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Calder

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About Calder

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    Woodland Warrior
  1. Calder

    How to get the humanity up?

    I think killing zombies gives you a bit of humanity. And also I think healing other people with various medical supplies. The latter might be tricky when you've got a bandit skin. And I just morphed like 30 min ago, so it's very much in the game.
  2. Calder

    Why is everyone so agressive?

    I just shot 4 people in Elektro because they came into the buildings I was looting. The way I see it my options are: 1) Try and speak with them, alerting them to my presence and then they are much more likely get a shot off at me if they want. 2) I kill them and survive. 3) I log out like a massive coward. With option 1, there's a chance: 1) They will claim to be friendly and lie 2) Be friendly until they spot the fancy gear on you 3) Be friendly and not shoot 4) Be friendly and run away 5) Be hostile and try to shoot you. You have no control over which one he picks, so letting people survive is a bit like playing russian roulette.
  3. Calder

    What gets you killed?

    Driving a bus around. That's like shouting "I'm over here, massive in size, slow moving and I can't fire back!". I had more players shooting at me during a 5 minute bus trip than in a whole day before that. Not a safe way to travel for sure.
  4. Calder

    Best strats for heavily populated areas?

    I think the best thing to do is to just keep moving quickly and not shooting anything. Don't worry about zombies, always know where the nearest house is you can enter and try to limit the directions people can see you from. (Sticking close to a wall means no one can see/shoot you from that direction, so you only have to keep a look out on half the area) Running and aggroing zombies is better than crawling everywhere and making yourself an easy target to players.
  5. I think it would be cool if you could see some stats of your life when you die. I've always liked looking at those in games like GTA and even L4D. Stuff like how much you have walked, how long you were alive, shots fired, cans of beans eaten, etc. It'd also give something to show for your efforts, so when you die you do still lose everything, but at least you can take a screenshot or something of the stats to show off. Might be slightly less frustrating getting killed as well.
  6. What, so you shoot at people and then stay in the exact same spot for another 15 minutes? Plus they need to know where the shot came from, not get fatally wounded, not get mauled by zombies, wait to regain consciousness after logging out with shock, hop on a different server and back to my one (which can take a while for a lot of people who get stuck on loading screens), move to a better spot on that other server (which could be dangerous if it's in someplace like Cherno) and it's not like I'm going to be unarmed and making an easy target of myself. So no, I don't have a problem with that.
  7. You try looking at windows from afar, to see if you can see through them and enter the building.
  8. Calder

    Major artifacts after last patch

    Not had many of them before, but on my trip to the NW airfield today it was ridiculous, artifacts everywhere for both me and a buddy. Couldn't actually see any zombies well enough to shoot outside so had to run into a house to shoot them in the doorway.
  9. I'm not saying it's a good thing, but I don't really see a massive problem with people alt+f4'ing. The way I see it, is that everyone whining about it is just a filthy good-for-nothing bandit who kills other people almost exclusively for loot or another number in his "murder" box. Whenever I shoot someone, it's because they're either a potential or an immediate threat to me. My objective is to neutralize the threat and if they alt+f4, they're gone and no longer a threat. If they die and leave behind a good weapon, of course I'll take it, but I don't rely on killing other people for my loot/weapons. If I've got half-decent gear, most of the time I take no loot off corpses anyway (maybe a coke or some beans).
  10. 2 quick questions: How fixed is the spawn location of vehicles? Is it always the exact same spot/orientation or can it spawn randomly somewhere near the area it usually spawns? And do they make noise when they spawn? Like engine noise that shuts off quite quickly?
  11. Calder

    So it's pretty damn dark

    "Waah waah waah, if you can see anything it's not realistic. I've lived in complete darkness for 50 years, it's so dark here I get lost while sitting on the can." I don't know if it's people who have a stockpile of NVGs that are whining about realism here and afraid that people could even theoretically see them on night servers, but completely black nights are almost entirely unplayable. You can't use the flashlight while running, so you have to stop every 5-10m to look around, plus you have to unequip your sidearm (unless you've got one with it attached). You could throw road flares, but outside of towns you're going to need a lot of them if you want to get anywhere. Chemlights don't really illuminate enough to make them worthwhile... you're not going to see more than 3 steps in front of you and you're lit up like a christmas-tree for everyone to shoot at. So what does everyone do? They don't play on night servers. I think things should be difficult to see, rather than downright impossible.
  12. Calder

    1st Person vs. 3rd Person

    I play almost exclusively in 3rd person mode, other than aiming down sights for shooting and sometimes looting stuff. Also if a zombie is hitting you in the back while you're doing something, you might not instantly notice it in 1st person. And being prone in tall grass in 1st person takes away all situational awareness, you can't see anything other than a bit of sky, while all enemies can still see you because grass doesn't show up at range (which is one of the things that bothers me most about the game.)
  13. Calder

    cant find servers?

    I got that as well right about now, must be something wrong with it for a moment. Try again later.
  14. If you're out in the open going prone is the worst thing you can do (no bushes at longer ranges). Only if you're inside a building or there are sandbags or other low walls nearby is going prone a half-decent option. And even then if the sniper is on an elevated position, he will most likely manage to hit you.
  15. I think of it more as a Battle Royale type situation that just happens to have zombies as just an added environmental threat. Or a training simulator for such an event, due to the respawns and no victory conditions. PS. A full on BR type thing would be pretty awesome though.
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