-
Content Count
182 -
Joined
-
Last visited
Everything posted by xDIx Revenge
-
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge posted a topic in DayZ Mod Suggestions
Hey guys, This isn't a very complex idea so I'll get straight into it. Current State: Once you have a vehicle repaired, you can currently simply hop in and drive it. This works fine, but it does allow for someone to easily get to your car, and hijack it, or even hop in the back/boot. Theres really not much to do to prevent this besides shooting this person or driving away. Sometimes you are unable to do this, because you are preoccupied etc. For example, one time when I had just spawned into a new server, I had a vehicle approach me almost straight away. I noticed there were 2 Ghilli Suit characters inside the car, and both hopped out to try to shoot me (for whatever reason). I was relatively close to the vehicle, and the instant the driver move a bit away from it, I just dashed for the door, jumped in while bleeding, and drove off. One of the other guys managed to get into the passenger seat, and it was quite awkward driving away while bleeding to death looking at this stranger that had just hopped out to try and murder me. Point being, did I really deserve to get into that car? No. Would I have been able to do that in real life, even IF they were that bad a shot to not be able to kill me? No. They would simply drag me out of the door, or push me away. Its hard to represent that in game, besides a melee system with staggering etc. I don't really want to cover this, what I want to cover is realistic vehicle handling. Proposed Idea: I'd suggest a new item be added that spawns in with each working vehicle. This would be a simple key. Now before you start thinking i'm going to suggest you need to have this key to drive, stop. I'm not going to say that, because I realise the effect that would have on the game. You could essentially log out, and have a vehicle that is un-drivable until you come back with the key. What I am going to suggest is the following. If you are in possession of the key (which can act as a utility style item (theres little to no information on how the new inventory will handle items), you are able to start the vehicle it corresponds to, and lock/unlock it. Locking a car is available once you leave the car, and while you are in it (the latter can be done without the key). Locking / Unlocking Once you have locked your car, several situations can occur. The car doors and gear are inaccessible to a player without the key. However they can break into the car. Breaking into the car causes several things: Once you break into the car, you are able to unlock the door which you broke through (using the window). You can move to any seat inside the car as you can now, without having to break any more glass. That windsheild is now considered broken, and will need to be repaired (exposing the passenger/driver to easier damage, and zombies dragging you out of the car). If the car was locked when you broke the windsheild to get in, the car alarm will trigger. Car Alarms If you happen to trigger the car alarm by attempting to (and succeeding to) break into a car, it will sound for as long as the car's engine is not turned on. Turning the car engine on isn't as simple as it is with the key however. It will take a bit longer, and make a bit more noise. Essentially you would do the Hollywood style "break open the dashboard" hot wiring of the car to start the engine. This will be an action that takes a few seconds, meanwhile the car alarm is going, and the sound of bashing the window in has already happened. The car will rev a bit while you attempt to turn it on until finally it turns on. Consequences of Stealing a Car The reason why stealing a car would then become a harsh decision, is you'd have to take several things into account. While breaking into the car, you're left in the open, bashing in a window. This will create a fair bit of noise that both nearby players and infected will hear. While starting the car, the car alarm will attract and draw a lot of infected to the vehicle, and alert any player nearby that there is a car being stolen. The windshield on the drivers side (or passenger side) would now be broken, which leaves you with little defense against bulets and infected (who can hopefully pull you out of broken windows). I'll leave it at that so that I don't go off-topic too much into different ideas. Please post what you think of these ideas, and how I could improve them, or anything else you think of! Thanks for reading!- 44 replies
-
- 18
-
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Sounds like a good point. Though i'd like the idea of having a crowbar to break into the car be an added extra. For example, if you have a lock pick, you have more success then without, and less chance of triggering the alarm, or just not getting in at all. Same kinda thing should go with the hotwiring :) Risk vs Reward -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
xDIx Revenge replied to mattlightfoot's topic in Mod Announcements & Info
Link has "tumble" instead of "tumblr" -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Shameless bump :) -
Double tap the "-" key on your NUMPAD. It only works while not equipping scoped weapons I believe (i.e. sniper rifles).
-
If you have only just started using Dxtory make sure its recording from the correct source, that the source is fully plugged in, all drivers are up to date, and even more so the quality of the audi (idk if Dxtory can do this). I can't help otherwise, haven't experienced this myself. However, that was quite a nice shot!
-
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Thats a method you could take as well. If you don't need the vehicle, destroy it so others can't have it. Kind of a brutal mentality, but do what you want i guess :P -
Can someone advertise our server on youtube? (we will pay)
xDIx Revenge replied to deadlyfudger's topic in Mod Servers & Private Hives
Frankie loathes server advertisers. -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
I definitely don't see a key item with the attributes of making car_locked = false etc. very time consuming. The problem with your system is that it grants you "ownership" of the vehicle etc. In a game like DayZ which is bringing in excreting as part of gameplay, i don't think bestowing rights magically is the way to go. -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Concealing the car should also be implemented. How are you going to start a car by hands? By hotwiring it? Like i suggested? Breaking windows isn't easy, especially dependant on the vehicle. Getting into an SUV is a lot harder then a small/old GAZ. Even so, the effect of having alarms is there to bring risk to jacking someones car. -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
This is true :) -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
I'm not even doing it every 24 hours. Chillout. -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Bump :) -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Bump :) -
Mines pretty basic as you can see. I go by the name "Revenge" anywhere I can. I got it from when I started Divine Insanity about 4 years ago. Me and my mates who started up the community wanted to have similar looking Gamertags (and it became a staple of any Xbox member of our clan, which was very limited). Xbox Gamertags are only allowed 15 letters. 'xDivine_" with the _ being a space took up the first 8, so i needed a cool sounding, properly spelled, 7 letter word. We finally decided to all go with words starting with R, hence began the list: Revenge, Requiem, Rapture, Revival, Rivalry. The following clan mates tried their best as well, but there are only so many good 7 letter or less R words. But yeh, thats where I became "Revenge", 4 years ago. Prior to that I was known as "Skilz" everywhere, or just "Divine Insanity".
-
Divine Insanity - Multi-Gaming Community - Website + YouTube + Clan Private Hive Server [Recruiting]
xDIx Revenge posted a topic in Clan / Group Recruitment
Divine Insanity Welcome to Divine Insanity's Clan Recruitment Thread! I, Revenge, am the leader of Divine Insanity, which is a Gaming Community run by Australians, for multiple games, and platforms! If you're a casual gamer that loves to have fun while gaming, and is looking for a mature group of people to do so with, your in the right place! We can provide a healthy, fun environment, where no one is discriminated, and skill is not the most important thing. We accept all types of gamers, provided they can speak English! If you want to not only be in a clan, but meet some new friends, then this is the right clan for you! Summary Clan Name: Divine Insanity Recruiting: Yes Website: http://divineinsanity.webs.com Server: 173.193.202.125:3425 (or simply search "Divine Insanity") Youtube: http://www.youtube.c...divineinsanityx Facebook: http://www.facebook....DivineInsanityx Communication: Axon Language: English Leaders: Revenge, deoxiDE, Latitude, Rapture. Requirements Decent experience in DayZ and/or other shooters. Be mature! Any reports of immaturity are investigated by our upper ranks, and can result in you being kicked after being warned Respect ALL players. Not just the members of our clan, but every other member. Disrespect will not be accepted. Be able to speak English fluently! Preferably be available with a microphone while playing, however Axon does support text chat as well! Absolutely ZERO tolerance for Hacking, Cheating or Exploiting. I cannot control your personal actions, but any word of it in our clan, can and will result in un-warned banning from our Server, and removal from the Clan. Communication For Clan communication, we use a program called Dolby Axon. You can find the link to download it here: https://axon.dolby.com/ Our permanent chat channel is: "Divine Insanity - DayZ Public" When your application posted on this thread is accepted, I will PM you the information on how to use both these programs, and where to join, along with any other information required about our server, communication and community. Application If you are interested in joining, please fill out this application in a reply to this thread. Members Leaders: Officers: Members: Thanks for viewing! -
Divine Insanity - Multi-Gaming Community - Website + YouTube + Clan Private Hive Server [Recruiting]
xDIx Revenge replied to xDIx Revenge's topic in Clan / Group Recruitment
Bump :) -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Bump :) -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
I'm sorry if it sounded a lot like yours. I did search around for this before posting, and truly didn't run into your thread. I didn't mean to say you copied, but neither did I. People have similar thoughts, and as long as they don't spam 2 line threads about it, its not hurting anyone. I think you will find they would. Most cars for a long time have had built in alarms and locks. The sophistication of locks is a different thing. But really, what care in this do you believe is so old or ancient that it wouldn't have locks? -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Aha that gave me a good chuckle :P As an actual addition though, the ability to pick the lock of the vehicle could be interesting. :) -
Divine Insanity - Multi-Gaming Community - Website + YouTube + Clan Private Hive Server [Recruiting]
xDIx Revenge replied to xDIx Revenge's topic in Clan / Group Recruitment
Bump :) -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Bump :) -
Divine Insanity - Multi-Gaming Community - Website + YouTube + Clan Private Hive Server [Recruiting]
xDIx Revenge replied to xDIx Revenge's topic in Clan / Group Recruitment
Bump :) -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
I love the idea of it as well, its an awesome idea for Meta-gaming etc. Even the act of "lying" across the back seats would be AWESOME. As stated in the comments for hot wiring, I think a Tool Box is the thing you would require, unless they start separating them into individual tools (that can be placed in a tool box for storage reasons). Idk about bomb traps, seems a bit crazy, but could be cool! Are you saying because people in a poverty affected area can start cars without keys that there shouldn't be keys for cars in DayZ? I think thats a bit of a bad comparison. Even so, keys to start it normally, and a tool box to hot wire the car. Alarms exist in most car models that arent > 20 years old. That could be interesting! Although you can currently bust the tires, just there isn't an actual weapon like a knife. You can melee them with a hatchet though! Damaging parts without simply spraying parts of the car could be interesting! The idea of the alarm isn't just to alert players nearby of the act, but also to draw a lot of attention from the infected near the car. Obviously if its parked off in the woods your good to go, but much like gunshots, alarms ring through valleys like crazy, so no matter what, your putting yourself out there to steal the car. As for hot wiring, I think a tool box is fine (unless they introduce individual tools). Aha pretty epic :P Screw using tools to get in, we'll just roundhouse kick the windows. I was thinking you could bash the window in with your elbow, as thats entirely possible. You confused me a fair bit there, but if what you were trying to say was "touching cars shouldn't set off the alarm", thats not anything like what i suggested. Actually smashing the window open triggers the alarm. Theres a whole element i dind't think of, which could be if your car windows were already smashed up, or gone, then your car is much more prone to being stolen without risk. I think you went a bit off-topic here. I'm not going into detail about engines, but I really think being able to carry an engine is fine (its a gameplay > realism factor). It takes up 6 inventory slots, which is a LOT. I do think having the car alarm on (and triggered) will drain the battery, and so someone could trigger a car alarm as a diversion, and leave it going. It would only stop when the car turns on, or when the battery drains (which means you need a new battery, or jumper cables). Again, this is a SPECIFIC thread on the matter. I'm no amateur at this, I searched the forums for car alarm threads, and found one that go into this much detail. The most i found was compiled lists of ideas, such as your own "Vehicle Suggestions" thread, which really would be a compiled list of a bunch of other ideas. I think your being a bit ironic by saying your thread with a list of ideas that most likely you found on the forums is something I should have commented "yes i like it" on. This thread filled a gap that I saw when I was searching. I'd be happy to check out your so called thread, but you haven't even gone to the effort of sending me a link! Oh yeh, that would get your heart racing, just imagine the L4D horde scream noise D: *shudders* -
[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
xDIx Revenge replied to xDIx Revenge's topic in DayZ Mod Suggestions
Bump :)