yankee_1776@live.com
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Everything posted by yankee_1776@live.com
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How long do objects stay on the ground for?
yankee_1776@live.com posted a topic in New Player Discussion
If i leave my equipment in a stash before i go into a city, can i come back and retrieve it if a bandit kills me? -
Realistic to shoot on site?
yankee_1776@live.com replied to skyter's topic in DayZ Mod General Discussion
It's just as bad to watch people defend this sort of behavior. -
Want to know WHY I SoS?
yankee_1776@live.com replied to davidcastle's topic in DayZ Mod General Discussion
Not everyone wants to be shot at by every CoD psycho with a gun because the shooter is enjoying himself. You wouldn't have such a DC community if people were not so scared of being killed thinking they instead have a chance to socialize. No one trusts anyone anymore, the massively growing number of people who shoot on sight have ruined what we used to have in DayZ. -
In a “real” Zombie apocalypse is PvP real or not../how i see thing, if anyone is interested/
yankee_1776@live.com replied to snowcrash's topic in DayZ Mod General Discussion
A real zombie apocalypse wouldn't be limited by a gaming engine and the idea that you can't press the restart button. Bandits would exist, but in gangs and few would kill simply for the pleasure of killing. Communities would develop with their own law systems and militia who would prevent attacks upon a settlement by all but an opposing army. The danger would increase as the distance from the settlements became greater, bandits would lay in ambush for a traveler who entered their territory, but a bandit clan might try and sort a regular supply chain out by extorting those travelers, offering protection in their territory exchange for part of the supply. All of this is impossible in DayZ due to limitations in the engine. At best the environment in DayZ would represent the first couple months of the disaster where no one has any contact with anyone else and are so desperate for food, water, and ammunition that they are willing to kill for it. Yet even that presents it's own dilemmas that would not sync such a social breakdown with DayZ. In the end we have to remember that this a game, and games need to have enforceable rules and some degree of social order. -
Bandits, Paranoids and Scumbags
yankee_1776@live.com replied to _Gunslinger_'s topic in DayZ Mod General Discussion
That stuck out, and I didn't read the rest because of it. ;) -
Bandits, Paranoids and Scumbags
yankee_1776@live.com replied to _Gunslinger_'s topic in DayZ Mod General Discussion
Murders prey upon people, taking advantage of anthers civility to ensure they get the first shot and kill, often calling out "friendly" before shooting them to help them gain advantage when the opportunity presents itself. This creates a hostile and distrustful gaming community with limited social interaction opportunities, an environment counter to the purpose of online gaming. This impairs community growth and is counter-productive for positive communal experiences, as we can see in just about any topic on the forums. This is highlighted in the Fort Friendly attempt to create a friendly ingame environment for players who want to come and socialize, possibly even finding team members for a party and pick up basic supplies. Despite the initial success of the project It attracted people who just wanted to kill other people and brag about how they destroyed a communal project within just two days. The case is furthered by the fact that just a month ago the average life expectancy was over 4 hours, with murders being far less common than it is today, and banditry was actually 'positive' and immersive thing. Now people are shooting each other for no reason and causing major upheavals within the DayZ community. Banditry has been hijacked by the CoD murderers and this has caused a massive and sudden drop in life expectancy to just 35 minutes. You say that those who are upset by pointless killings represent only a "minority" but what proof do you have? Forumites represent a very small percentage of the community who are largely voiceless in game. Yet developers use it as a sample of the larger customer base on many occasions. if you have a forum community of 1000 people, and 80% are unhappy with X feature, chances are they will accurately represent the much larger community who do not post on social forums. I don't see many people at all asking that PvP be removed, and i'd be quite against the idea.Instead it needs to be tweaked, possibly opening up Opfor for bandits (or murders now I should say) and turn off friendly fire- or reduce the damage inflicted by it. This way murders can't antagonize the community at will, and survivors can see that they are a bandit and not friendly. This would largely eliminate the biggest complaints within the community and still provide PvP that makes the game so paranoidly fun. -
Are zombies too difficult for you to get by and get the gear yourselves? Fair warning, give any info here and I'll hunt your group down.
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Punishing bandits? Shut up, seriously.
yankee_1776@live.com replied to Inception.'s topic in DayZ Mod General Discussion
Thats why you're out making whining topics right? -
Sadly thats just the way some people role. They look for every advantage they could possibly get, from disconnecting and maneuvering to another sever before coming back to the original, to mining loot. If it didn't also effect me I wouldn't care, but the fact is people who use programs such as loot finders and cheating do effect me, so I do care.
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It's The End of the World, So let's Kill Each Other!!!
yankee_1776@live.com replied to mynaameisreed's topic in DayZ Mod General Discussion
Player skill has nothing or very little to do with it. I've seen plenty of people I could have killed if I had so chosen to, because i'm not a senseless CoD kid who only thinks about themselves. If i want to slaughter other players I would play Deathmatch. -
Punishing bandits? Shut up, seriously.
yankee_1776@live.com replied to Inception.'s topic in DayZ Mod General Discussion
You're butt-hurt, you like to dish it out but you can't take it. -
Bandits, Paranoids and Scumbags
yankee_1776@live.com replied to _Gunslinger_'s topic in DayZ Mod General Discussion
So you're the type who takes advantage of the people who try and remain civil toward each other? You're killing the game dude, and would get put into place if people knew what you do. -
Punishing bandits? Shut up, seriously.
yankee_1776@live.com replied to Inception.'s topic in DayZ Mod General Discussion
The butt-hurt is strong with this one. If you act like an asshole to other people, other people will do the same to you. Deal with it. -
Does Anyone Have Tips on How to Avoid a Firefight
yankee_1776@live.com replied to Lyncher's topic in DayZ Mod General Discussion
Be patient, always travel the longer and safer routs and not the open ground. Scout a town before you enter it, and join severs with less people. If you come across someone and you don't want to make contact, just head right back the opposite way. Go into the wilderness and stay away from the spawn locations on the coast. -
Looking for partner.
yankee_1776@live.com replied to HighestVantage's topic in DayZ Mod General Discussion
What sort of partner? Because I mean if it's sexual you might wanna try zoo. -
Friendly FIRE? Yea I did it.
yankee_1776@live.com replied to Sethen's topic in DayZ Mod General Discussion
1. Friendly fire, isn't. 2. Oncoming fire has the right of way. -
What is it with people...?
yankee_1776@live.com replied to Yorkshire_UK's topic in New Player Discussion
No it's not, every CoD player I meet think it's fine to prey on other people, call their rifle a "primary" and their side arm a "secondary" and tend to be 13-16 years old. They belive the false crap CoD teaches and it's pretty disheartening. I'd pay in a can of beans to see a CoD player who doesn't do those things. -
My nutsack, it holds a lot. trollface.jpeg
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Bandits, Paranoids and Scumbags
yankee_1776@live.com replied to _Gunslinger_'s topic in DayZ Mod General Discussion
I liked the idea of a bandit skin, but it needs to be worked on. I'm not sure bandits should be 'punished' more than letting legit players know they are murdering assholes at a distance. If i could distinguish between asshole and a normal player you bet your hat i'd sniper any bandit I came across. Watch out everyone, we got an internet badass over here! -
People complaining about people complaining, sounds original. >.>
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It's The End of the World, So let's Kill Each Other!!!
yankee_1776@live.com replied to mynaameisreed's topic in DayZ Mod General Discussion
I don't much care for killing people on sight, the problem is they typically kill you on sight, and without a way to tell who is a murder and who isn't it is impossible to distinguish between friend and asshole before it's too late. -
Banned from US 172 after ambushing a group of admins.
yankee_1776@live.com replied to Elalya's topic in Mod Servers & Private Hives
You don't need to have the same forum name as you do game name. -
Green Mountain Survivors [GMS] Clan and twitch radio station.
yankee_1776@live.com replied to Dr.Lyme's topic in DayZ Mod General Discussion
Anything like that? :P -
Fort Friendly - Social Experiment
yankee_1776@live.com replied to Steins's topic in DayZ Mod General Discussion
The sever needs to update, It's been like that since 3:40am -6 GMT yesterday. -
Fort Friendly - Social Experiment
yankee_1776@live.com replied to Steins's topic in DayZ Mod General Discussion
No one told me anything. >.<