-
Content Count
277 -
Joined
-
Last visited
Everything posted by (OCN)Vortech
-
PSA: False Remote Execution on Players - _whatIsThis - Long weekend incoming
(OCN)Vortech replied to (OCN)Vortech's topic in Mod Servers & Private Hives
Now they are kicking, I've seen the two following remotely executed on all of our players resulting in kicks: 26.08.2012 09:27:10: USERNAME (IP) GUID - #108 "r addBackpack 'DZ_Backpack_EP1'; (Unitbackpack player) addWeaponCargo ['M4A1_AIM_SD_camo', 1]; (Unitbackpack player) addMaga" Edit both the addWeaponCargo and createVehicle in your scripts.txt to a 1 or 3 to prevent kicks for the time being. -
Group of Hackers US2233 lots of proof.
(OCN)Vortech replied to ghostzen's topic in Mod Servers & Private Hives
I feel for anyone that chooses to play on your servers. I don't know why you wouldn't contribute so that the community may benefit.. I'm sure you'll figure it out eventually. -
If not people then who? Somebody doesn't work here. Have you ever looked at who the contributors and committers are? http://code.google.com/p/dayz-community-banlist/people/list Thanks for sharing the GUID there are around 1k GUIDs listed but only 300+ in submissions. If you read over the mission statement they talk about that delta: I'll bet you were grandfathered in, and it was for abusive behavior or something. One of the rare exceptions they forecasted.. I find it hilarious you're not even subject to a ban based on submissions. The whole time you've been arguing a position playing victim about something that never even effected you! Either way like I said it'll be reviewed soon.. It sucks you had to be banned for the list to do its job but you'll be off it soon if everything checks out. Good luck.
-
teleporting fast grenade launching
(OCN)Vortech replied to bodha's topic in Mod Servers & Private Hives
OP make sure to submit your local bans to the Community Ban List (CBL) http://code.google.com/p/dayz-community-banlist/issues/list -
They can attach pipebombs remotely to random players :/ If the admin of that server had it everything configured properly that wouldn't happen.
-
Group of Hackers US2233 lots of proof.
(OCN)Vortech replied to ghostzen's topic in Mod Servers & Private Hives
OP make sure to submit your local bans to the Community Ban List (CBL) http://code.google.com/p/dayz-community-banlist/issues/list No need to confuse people by sending misinformation. Administrators have been sharing information on these forums for a while now. I'd personally remove the IP but that's me and we submit everything to the CBL. I hope all administrators will do the same and submit your local bans to the CBL so everyone may benefit. -
PSA: Cheaters now spoofing BIS_Effects
(OCN)Vortech replied to (OCN)Vortech's topic in Mod Servers & Private Hives
NP. I'm not banning for this alone but it looks like they may have changed it up in an attempt to mimmick the legit entry. I'm now seeing the following: 25.08.2012 12:42:49: USER (IP) GUID - #38 "[this] spawn BIS_Effects_AirDestruction" 25.08.2012 12:42:49: USER (IP) GUID - #40 "[this] spawn BIS_Effects_AirDestruction" 25.08.2012 12:42:49: USER (IP) GUID - #38 "[this, 7.09406, 2217.81]spawn BIS_Effects_AirDestructionStage2" 25.08.2012 12:42:49: USER (IP) GUID - #40 "[this, 7.09406, 2217.81]spawn BIS_Effects_AirDestructionStage2" 25.08.2012 12:42:49: USER (IP) GUID - #38 "[this, 7.09406, 2217.81,false,true]spawn BIS_Effects_Burn" 25.08.2012 12:42:49: USER (IP) GUID - #40 "[this, 7.09406, 2217.81,false,true]spawn BIS_Effects_Burn" Tis user was banned for other known cheats however this entry has shown up from others recently on our other servers as well. To clarify there are possibly now 2x different ways they're spoofing. -
From what I'm hearing the maintainer who was designated to review appeals has been away on business. The maintainer has returned and will be reviewing appeals as quickly as possible. I understand how frustrating the situation must be but it should be resolved shortly. I was making a point at that time with the percentage, regardless whatever it actually is the CBL is doing good for the community just like you said. I'm sure the CBL and contributing will continue to evolve. So much fail.. where to begin :/ First of all appeals will be reviewed soon, so that'll be over soon. If you'd like me to look into it PM me your GUID, I'll look at the log for you and let you know my opinion. Minecraft has PVP.. welcome to 2011 >.> Many server utilize economies.. There is much more at risk and many ways to disrupt a server in Minecraft. All that being said, that is why their system would be under much more scrutiny yet it isn't.. They've done a great job policing their own community. I don't blame you for not knowing, not everyone plays Minecraft. We have two very large servers we host and our creative server with a 16+GB world file is often a target of wanna-be-griefers. We get them sorted rather quickly and have lots of experience with the process. It's easy to cry worlf, falsifying submissions would require time, and effort. At the volume some servers submit them I doubt they have time to play, rage, and falsify a submission. The thing that really matters is most submissions aren't disputed.. Cheaters don't waste their time.. The few sociopaths that do maybe get removed BUT when they get caught again.. They'd be done. Almost 1000 bans and only a handful of appeals, seems pretty effective to me. That tool is us, those are our submissions to the CBL. We identify log entries and submit BIS recognized entries to the CBL. The fact BIS chooses to flag them is verification step 1 then we look over other entries and determine validity as step 2. If a user meets our requirements for submission to send it up to the CBL who then does their own verification. I read over your replay and all the others I thought I could help in some way. In the future please don't reply inside a quote, it makes it harder to respond. Please see the above about your wait, it sucks, but should be over soon. The bans are likely validated by the fact they're accepted.. I imagine to be accepted they take into account time stamps, validity of log (if known/recognized), and I'm sure they consider the server who submitted. IMO that's enough to justify a commit, if all those fail then the banned user can simply appeal the ban and it'll all go under review. That GUID is not listed on the CBL (http://code.google.com/p/dayz-community-banlist/issues/list?can=1&q=80cd6f2dfe97ba34b944d758bd93fed4&colspec=ID+Type+Status+Priority+Milestone+Owner+Summary&cells=tiles) you must have received some other form of ban. If you need help post the message you see when you connect to servers here. To appeal I'd recommend search by all issues (http://code.google.com/p/dayz-community-banlist/issues/list?can=1&q=&colspec=ID+Type+Status+Priority+Milestone+Owner+Summary&cells=tiles) typing in your GUID. When you find the submission with your log in it click "Ban-Appeal" on the left and appeal. To post an issue (http://code.google.com/p/dayz-community-banlist/issues/entry), note I'm not sure that is the intended use though. See above for how to properly appeal a ban. Not yet, I'd like to see a listing. Upon joining any of our server we include a notification in our MOTD. Players will visit because they know it's safe and cheaters won't waste their time risking their GUID.
-
PSA: False Remote Execution on Players - _whatIsThis - Long weekend incoming
(OCN)Vortech replied to (OCN)Vortech's topic in Mod Servers & Private Hives
I assume they're attempting to make our lives difficult by spamming the logs and grief both servers & players alike. I think they're trying to trigger kicks/bans on legititment players and I think they're trying to make us doubt the filters. As far as stopping them goes I don't know, I've never seen remote executions on players like this before in scripts.log so we'll have to wait on BIS. I think the kick is in the best interest of your players so I'd recommend leaving it in place. -
Cheater : Mass teleportation logs help
(OCN)Vortech replied to TargetKiller's topic in Mod Servers & Private Hives
NP, make sure to bean members who you agree with or provide help. As far as teleporting users remotely I've seen then: 24.08.2012 10:30:16: USERNAME (IP) GUID - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" Being an admin in DayZ is a constant and evolving battle. -
DayZ Anti-Hax - a very simple server-side console application for automatically banning hackers in DayZ
(OCN)Vortech replied to madkowa@gmail.com's topic in Mod Servers & Private Hives
Yes, this is the first case we've ever encountered falsified entries due to remote executions in this log. Quite dangerous IMO is Object Flood Detection in it's current form, automated createvehicle parsing due to remote execution of morphs on players, or remoteexec parsing now that cheaters are spoofing BIS_Effects. I hope custom filters take these things into consideration. We're all working towards the same goal, and you hard work is appreciated. I look forward to the continued efforts of our community developers towards a robust solution. -
DayZ Anti-Hax - a very simple server-side console application for automatically banning hackers in DayZ
(OCN)Vortech replied to madkowa@gmail.com's topic in Mod Servers & Private Hives
NP just trying to help but wow that's a major blind spot IMO, I didn't realize you were bypassing those logs. Between the object flood detection issues and this I think we'll wait for the solution to mature some more and continue to follow your progress. -
DayZ Anti-Hax - a very simple server-side console application for automatically banning hackers in DayZ
(OCN)Vortech replied to madkowa@gmail.com's topic in Mod Servers & Private Hives
I've been meaning to reply to your post earlier but I've been a little busy. We still haven't implemented Anti-Hax on our server BUT I see a large potential problem for admins who have this weekend. A cheater came on one of our server and remotely executed cheats on ALL of our players resulting in the following logs for ALL players: 24.08.2012 10:27:18: USERNAME (IP) GUID - #121 " _whatIsThis = compile fap_fnExec; call _whatIsThis; " 24.08.2012 10:27:18: USERNAME (IP) GUID - #122 " _whatIsThis = compile fap_fnExec; call _whatIsThis; " 24.08.2012 10:27:18: USERNAME (IP) GUID - #97 "if (isnil ("bInvisibleOn")) then {reyalPyMtcejbo hideObject true;};" Later the last line was replaced with this 24.08.2012 10:31:15: USERNAME (IP) GUID - #20 " if (isServer) then { _dsasadsa = createVehicle ['M1030', [554.713, 3819.73, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable" I assume this would have triggered bans for every player logged if I was running AH on our server so hopefully this helps you guys. There were reports of mass deaths and all vehicles be teleported into the ocean. -
Anyone else who has doubts about a community powered banning solution then please reference any of the following urls http://www.mcbans.com, http://mcbouncer.com, http://www.bcbans.com, https://mcblock.it, or http://minebans.com/home.html . Yeah I'm still thinking it's cynicism but can you share the offending log that you believe was a falsified? If they haven't provided did you search against the list with you GUID, IP, or IGN? As far as the rest of your post goes there's no point commenting at this time as you haven't provided the logs and it's primarily exaggerated and opinionated. The CBL is new and evolving still and more importantly the filters are new and still being dialed in. You definitely need to crack a few eggs and while you probably won't appreciate this you represent one out of 973 GUIDs. I understand you're angry and your situation is definitely frustrating but if your situation proves to be malicious I'm positive they'll develop repercussions if there aren't some already. You are ranting, every post you make is nothing more then an attempt to further your agenda as you continue to disregard any and all adverse posts. We get your point you're drinking your Kool-Aid and not interested in participating in a conversation because "we can't prove otherwise". The issue is we have and you are choosing not to recognize it.. You are choosing not even to acknowledge it as you likely believe it would jeopardize your message. You claim we "end-users" don't have the tools? Check these results out (http://code.google.com/p/dayz-community-banlist/issues/list?can=1&q=reporter%3Aoverclocked). Now you gave us one example, someone who happened to post in this thread. That is one out of 971 listed bans, a 99% success rate so far. I'd still say that's worth it, the most recent effort of BIS on the filters combined with this list is making a real positive difference on our servers. As for your examples it's much of the same you're choosing not participate. The submissions don't need to be verified further then syntax for validity, if a malicious/wrongful ban is issued then a user has the ability to dispute/appeal it. It's not a matter of wrong or right it's a matter of an acceptable end to a means and understanding what it takes to protect the majority of players.
-
It's unfortunate that you'd rather rant then participate in an actual discussion.. It's unfortunate I took the time, I won't waste time disproving all of your arguments moving forward. Do me a favor, show me where "we have already seen, people are being added to this "CBL" over hurt feelings in-game" I missed those incidents. What isn't intuitive about the process to dispute a ban? There's is a link "Ban-Appeal" in every post for those who can't figure out how to search, email, or simply post an issue to the list themselves. You're clearly don't understand the situation, are you even an administrator?
-
I sort of agree, the thing that confuses me is that BIS and or contracted ArmA talent are directly involved to some extent and listed as maintainer/contributors.. However it seems civilians have been committing most of the bans lately. Not to single you out but I don't know what people are going on about.. Are you SOOOO cynical that you think somebody really cares enough to not only ban you locally BUT go through the trouble of fabricating a post and submitting it to a community list? A list that can easily be disputed? Have you played Minecraft? Do you know how that 7,100,898 strong community polices itself with 3rd party banning solutions? Do you know how you get added to those lists? BY TYPING IN THE ABUSERS NAME!?! Do people abuse the system, sure.. It's as simple as typing in a username. They allow disputes and the community manages itself and lives on. I'm tired of cynics exaggerate the worst possible scenario as if it's happening by the minute. When the list was being updated daily I did not see a single justified dispute trigger a name come off. I've said this before more eloquently but.. You don't jeopardize every server by passing on a system like this. The CBL is all about the great good and the majority of users enjoying themselves on our servers free of interruption by cheaters. You get banned? Then dispute it and let the logs do the talking. It was likely grandfathered in or a local ban that you have mistaken for a CBL ban. Be patient and a CBL representative will contact you.
-
Reading comprehension is defined as the level of understanding of a text/message. We've got quite a few logs createvehicle.log, remoteexec.log, scripts.log, and BEC even provides a master log. Why not a *.txt and subsequent *.log? Information is our only defense against cheaters. We should do everything we can to develop tools that empower admins not policy that hinders our ability to protect our players. I suggested BE scan the *.RPT and kick users periodically with blacklisted weapons.. You know, blacklisted by the developer as in they don't want them in this mod. FYI blacklisted weapons are spawned into the game by scripting. I'm not implying forum staffs "words are no good and shouldn't be followed" I'm saying they clearly do not represent the developers or dictate policy regarding DayZ itself. I thought I was pretty clear before so hopefully this post will provide further clarity.
-
Personally I'd like to see BE periodically scan the *.RPT for blacklisted gear and kick accordingly with a reminder to drop it. Now if BE won't go that far I'd like to see the community provide a tool to run the *.RPT against a list of all blacklisted weapons so admins can warn and handle accordingly. I still don't see this "final word"? Not to be difficult but I see Jens give his opinion on the matter.. Then a volunteer forum staffer share his or her interpretation of the rules followed by an edit with an opinion on how to handle such found gear.
-
Yeah, I believe they're really busy ATM.. There's over 200 submissions waiting for review. If you want to find your log try searching here (http://code.google.com/p/dayz-community-banlist/issues/list?can=1&q=&colspec=ID+Type+Status+Priority+Milestone+Owner+Summary&cells=tiles).
-
Dayz server questions, New server/Admin.
(OCN)Vortech replied to kloster's topic in Mod Servers & Private Hives
Wow we're off to a bad start here.. DO NOT LISTEN to dancing Russian, lol nothing personal.. but wow. Do a search for my content and you'll find some useful information in there. Good luck! -
Cheater : Mass teleportation logs help
(OCN)Vortech replied to TargetKiller's topic in Mod Servers & Private Hives
Oh boy. edit incoming. 20.08.2012 16:45:49: USER (IP) GUID - #0 "[this] spawn BIS_Effects_AirDestruction" 20.08.2012 16:45:49: USER (IP) GUID - #0 "[this, 0.804657, 33587.2]spawn BIS_Effects_AirDestructionStage2" 20.08.2012 16:45:50: USER (IP) GUID - #0 "[this, 0.804657, 33587.2,false,true]spawn BIS_Effects_Burn" legit. helo down. 20.08.2012 12:06:58: USER (IP) GUID - #0 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [11196.4, 3147.01, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 7770.31, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objec" example of spawned vehicle, you have multiple. 20.08.2012 12:06:02: USER (IP) GUID - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 20.08.2012 12:06:12: USER (IP) GUID - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject false;};" 20.08.2012 12:10:41: USER (IP) GUID - #0 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" 20.08.2012 12:10:41: USER (IP) GUID - Script Restriction #95 "if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};" two examples of invisibility 20.08.2012 12:36:16: USER (IP) GUID - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 20.08.2012 12:36:16: USER (IP) GUID - Script Restriction #119 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" Attempt to remote execute teleport another player 20.08.2012 12:00:22: USER (IP) GUID - #0 "(vehicle player) setDamage 1;" 20.08.2012 12:00:22: USER (IP) GUID - Script Restriction #36 "(vehicle player) setDamage 1;" I'm thinking this is god mode, I saw it recently for the first time myself. Once you've got all this PLEASE submit all of this to the Community Ban List (CBL) http://code.google.com/p/dayz-community-banlist/issues/list! -
New Major BattlEye Anti-Cheat Features
(OCN)Vortech replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
Two new types of entries 22.08.2012 14:05:56: username (ip) guid - #3 "m1aark1Pods3=True; While {m1aark1Pods3} do { { (group _x) addGroupIcon ["x_art"]; (group _x) setGroupIconParams [[1,0,0,1],forma" Little ESP? 22.08.2012 15:04:14: username (ip) guid - #121 "0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile 'hooray.sqf'; _dummy = [_t" 22.08.2012 15:04:14: username (ip) guid - #2 "sqf"; }; _handled; }; Missionstrr =(findDisplay 46) displayAddEventHandler ["keyDown", "_this call keyhandler"];" 22.08.2012 15:04:16: username (ip) guid - #0 "#line 1 "hello.sqf" _veh = vehicle player; _veh addaction ["A", "\dayztest\A.sqf"]; _veh addaction ["Remote CMD", "\dayztest\A" 22.08.2012 15:04:18: username (ip) guid - #9 "'; _veh addEventHandler+['handleDamage', { false }]; _veh allowDamage false;" 22.08.2012 15:04:18: username (ip) guid - #31 "line 1 "dayztest\A.sqf" _veh = vehicle player; _veh removeAllEventHandlers 'handleDamage'; _veh addEventHandler+['handleDamage'" 22.08.2012 15:04:20: username (ip) guid - #21 "_wtf = getposATL player; wtf1 = "USBasicAmmunitionBox" createVehiclelocal ( position player ); wtf1 setposATL _plpos; _dayz_we" Looks like we see some invincibility and a crate spawn? Nice work Dwarden and whoever else may be contributing to the filters. -
Cheat Finder (script parser for admins)
(OCN)Vortech replied to disorder's topic in Mod Servers & Private Hives
http://code.google.com/p/dayz-community-banlist/issues/list?can=1&q=&colspec=ID+Type+Status+Priority+Milestone+Owner+Summary&cells=tiles Search through that and you'll find the examples you need. I don't think you need to merge the files if they're the ones you mentioned because Shadows file is an older version of Dwardens. Compare them side-by-side in NotePad++ like I did and it'll show you the differences. -
Cheat Finder (script parser for admins)
(OCN)Vortech replied to disorder's topic in Mod Servers & Private Hives
Custom script.txt based on a modified version of Dwarden's submissions over at the CBL (link in sig). I think BE includes a script.txt, if blank make it check then notify the user of an empty file. Maybe you could have it pull the official DayZ dev edition by default with the option to pull Dwardens bleeding edge submissions? -
We are registered, I just wanted to see if you'd shamelessly advertise it again :P