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Your DayZ Team
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Everything posted by [email protected]
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Thank you for asking. Because it will give more power to players who wishes to escape large bandit groups. and solo players. Since it has an effect on big groups and a lasting effect aswell. and it doesnt neccesary have to kill them. Right now the grenade does not have any dropping sound and is 1 short effect in a radius and its hard to throw them in Arma engine. The smoke effect on the other hand would make this more easier and it would give way more options since it does way more then just damage. And it falls within the possibilities of Arma i think without having to heavily code. giving the game a big edit to its already coolness :)
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Yes i agree about the bag part. But i dont think the way the bag works atm is realistic at all. some things take up way more slots then would be realistic. i mean you can carry loads of jerry cans but only 1 gun in them. So i think with that the bag system has to be improved. also for lets say ammo and especially the ammo for crossbow. Ofcourse there is the most benefit to killing them. but im trying to come up with something realistic within the capabilties of the Arma engine as it is now. Realisticly speaking you should be able to be in a fight or strangle them etc. etc. its all not possible. And some people dont want to kill everyone. and love the silence tactic and staying someone who doesnt kill other players. Thats why i think the Old wood plank that breaks would be a good thing. because it is possible within the engine and its something you could have with you at the start from washing ashore. since the fighting and strangling etc. wont happen and is very hard to make. and would just have people kicking and punching around making the experience ugly i think. PS: Starting with a makarov was indeed in my opinion also not a good thing dont get me wrong.
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You are making it sound like something powerfull like a pistol. Its not a real weapon. And could realisticly be with you washed ashore from ship wreckage. Its more of an defence that can be used to make someone uncuncious. and temporary fix your broken leg if it breaks randomly or from zombie. Did you read it fully? 1# It helps the broken leg problem at start. But is not as effective as morphine. 2# Starters are still powerless. All they can do is knock someone out. Making first time interaction more fun and later interaction also with bandits because you can still do something back. They will ask like: "Put your wooden plank away etc" But if the bandit is not carefull and watchfull you could pull it out and knock them out and run away. Your bag is too small to carry all his stuff. 3# It can only be used once. So if you do not use it wisely you wouldnt be able to spalk your legs. So you really have to make good decisions and think about the actions you take. making you still very vurnrable at start. and it sparks tactics and decision making.
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Required playtime on ArmA II/OA before able to launch DayZ
[email protected] replied to Bukethead's topic in DayZ Mod Suggestions
lock please XD -
New Weapon! Rotten Old Wooden Plank Weapon to knock a player uncouncious only, Allowing you to loot there gear if you came up behind them. Does not allow you to kill player. Because you start with such a small bag you can not carry all there gear allowing the other player to keep most of his stuff. BREAKS when used on player. So not usefull to use on other new players. (Preventing everyone from knocking each other out on beach) Wood plank + Bandage = Spalk for broken leg, allows you to hop around (bit faster as shift crouch speed) Incase you get a broken leg right at start this is really usefull. New Gear! Small Lighter A small lighter that still has some buzz in it. Wearable to create a small area of light around you creating a bit of visablity at night. Also a way to show yourself to friends when both joining a server at night for first time. a way for other players to regonize each other etc. And you can see a little bit of the player to see if he has weapons or not because the lighter lights himself up. I think the flashlight is too powerfull and to much fun to have at start personally. And should be something you would find in a house. Ontop of that it makes allot of light attracting bandits right away at start. I think the lighter is smaller and more humbling or i dont know how to say at start making you feel more vunerable. Lighter + Wood plank = A fire you can start at the beach making players who do this at first understand the risk of it and the fun of it and players will be attracted to it also creating quick interaction. player can then decide to not do that again next time. When looking at the map at night player lights there lighter to see the map. making themselves a little bit visible. 2x Bandage I noticed when you first start and get hit by a zombie you almost always get a bleed starting. Probably hard coded? And i think 2 bandages would be good and also better with the ideas i have above. 1x Painkillers I think it would be cool to always have the painkiller need effect after a bleed. Because it just makes you getting a hit on someone more effective and your escape is gonna be more difficult etc. Would also be nice if you walk and run slower if not taken painkillers. Some more ideas: Molotov Cocktail. We all know the whiskey bottle. it looks awsome but is not used much. (many dont know you can throw them) So i thought. What about making it possible to turn it into a more powerfull throwing weapon. Attracting people to the idea aswell to find out the possiblity of making one when they see it being used in action. The fire could have MANY good usages for tactic and killing etc. How to get: - Empty whiskey bottle + Fuel + Bandage = Molotov. Effect on players: - Trapping them in houses. - Diverting them to other directions. to make them move into a trap etc. - Burning them. lol - Blinding night vision users. - Also something to distract heat vision users. Effects on zombies: - A good weapon against a group of zombies. - A good weapon against zombie trains. - People could lure there zombie trains into the fire for amazing fun and good useage. - Vehicle can "Park" Itself taking 60 seconds to achieve. and then its placed solid with camo net around it. This gives it extra protection but it does leave it unmobile allowing other players to loot it and not allowing others to escape with it too quickly. - Vehicle can be locked. when player thinks about shooting it alarm goes off alerting ALLOT of other players + Zombies. (I think this is good because you almost never find vehicles. And if you do. others could find out about it also right away allowing every player to come and find it when you decide to break in one) This does not apply to all vehicles ofcourse. Different Types of Zombies: - Zombies that you know hear better. So that makes sneaking more important. - Zombies that you know are more aggro to flashlight. So you dont shine it at them - Zombies that run faster that you. so that you know you can hardly outrun them and have to use bushes etc. (i know they already do but i think they should always hit you not miss you constantly) - Bigger and smaller zombies. Physically bigger and smaller that is. Maybe a big muscular one that is strong and a scary kid one. - More scary effects given by these zombies like loud screams etc. so that you know where worse zombies are and allowing you to avoid them etc. giving more power to sneaking. Why different types of zombies? Because i think it gives you more interaction in the learning part. You will have to learn about the zombies making you feel more connected into the game. and other players could tell you this and it would spark more conversation in the game about zombies and different tactic ideas etc. creating more realism and conversations around the whole zombie thing. I really like the idea Rocket has about the game and the fact that you have to have knowledge yourself and that its based on the skills of the players and not leveling and all that kindof crap etc. its very realistic. So i also think this effect of different types of zombies would amplify that it is all due to knowledge you have about it and skills you learned that makes you and your team better at surviving DayZ! A funny story about this is that i was playing with my brother online. and my brother asked which way east was. My dad was standing in his room and he said. What time is it in the game. my brother told him and my dad pointed out which direction he had to go by the shadow. He is an old timer alright. My dad never plays games and he thought this game was very cool and interesting and he liked the fact that his knowledge imediatly had a big impact on this game. And last but not least: - The sounds for sneaking i dont find very realistic and are too loud. You can hear peoples steps wayyy to good. not giving a realistic idea about your sneaking. and making it really hard to sneak up on someone.
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And today your server is running amazingly smooth i must say
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All of our tents have suddenly dissapeared and with that the gear within them. Any intel on the case? EDIT! Wait. They have returnd for some reason. but they were deffinitly gone for a day or so. Confirmed by 3 other people. but now i am seeing that they are back! =O
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Ah my friend said 4AM my time. Maybe he was wrong. But then perhaps it was UTC 2:00 How much can you see and do about disconnecters? Then i can know what info i should give you :) I think we all wanna get rid of these type of guys right.
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We sniped a ghillie suit sniper south of airfield at 4 AM he logged out as soon as my friend shot him in the neck. server did not yet restart at 4 AM btw
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Is it possible to have an automatic message notifying all players before it reboots? Something like an 2 min warning?
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And yet again. just now. We shot a sniper with amazing gear down. And server restart. What is that about?
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I logged out yesterday and i log back in today and im on the beach with nothing. i remmember getting booted from server with battleye client something failed and getting kicked. But this happend a couple of times and character was there fine no problem. Please explain to me how to fix this. I mean i dont mind the roll backs because of a server crashing. i dont mind losing a vehicle cause it flips over i dont mind getting shot in the head or getting shot by some asshole who says he is friendly this is all part of the game and i love it. but seriously. random reasons to lose stuff is like < Alpha. Is there a fix for this? I heard something about respawning and then quickly joining other server but it sounded more like a rumour that doesnt work. Anyone have info on a fix? I had the fricking L85 and all i had done is shot 1 fricking zombie with it. I might edit this post later again lol i almost broke my fricking keyboard so mad lol
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Ok so you are saying the gear doesnt matter at all. thats why everyone is pvping at military camps right. Rocket mentioned himself that he wants it to be a realism game and that we use the world and its "Gear" in our own way. The gear is a Massive point in this game. Goodluck surviving with your flashlight ok.
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Well the gun is the main point. I love this game. i play it with my friends and i love the whole struggle and realism. we even had 2 busses and lost that from server reset. But the gun is like a .. hm i think like 0.50% chance drop on choppers maybe even less? and you find a chopper like 3 times a day mostly. that means it could take longer hten a month to get that gun again. i might be wrong on the drop rate info but im just making guesses i dont have the exact info right now.
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lol yes total rage. but it was a short rage haha. i think its below ALPHA though to be honest. on the server side data storing that is. Other alpha's i played like mmorpg's with massive data storage. they never had character whiping due to bugs only whipes from announcing it themselves. this is terrible. what is there problem with storing data?