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Bukethead

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Everything posted by Bukethead

  1. Bukethead

    "Fallen Survivor" loot mechanic?

    I've addressed the issue of the absolutely ridiculous amount of AKM/other spawns in another thread, again this is all assumed based on YOUR playing style, you aren't considering how other people approach the different situations they are met with. I can tell you right off the bat you're wrong about people being scared of PVP. If that was the case people would not Alt-F4 as frequently as they do and cause so much QQing. As for an empty server, good luck finding one that isn't pitch black night, and now with DayZ Commander, you no longer have to join a server to see what time of day it is, so any empty daytime server is going to fill up quickly.
  2. Bukethead

    "Fallen Survivor" loot mechanic?

    That really depends on your playing style, it's not the general consensus. Some people are terrified of venturing into one of the larger cities to find decent loot, others don't really care or maybe desire and strive for any sort of conflict they might run into. Just as with the humanity system though, this would add an additional way to play the game, from what I've read rocket doesn't want this to be a cut and dry preplanned sort of zombie survival game. He wants it to be a make your own path style thing, and the more options we have, the more varied and interesting it becomes.
  3. Bukethead

    let me drink from lake/tap without a bottle

    You'd be suprised at just how many people have asked for cannibalism.
  4. Bukethead

    Do a lot of girls play dayz?

    Internet ≠ DayZ. Also most females do not pick the female model, it's usually a guy who plays as a girl in my experience.
  5. Bukethead

    What kind of traps can you think of?

    This:
  6. Bukethead

    No Six Updater Love - The end?

    Don't really see why you'd wanna use Six Launcher considering DayZCommander has very accurate server lists, friends lists, server filters, etc. I keep Six Launcher so I can play ACE, other then that it gets no use anymore.
  7. Bukethead

    DayZ dont shoot me bro

    Rule 1 of DayZ: There are no friendlies.
  8. Bukethead

    FN P90 added to the game

    How about something more fitting to a post soviet state? Like I don't know...the Groza?
  9. This is not a problem with DayZ being in alpha, these problems have been around since Arma 2 was released. The way the game handles collision detection is primitive, and will hopefully be fixed in Arma III with the introduction of the PhysX engine.
  10. Bukethead

    Suggestion : additional loot camo sticks

    What's your definition of camouflage? Because this doesn't look like it to me. More fitting to a sports fan than a soldier. Would have hoped for something more like this:
  11. Bukethead

    Friendly Mode - by shouting.

    Disagree with your idea, must be a bandit. Seems legit. Not like we can disagree because it's a bad/unnecessary idea. No, that's impossible.
  12. Bukethead

    Your body should disappear after death

    Tell me how in real life, dead people disappear the instant they die. There's a reason the game isn't absolutely realistic. Because if it was, you'd have one shot and if you died, the game would be over, forever. I honestly doubt anyone would pay 30 dollars for that. The OP was complaining about people running back to where they died, have you played the recent update? Pretty sure respawn button has been disabled so getting back to where you were isn't going to be as easy as spamming the respawn button. Oh and by the way, the pathetic two little sentences that you gave as alternatives were obviously just ways to dodge negative criticism. If you really wanted those two ideas as equally as disappearing bodies, you would have dedicated more writing to them.
  13. Bukethead

    Occupations

    This has already been suggested before. Shoulda searched before posting. If you seriously want this go play Garry's Mod RP and experience what it's like when people take on job roles.
  14. Bukethead

    Time is fininte

    I can conclude that you feel a need to assert your superiority over others by calling them childish names. Obvious troll is so fucking obvious it hurts, bro.
  15. Bukethead

    Time is fininte

    Someone must have slipped a bit too much arsenic in that last hit of acid you just took, didn't they? Just as well, if it was indicated that a timeout will be implemented, what the fuck are YOU blabbering about?
  16. Bukethead

    Time is fininte

    Computers take time to boot, cars take time to warm up, ovens take time to preheat, a good homebrew beer takes time to mature, bread takes time to rise. Get used to waiting pal, it's part of life and it's here to stay, it will be here longer than you are. Deal with it.
  17. I know this subject has probably been discussed before, but to my knowledge not in this specific manner. Keep in mind I'm not suggesting any sort of body armor or anything like that. Body armor is a completely different topic/issue. I've read a reasonable amount of posts that are suggesting the stock load-out be changed to represent more of a common man, than a PMC, which I agree with. It is pretty unrealistic to start off with a tactical vest, considering the average citizen does not own these. Think of this as a system very similar to the already existing backpack size system except for your "immediate inventory" (not sure if there's an actual name for it but I think you understand what I'm trying to say here). New spawns would start out much like the female player model, in other words, a jacket/shirt that has basic pockets and can hold let's say a lesser amount of items than what is currently the standard, and would retain the coyote patrol pack. Then once you start hunting around, you would find things such as let's say a larger coat or garment that has a few more pockets, and therefore inventory spaces; until you work your way up to finding a tactical vest that has what is currently available. I foresee two different types of tactical vest categories, which would be fixed pouch and MOLLE/ALICE/PALS/etc (insert your countries/choice of interchangeable webbing here) The Fixed tactical vests would obviously have a finite number of pouches which are permanently attached, but would be an upgrade from a standard civilian garment. Such as these: The MOLLE/Modular tactical vest would start out with a variation of pouches, much like you find rifles with varying number of magazines. As you go along in your travels, you'd find different pouches that hold different items, and can further expand your immediate inventory space. However this does not come without consequence/limitations. I'd like to see some sort of system that limits how many pouches you can attach (as you'd run out of physical space to place them on) And/or a limitation on the amount of weight you can carry. For example:
  18. Then again, this is a standard civilian load out and look what it can hold: Maybe it's not such a bad idea :lol:
  19. That's a totally different issue all together. This involves all the items that spawn in DayZ, why do watches, maps, compasses and backpacks spawn in the grocery store? Why do rifles and ammo spawn in the fire station? Why do Israeli bandages intended to cover gunshot wounds and severe lacerations spawn in homes? It would be extremely frustrating if it was a rare spawn, just as everything else would be if bandages only spawned in hospitals, rifles only spawned on airfields and chopper wrecks, etc.
  20. Bukethead

    Time is fininte

    How does a seemingly drug fueled burst of outrage over existence play into a suggestion for DayZ?
  21. No no no no no. We don't need more NATO/western weaponry in a eastern post soviet state.
  22. Well I'm not so sure about that. In Arma 2: Operation Arrowhead they added in backpacks which was not in Arma 2. Just as well, ACE for Arma 2 has a completely different inventory system than any other game/mod running on the engine.
  23. Bukethead

    Sea Water Filled Canteens.

    Would be interesting to see this be required to drink salt water: http://www.survival-...ion-p-5379.html
  24. Bukethead

    Cherno.. always empty?

    My self adhered rules for DayZ: 1. There are NO friendlies. 2. Cherno and Elektro ALWAYS have someone in them ready to kill you 3. For every person you see or hear, there's at least 2 or more with him/her.
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