They don't kill to survive. They kill because it is easy and fuuuuunnz. And this kind of fun has no place in survival themed game. I give my beans to any suggestion that would make the game a deeper experience than "hide in the tower and shoot tourists". -
I have started the game playing at night and I finally enjoy it more than playing with the daylight. Reason? The shades of grey makes the game even more beautiful. Seeing the dark form of a slow moving zombie on the pale grey horizon is just a fantastic vision. Black and white give a lot a of drama and tension and I do believe this would bring an even deeper atmosphere to the mod. It would also be very much in line with the original movie the Night of the Living Dead (from 1968, in black and white) and other classic horror movies. Would it be possible to implement black and white and/or shades of grey video options to be used during daytime?
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So "survival" games are not made for you.
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Question to players complaining about getting killed
bonx replied to Kiro (DayZ)'s topic in New Player Discussion
I thought DayZ would offer me something different than other FPS "with zombies inside": a survival experience where the stake is to struggle against the elements and, possibly, other players in the search for resources. A game where managing inventory and planning routes would be more important than shooting skills. A game where players would trade water against medikit, or ammunition against a map. I thought firearms would be used wisely: when the situation is desperate indeed and that firepower is the last option to save my life for the next day. Unfortunately, as it is now, too many players take DayZ as another FPS. They don't care about your equipment, they don't care if you are a friend or not, they just shoot, for fun.