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tigrisjk

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About tigrisjk

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  1. I'm with CptHomer above. I left to go take care of the snow buildup on my driveway, got back, logged into another server, and my character was wiped. =(
  2. tigrisjk

    Some pretty pictures

    Some pretty pictures! (They've been given some cropping love and slight tweaks in Lightroom) Greetings from Chernarus! When I've some time I'll boot Photoshop and turn this into a postcard. I feel like a boyscout. Quite injured. My M4 is slightly modded with a scope and a MagPul foregrip right now, and I have a 60 round double-mag on it.
  3. tigrisjk

    Bandits still KOS on sight

    I don't know who you're meeting. I've axed people questions all over the wasteland.
  4. I wasn't looking to complain, gog, I am seriously interested in how ArmA handles info and whether it was the reason people could abuse it in such an obvious manner. Raven, thanks... So it's pretty much as I thought it was. Good to know. Going to stop reading the forums in bed now.
  5. I'd like to ask a few questions on a few things about hacking in DayZ, and, I hope, address possible solutions. I think we all recognize that the amount of hacking in DayZ is a little over the top at the moment... but also realize that DayZ, as a mod in Alpha, drew way more attention than anyone thought an ArmA mod would draw. And now, we're getting a standalone, which is flippin' fantastic... but it also means we can address the issue of hacking in the future. I guess I have questions of my own, after falling victim to hacks so frequently lately, so I've highlighted my questions in red. I'm going to ignore dupers and other engine exploits for the moment and focus on external scripts. I have a very basic understanding of how scripts work, in the sense that they push code to the server which is then executed... but the level to which it's possible in the ArmA engine seems a bit extreme. Aside from the now-apparently popular Thunderdoming and Honeymooner-ing... and the unimaginative nuking of all the players and/or their gear, I've encountered more amusing situations in which NPCs were spawned into DayZ onto everyone on the server, or in which weapons are replaced with horns. Which leads me to wonder, and perhaps someone who does ArmA scripting can answer this: Is there something about the way ArmA divides the way it handles information server-side and client-side that makes it this easy to manipulate people en masse? Are, in other words, the problems we're experiencing endemic to the way that ArmA itself is built to handle information? Next question: If I understand how Battleye works, when it ArmA runs a script, it hails Battleye, which then compares the script to a blacklist. Which means new scripts, or self-compiled scripts, slip through the cracks. Assuming I understand this correctly, even at this basic level (of which there is no guarantee)... is there a better solution out there that would help significantly reduce the amount of scripts floating around in this game? Obviously VAC claims a pretty high rate of success, but how valid are their claims? And furthermore, if Steam and VAC integration isn't an option on the table in DayZ's development, is there another service that could ostensibly improve the current condition? Anyway, enough questions for now. It's 0430, I miss my AS50, and I'm going to sleep weeping over my loss.
  6. Anyone who thinks sniper rifles are the 'easiest to use' clearly hasn't picked up the Mk48 and taken it for a spin. That Red Dot will guarantee anything within 600m of you dying a painful lead-and-tracer-filled death. My AS50 (well, if I hadn't just lost it thanks to being hit by a hacker with the Honeymooner hack) on the other hand requires that I pick a spot, range my targets, and lead my target. Try hitting a sprinting target with a sniper rifle in one shot at 600m. You'll have an easier time with an MG or AR. And the one-shot kill argument is facile. Almost all the guns in this game kill in 1-2 hits, and most of them can follow up a shot far easier than you can with the sniper rifles. If you didn't want to play a sim, maybe you have no business playing around with ArmA. I'm not saying that snipers picking off newbies in Electro or Cherno aren't assholes. But then again, yeah, we're assholes. That's the kind of freedom you get to have in a game like this.
  7. tigrisjk

    Fall to looooong back. HELP

    Issue 1 happens to me as well on occasion.
  8. This only started happening since I updated to the beta Arma patch and 1.7.1.x, but I've been getting these symptoms: - Sometimes, when I've been running across a field or running someplace, I'll teleport back to where I was five minutes ago. This is repetitive, so if/when it does happen, it can happen several times in succession, as though I 'saved' at a point, and the game keeps 'loading' me back to that point every time it tries to 'save'. Very annoying when I'm moving in a group and suddenly find myself where I was a few minutes ago. - I'll try to eat a can in my inventory, only to have it stay there for minutes, until as I'm running around my guy suddenly stoops down a couple minutes later and eats the can (and I get the text saying that I've eaten a can of sardines). Is this happening to anyone else? And if it has been... has anyone found a fix?
  9. As Stabby said, same thing happened to us: Patch 1.7.1.2, Beta 93825 Name: [FUN]Tigris ID: 12278662
  10. So... I was just on Dallas 27, and everyone on the server died at approx. 10:30 PM EST. Screenshot here: http://cloud-2.steampowered.com/ugc/542930143112290039/CBC9F25198FFE104287AA4CB06FCB97788EB1C97/ Pay particular attention to the ridiculous blood score. I am gonna have to give up on DayZ for a bit... this hacking is getting ridiculous. I haven't gone two days without running into ridiculous hacks and having all the gear I've collected disappear due to complete BS.
  11. I was on Dallas 47, and Markus on the server despawned everyone's items and spawned NPC women to follow every player on the server. Screenshots here: http://steamcommunity.com/id/TigrisJK/screenshots/ Date of screenshots: June 9th.
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