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xDIx Revenge

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Everything posted by xDIx Revenge

  1. xDIx Revenge

    Consequences of player killing - a new direction!

    I like the idea of adding more horror. And ive seen a few suggestions of "hallucinations" or something similar. I think the only way it should be introduced is while starving/dying of thirst/overheated. It is realistic for humans to experience hallucinations while starving/dying of thirst or being overheated. But these aren't like a haunting. These survivors are meant to be a rise up, to reform society, not necessarily just to be crazed, PTSD Soldiers KOS all they see. Sure they are traumatised by the infection, but they live another day, and strive to make the world a better place (at least in my mind). Your ideas sound too much like an "Amnesia" style of game. Where it is MADE to scare you, while you play through its scripted, and forced storyline. DayZ is different. Whereas if you let yourself starve/overheat or don't drink, maybe seeing a mirage of a helicopter, or something in the distance, only to run up and see it disappear into dust. That would be alright, and realistic, and not haunt players for killing (possibly even in self defense). However if paranoia and stress levels were ever introduced, hearing foot-steps or seeing blurs on your screen would be pretty neat. Voices and apparitions is too much though.
  2. Never know that. The most common thought possibility is a virus spread by contamination, or medicinal experimentation that could eat away at the human brain, causing crazed and unnatural behaviour. No not the classic zombie horror of "brrrraaaiiiinnnsss" but something that, if it became wide spread, would result in the masses running around the street rampant, smashing things, killing fellow human beings without truly knowing what they were doing. The loss of human emotion through drug/infection is and always will be a possibility. I know it may seem like some crazy "I Am Legend" esque idea, but anything you say will "never" happen, is a stupid assumption. 100 years ago we "never" would have been able to get off this planet. 1000 years ago the earth "never" would have been rotating around a star. Things change as technology and humans evolve and develop. And to people complaining that the blood bags do not promote cooperation, and thus should be made solo, i say are you kidding? How don't they promote cooperation. I roll with a few friends, we always have 1 blood bag each, and 1 guy with a few more acting as a kind of medic (normally the most/least well armed). It helps a lot to be able to instant heal your friends. But if solo's could do this, bandits would camp out for days aha. Think about it? Unless they were dumb enough to give you a one shot kill, they can just stuff their bag with foods, drinks, and blood bags, and live through everything being able to instant heal themselves. Not too mention its not realistic. Blood bags are team based, if you think thats unfair, i suggest, once again, you go and kill a cow. You will be surprised that you can, as a solo kid, half heal yourself with 1 animal kill. Its not hard, it doesnt take long, and its possible solo. If you wanna play solo, you have to sacrifice the ability of working with other players, or maybe... go find a player to help you out? Just make sure not to KoS.
  3. xDIx Revenge

    The New Starting Conditions - Too Hard?

    Adapt. You cannot die to zombies if you don't stop moving. Plan your approach into a town. In my fresh spawns, it took me a few times to get used to how to survive properly (i started playing this game when there was no weapon starter). Tip is to go decently slow at first, slow crouch walk, crawl if necessary towards a goal building. A good example is the church in Cherno/Elektro, or maybe the Supermarkets. If you manage to get to it without aggroing Zed's, good job! Hope for some gear. If not carry on looting buildings you remember from past runs. If you aggro any Zeds, simply keep moving. As long as you don't stop they can't hurt you. Get to buildings, and be smart. Use large barns/long-halls or whatever you call them to catch zeds in. Lead them in, and when they are in the middle of the building, get out and run as far away as possible to lose aggro. In the cities its just about planning where you are heading, knowing what buildings have good spawns and are easy to run from zombies in (corner buildings are not a good example). Get in, get your stuff, get out. Don't hesitate, dont fluff around, and know how to loose your followers. Thats all i can give to you, removing the weapon was a social experiment to see if it forced people to band together. Really now its just, if you find a weapon early, your lucky, and anyone that gets in your way will want your weapon, so you feel forced to kill. Rocket is looking into adjusting this.
  4. xDIx Revenge

    Player Identification and Classification System

    Im loving the idea of having the ability to identify people, and then recognise them later while scoping out an area. And knowing, "hey thats the guy that saved my ass 3 days ago from a bandit ambush. I might go help him out with that Zombie problem". It could alter the chat too, if you have identified eachother as friends, and moved off on different paths, and cross again. Talking in direct, through voice and text, should somehow inform the player easily that its a friend talking to you. I don't know how to do this realistically, without just adding a [FRIEND] or a green colour to their name in text, and adding their name while they voice chat. Also on the note of this 'notoriety' idea. I REALLY want this in this game. It would be amazing to see the cooperation and somewhat of a 'society' some servers could build up. Live in peace and harmony. Survivors who are game, and think they are good enough on their guns, can challenge the order, and maybe organise a mutany or rebellion. Suddenly the order is lost, and bandits raid the cities and towns once organised and ran by survivors. Suddenly the WHOLE game changes, due to player actions. Bandits with common interests meet up in the hope of control, power, and better loot/more giggles. Survivors meet up with the common goal of ridding the world of these bandits, and being able to survive and control the game as they were before. Simple things like posters and wanted posters, that are placed by players with an item reward of some sort, could start this whole thing. Say theres been a survivor whos been head of the group for a while. Your all easy living, enjoying surviving. One guy gets jealous/annoyed at the leaders power/control. He decides to secretly send notes to other survivors in the group he knows feels the same. You finally get to the NWA, and suddenly 4 of your group turn, and shoot your leader dead. They demand the surrender of the rest of you, or they will kill. Someone escapes with the memory of what happened on that day, and they head for Cherno. Placing signs around the street, on the notice boards (that could be introduced) warning every new/respawned player of these bandits crimes. It creates factions, tribes, groups and teams, moulded purely by the actions and choices of players. No game mechanics, no random decisions, no skin changing. Simply identification and memory of terrible bandits, or heroic survivors, can lead to cooperation and teamwork beyound our imagination. And on the persistent memory thing, i dont like the idea of the identification living through death. As you are meant to be a new character/survivor. However i do think posters should last until torn down by the player they are about, or until someone can successfully identify their dead body, and put a poster about that. Heroes could be born, and shown throughout Cherno. Legendary stories of "The Medic", "The Rescue Pilot" and many more could live on in servers forever, with people striving to do the very same. Wow... i got carried away. AWESOME TL;DR. This game needs notoriety and memory, it would create player interactions and choices that could shape and change the way we play the game dynamically, ALL the time.
  5. xDIx Revenge

    Why cant the visuals look like this??

    i dont like it. barely any visibility. this looks like what chernarus would look like from nuclear radiation or something. From what i imagine chernarus is just a military experiment gone wrong, that turned into a rapid spreading infection that wiped out the majority of the population. no nukes, no chemicals that pollute the earth. just a lot of infected human beings. and the PvP aspect would be hindered greatly with visuals like this. it wouldn't feel the same.
  6. xDIx Revenge

    Tweak: Sounds

    Adding in the ability to use personally benefitting scripts is like saying why not let people cheat. If they can gain an unfair sound advantage just by running a script or mod through the game, then it shouldn't be allowed.
  7. Blood regeneration could work in a way someone informly mentioned above. If your hunger and thirst are both green, maybe you slowly regenerate blood? And by slowly i mean very slowly. like 2 blood every 10 seconds or something even more ridiculous. But it means if u sacrifice food and water to keep your health status at top-grade, you are rewarded with regenerating blood. It prevents you from simply sititng in a hole/logging out only to return at full health, as to maintain this regeneration, you would NEED to make sure you have constant food and water supplies. A bit of math. 12k blood, most you normally get down to and are able to safely get away without passing out/dying is around 4k. So you need to generate 8k blood. 2 blood every time it regenerates means you have to go through the regeneration process 4000 times to be at 12k blood. 4000 x 10 = 40,000 seconds. Which transferred into minutes = 666 minutes. Which in hours, is over 11 hours! That seems a tad extreme for ingame time, but realistically, its quite short. To be at 1/3rd of your full health, and fully recover in half a day is CRAZY! Plus you aren't required to do anything different, you can carry on just as usual, as long as you keep food and water up, and this will passively generate. I don't know how it would work with being damaged and such, whether it would cancel it for a certain amount of time, and obviously you couldn't generate while bleeding. Sounds like a nice addition though.
  8. this was literally just posted in a different thread *sigh*. Blood transfusions promote teamwork, they won't ever be solo. Matches, knife, and a weapon (even an axe) alongside an axe to get wood is enough to give you an overpowered amount, of completely renewable (very safely too) source of blood. 1 cow gives over half your health in blood. Keep trying to survive, the one time you do it right, you will realise how easy it is.
  9. Blood transfusions are one of the systems in place to promote cooperation and team work. It will not become something you can do on your own. Just go find a cow, kill it, take its meat, cook that, and hey presto. You just gained 6,400 blood worth of meat.
  10. Read the OP, he stated exactly that. " Only one journal would be generated per character, and when you die all journals will be lost apart from yours which will be available to the next person who comes across your body. "
  11. xDIx Revenge

    Eliminate M107 and AS50

    Chernarus is a previous miltiary active area in Russia. So yeah, id expect some spec ops group that had been killed in the woods by the infection, or infected (or possibly a mad man with a gun) to drop his gun in a barn out in the woods. It makes sense.
  12. Sounds awesome. I've always wanted a journal to be able to be written in game. Mainly because im interested in making some video's where i use a journal style to describe what happened in my adventure/life/day etc. Im not too sure about having all their stats on it, that seems a bit like your just opening a scoreboard in a journal. Hell if i had a journal in a Zombie Apocalypse, i wouldn't note down every time i healed myself, or killed a zombie. HOWEVER, i may note down a survivor i just shot dead, and talk about how much thrill i had ending the bandits life, or how much regret i was feeling for shooting a fellow survivor and becoming a bandit. So maybe a better option would be to add how many journals this player had on them, to give a kind of basic idea of how much of a killer they were. If i shot someone at the NWA and they had no journals but their own, i'd feel a bit guilty.
  13. xDIx Revenge

    murder counter bias

    Don't reward or discourage anything. Players decisions are players decisions. I think that sniper would have been having the time of his life on that hill, picking off nooblets. Hell i remember running up to a tent and getting shot at once, lucky he was a horrible shot. However i can agree that the scoreboard could show a LOT more things then it currently does, even if it just be for records sake. It wouldn't hurt anything if you could know: How many times you have eaten/drunk How many KM's you have ran How many Blood Transfusions/Morphine/Bandages you have used on other players How many vehicles repaired Distance flown/driven/floated(?) Distance you have swam Time survived Bullets fired All those possibilities and so much more. And if you keep a form of suspense while your playing, dont show these until you die, in a final counter, similar to when you finish a campaign on any of the L4D's. I think that would be a good addition, just the ability to see how many times you did infact shoot your gun to kill 1 zombie and 10 players.
  14. xDIx Revenge

    game modes?

    Actually i myself know i enjoy living in the DayZ world with minimal violence. This game has an appeal to me that is very realistic. I can go out in the woods, have a little camp with a fireplace, maybe a small vehicle or something i found, and a tent for storage. ill come on for an hour or 2 every day, go hunt some animals to refill my food supplies, fill up my canteens, and maybe even raid a nearby town. On days where my friends can come on with me, we will make a raid to one of the air fields in search of better weapons, ammunition, and vehicles. Its amazing how much fun this game can be, when all im doing is running through forests, killing animals, and making planned, meaningful raids into town, like i was actually surviving. Or am i just being a "hermit" as you described it? If so, thanks to DayZ for allowing player-based decisions.
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