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Gadget (DayZ)

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About Gadget (DayZ)

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    Woodland Warrior
  1. Gadget (DayZ)

    Hackers, and the state of the standalone game?

    My understanding is that because its not standalone it allows arma2 scripting - this is what the 'hackers' use. Once its standalone they can remove scripting support or add additional controls to stop its abuse in dayz. The current client server model is designed to be open, rather than aimed at a mmo type client server model where the server has ultimate control and will not allow clients to manipulate the game world. Standalone is great news!
  2. Gadget (DayZ)

    More hackers encouraged to hack

    LOL, I feel for you. The best thing to do is downgrade @DayZ to 1.7.2.3 files and spawn on a 1.7.2.3 server, then respawn as the button should be back I think.
  3. Gadget (DayZ)

    Finding heavily armed dead bodies?

    Most likely a server 'nuke' where everyone on the server died at some point prior to you just logging on.
  4. Gadget (DayZ)

    Dayz Current State is Game Over

    I see where you are coming from! You need to remind yourself (as I keep reminding myself) that this is an alpha!! Like minecraft, rocket is listening to people and gradually fixing and implementing things that will constantly shift the game around. In my mind, if you are bored, take a break, post a tonne of suggestions to improve and add to the game and see how it evolves over time. Ultimately the way to properly play this is going to be to wipe the hive and reset servers at point if Release Candidate, or possibly Beta. At that point hopefully most bugs will be gone and it may well play differently than it does now. Possibly more challenging with more to do and less hackers, with incentives to not kill every player on site.
  5. Gadget (DayZ)

    So you want DayZ, but it's $30.

    Or you could stop being a thieving scumbag and buy it all on steam, or search online for cheap retail packs. Just remember Dayz wouldnt exist as it is, had people not paid (you know that money stuff that we all have to earn before we can spend...)...
  6. Gadget (DayZ)

    Upcoming Patch 1.7.2.5

    Agreed would ne nice to know status. You can always downgrade to 1.7.2.3 in the meantime like ive done. Its an alpha at the end of the day.
  7. Ive been playing on my own private server following a few deaths by hackers. Ive played solo (which is still challenging but not as fun as with other players, the way its meant to be played). I personnally think theres room for both - I still hop onto official servers and play my 'other' character. This kills two birds with one stone - there are many players wanting multiple chars, now they can. It stops server hopping, stops alt f4, and removes a massive dependancy on the central hive server.
  8. I know what you mean! Initially the game attracts people who want to just survive, explore, trying get vehicles working with friends etc. Ultimately the players in the game are your biggest concern. Basically trust no one, kill on site. I used to want to help people but after 20 or so hostile encounters Ive joined the rest and kill on site, which is a good thing or I would have died several times now instead of managing to survive against the odds. The best thing to do is loot smaller villages, try and stay out of the main towns and airfields, play on servers with < 10 people, check all directions and try and avoid players. If you see a player and they've not spottted you, either avoid them or kill them - if you avoid them and fire at zombies 5 minutes later its likely that player you let go will kill you when you arent looking. Trust no one, appart from friends you met prior to DayZ. Oh, and welcome to the mindless abuse you will get on these forums ;) There's plenty of trolls here just waiting to reply to new posts - don't let them bother you.
  9. Another thought Ive just had - for comment / flame - delete as appropriate. How about if the murder count remained even after death on a fresh spawn, and you could reduce the murder count by 1 for every 2 or 3 players you bandaged or morphined etc, maybe only classing someone as a bandit when theyve killed 10 or more people. Then we would have a clear view when playing as to who's probably an arse and who isn't - yes I know it would change the balance completely but maybe just maybe it would make it slightly more forgiving for players who want to play the 'good' role. Its not ideal but it would at least force a balance shift - if the variables were tweaked just right it could mean that say 20 or 30% of people keep repeatedly player killing, with a chunk of neutral players that kill a bit and heal a bit, with say 20 or 30% of players that help people and know who the clear enemies are. EDIT: Possibly even reduce murder count over time - now there's an idea that may (along with the above) shift the balance in a controlable way. We always WANT player killers, I agree it just wouldnt be the same game without them, but its all about risk - at the moment there no risk to playing like an arse.
  10. Yay, another flame post!! Oh joy, I love being abused more on the forums than in the game, it makes the game feel like a safe place. Come back player killers all are forgiven, you can kill me all day long, please please just anything to take me away from the arseholes on the forum.
  11. I dont know where you got COD from but you are mistaken. COD is one of the worst (yet most financial successful) games ever to be released. I would rather watch paint dry than play COD, so please troll better next time and pick something else, maybe BF3?
  12. I couldnt agree more. My eyes have been opened from the replies (from both sides) of this thread. One thing has become crystal clear - I keep forgetting its an alpha and the constant player killing might change as there becomes more to do. Secondly, it probably wont change - look at some of the aggressive, rude, sarcastic, clear anti social people that have posted replies to what I felt was a fair view of the game. It appears that the majority are hostile irl - this leads me to my final thought. Its easy to assume (and people keep saying similar things on here) that you would have to shoot on site irl if there was a zombie apoc, because of lessons learnt in the media and games like this prove it. I am not so sure... The difference between being able to hit respawn button and the fact that theres no real risk of just going around on a PK rampage means theres absolutely no risk to being a player killer, irl you might miss, your weapon may jam or the bullet could be dud, you may even draw attention from several other nearby survivors or zombies - attention that even the baddest of bad asses would not want to put on themselves in a real world scenario. No doubt people will start flaming about it being a game now, yet those same people have previously said it wasnt a game but an anti-game, that will make some fun reading ;)
  13. Sorry if I misunderstood, the whole idea of 'safe areas' and 'banks' just seemed a little too sarcastic to me. I've got no problem with the PvP side except that its unforgiving. ie. no matter how good you are at the game you will die to someone spawning behind you, someone camping etc etc. That's the biggest part of my gripe. I've accepted what a few of the smarter people have pointed out on here - that it is more of a social experiment. I agree its a social experiment that has shown that high percentage of the player base would rather kill on site than work cooperatively. My suggestions here to improve the game are to lower weapon damage, or allow people to run a server that is NOT connected to the hive.
  14. And yet another person trying to troll. Please troll elsewhere.
  15. I see what you are saying, similar to that post I praised a page back. I guess I have to adjust how I play the game, and either just not give a crap about dying, or follow suit and make other peoples lives hell. Seems a shame as I had hoped that it would be a balance of good vs bad players - seems to be just bad players lol.
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