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Everything posted by Dramatic Exit
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Add sounds for kills M M M MONSTER KILL
Dramatic Exit replied to MrMudd's topic in DayZ Mod General Discussion
That would be pretty handy... Would make it somewhat easier to deal with issues like "X was killed by somedude" then two minutes later across the other side of the map after X has respawned somewhere... "X was killed by somedude-who-happened-to-have-exactly-the-same-gear-as-the-first-guy" If someone is teleporting around the map killing everyone, then having "was killed by" messages, would give you a pretty good idea if someone's cheating, allowing the server admins to handle it on the spot. -
Killed at my own camp site
Dramatic Exit replied to Xeno =tgt='s topic in DayZ Mod General Discussion
Probably. -
Killed at my own camp site
Dramatic Exit replied to Xeno =tgt='s topic in DayZ Mod General Discussion
A friend of mine logged on at our camp on one server today, and was gunned down by fire from some dude who was standing right infront of him with an Mk 48 and bushwookie suit. Two minutes later, near balota (about a twenty minute walk from our tents) I was gunned down by some dude with an Mk 48 and bushwookie suit. Three minutes after that, with a shiny fresh spawn, I ran into the supermarket in elektro, and was gunned down by a dude with an Mk 48 and a bushwookie suit. A pattern emerged. -
On a more serious note... I'm a guy, I play as a guy. In a lot of games, I'd choose to play as a lass, simply because I know what type of ass I want to look at for hours on end... However, the fact that for some obscure reason women are incapable of wearing the bushwookie suit, means that the gender is pretty much chosen for you before the game starts.
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Okay.
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Wow, people are talking about the moon landings. lol.
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Ayup, that's something you could do. You'd probably make a better name for... uh, me, than I ever would. That said, I'm not into the whole name and shame deal. these guys know what they were doing, as does everyone else. We had a guy watching the player list, because he was on the same server but about a half hour walk from the fight. We were watching people alt+F4 out after taking a hit, then the dude who was watching the list reported who'd just disappeared from the list... We spent our time kinda laughing in the skype call we had running. To be brutally honest, it was making me consider using the same behaviour, particularly when some dude disappeared from infront of me after I'd hit him in the chest with an M14, then a couple of minutes later, log on about two meters behind me, and shove a load of nato rounds into the back of my head. Aside form that, one character per server may not be the worst thing in the world. There are a good number of non-hive servers floating about, so maybe the guys I play with should try switching over to one of those.
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Putting this here because someone requested I do so.
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There are nice people in this game!
Dramatic Exit replied to shypatrick's topic in DayZ Mod General Discussion
The last nice person I met, outside the little group I hang around with? Well, it ended pretty badly. I shot him in the head by mistake with a glock while trying to clear a zombie off him... Poor bloke. -
Public hive major let down, disconnect it.
Dramatic Exit replied to wulvgar's topic in DayZ Mod General Discussion
How can you know if it's a troll-post, without reading it? Truth of the matter is, if the public hive was removed, then you'd end up with the same shit happening on those shiny clean private servers. No gain against people cheating, big loss in terms of flexibility. -
Interesting idea: Civilized towns
Dramatic Exit replied to AfterShave's topic in DayZ Mod General Discussion
Do you remember the interview in which rocket was talking about underground bases? This seems fairly similar in a way. -
I am deaf in my right ear... Pretty much stops me from ever actually knowing. I tend to work it out in other ways. The loudness changes according to which direction I'm facing in relation to the sound. But pretty much any standard pair of stereo headphones would be able to tell you where the sound is coming from. You don't need some utterly insanely high quality stuff to get basic stereo field.
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I'm going to start compiling stories about the place tomorrow... Should make for some interesting reading, but it's likely to be one insanely long post, full of quotes.
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HAcker just wiped out us 1586 10 MINUTES AGO
Dramatic Exit replied to SCHOLAR's topic in DayZ Mod General Discussion
I was implying that yelling in full caps is a little bit daft. Also, repeating the word turdpuppets is weak, bro... Try to get inventive at least. Yelling here does nothing. Talking to the server admins might achieve something... But I can almost gaurantee you won't get anywhere by fucking screaming in their face. -
HAcker just wiped out us 1586 10 MINUTES AGO
Dramatic Exit replied to SCHOLAR's topic in DayZ Mod General Discussion
Hey man. Cheating sucks, this is something everyone knows... But I think it's probably a better idea to contact the server operators who'd then try and get some shit sorted out. Yelling in full caps here isn't gonna do anything aside from having someone else yelling in full caps on a forum full of people yelling in full caps. ALTHOUGH IN A WAY I CAN SEE THE APPEAL. IT'S KINDA LIBERATING. -
How populated is Green Mountain?
Dramatic Exit replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
Silence.... I thought I knew what silence was. The truth of the matter is even in the wilds of chernarus, it's never silent. Even if you're far from the death-rattled of the walking dead, or thesound of gunfire from the towns, you're never truly immersed in silence. The sound of the wildlife, of twigs cracking underfoot as I moved slowly through the woodland with a friend. All these sounds are with you constantly. You don't notice them until they're gone. Real silence is oppressive, all-consuming, terrifying. I hadn't experienced it before. I used to travel with a friend. He was a good man, good company. We had heard about a military outpost at Green Mountain. We had been running out of ammunition, and since hunting was our primary method of keeping ourselves well fed, we journeyed westwards towards the place. It's impossible to miss, the giant radio tower rising vertically into the clouds from it's prominant position on top of the mountain. We expected someone had already scouted the place out and looted it clean, but we had to check. It beat the alternatives of venturing into one of the towns. people, we came to realise, were death. Best to avoid them as much as possible. The journey didn't take long, a few miles by foot to the base of the mountain. Quiet and uneventful... But it struck me there was something odd about this lonely tower. As we aproached I could hardly keep my eyes off it. It seemed cold, stark, bleak, but it had a certain draw to me. "That thing gives me the creeps." I said to my friend, glancing over at him. We never spoke to each other much, even though we had been travelling together, surviving together for a week or more. The necessities of life didn't need talking about. There wasn't much to say, we understood one another's situation, the circumstances, and had come to accept them. He responded with a nod and kept walking slowly up the slope, following the track from Pass Sosnovy. That was enough for me, at least I knew that my concerns were shared, and I wasn't losing it, or rather... wasn't losing it any more than anyone else. Our pace slowed, something seemed to be holding us back, but we both still felt a draw to the mountain, to that cold steel structure. That's when we noticed it. Silence. Not the normal silence, but real silence. Not a sound. All I could hear was our footsteps, my own heartrate slowly speeding up, my breathing... Nothing else. The birds had stopped singing, the wind wasn't moving the trees. Silence. I glanced at my friend, trying to find something to say, some words... Something to fill the void, but everything I considered saying didn't seem right. The colour had drained from his face, and mine as well presumably. A cold chill crept up my spine as we approached the gates. Nothing moved. We crouched in the undergrowth and scanned for any sign of movement. The place seemed dead. There were corpses piled high in the compound, but we didn't see any zombies. We bottled up our courage and slowly moved inside the fenced area. I glanced up at the radio tower once more, my heart in my mouth, and then I saw it... Movement up near the railing, a man disappearing just out of sight around the tower. "Drop" I muttered to my friend, almost silently. He did, quietly moving to a prone position and crawling to the wall of the old military building. "Wait there..." I crouched and walked to the door of the tower. Stupid, I know... We should have just left there and then, just cut our losses and headed back down to Pass Sosnovy, but something wasn't working right in my head. Hindsight is always 20/20. I entered the building, feeling my ears ringing against the unbearable silence, my heart pounding in my chest as I slowly and carfully climbed the ladder. I reached the top, poking my head above the level of the walkway and looking around... Nothing, not a single movement. I climbed up onto the walkway and looked around. Then I heard it... A thud, wet sounding, like a body hitting the floor. I span around and looked down at the ground to see my friend on his back, unconcious. I climbed back down the ladder and ran across the compound to him. He was out cold, breathing, strong pulse, not an injury on him. I looked around again, and saw nothing. The silence was pressing against my ears. I wanted to scream out just to break it, but I could't make my vocal chords work. I dragged him out of there, down the slope and away from that horrifying place. As we moved further away, my friend over my shoulder, I began to hear sounds again, the birds started to sing again, and the wind gently rustled through the trees. I put him on the ground and attempted to coax him back to conciousness. After a few minutes, his eyes opened... Wide, terrified. He stared at me with absolute horror in his eyes. "G... get away from me..." He backed away, his face pale. His hand went for his gun, he drew it and pointed it at my head. "Whoa..." I tried to remain calm "Keep it cool... We're just down the slope from Green Mountain. You passed out, I had to drag you down here. Any idea what did this to you?" He stared at me, a manic gaze. "You did... You... Just, get away from me." I tried to placate him. I told him what had happened, how I'd climbed the tower after seeing a man, then looked down to see him out cold, but he didn't believe a word of it. I've not seen him since, that friend of mine. He left... We agreed to split our equipment between us. He thought he'd be better on his own. I've not been back to Green Mountain since that day, and I have no wish to return. But that lonely steel structure brushing the sky still has a certain draw to me. On lonely evenings I often catch myself staring at it in the distance. Never go to Green Mountain. There's nothing there but fear and horrible, all-consuming silence.- 160 replies
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How populated is Green Mountain?
Dramatic Exit replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
We do not talk of that place. -
1. I wasn't being entirely serious. I thought this would be fairly clear from the mildly stupid comment about growing women and being more attractive to beards. 2. I proposed a temporary solution to the issue, which I can presume is known about by the various devs, judging by the legion of people chanting "MY GUN IS BROKEN" in unison.
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Just shoot the zombies in the head... It makes you more attractive to women and causes you grow cool facial hair.
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Because it's a game in which people are given the option to murder the shit out of one another. Given that choice in a videogame, you could bet your left bollock that 90% of the players are gonna pull out the guns. Not that there's really anything wrong with that. But trying to call this a simulation is a bit inaccurate.
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Server list, and some related questions.
Dramatic Exit posted a topic in DayZ Mod General Discussion
Hey folks. Just a short trio of questions... 1. Is there a list of currently active servers on this forum anywhere? A couple of searches turned up blank. 2. If not, does anyone know how to get in contact with the operators of NY13? 3. Does anyone know how to get in contact with the operators of US #NY199? No idea if this is posted in the right place... I'm pretty sure the mods will move it to a far more suitable location if needs be. I dropped it in here after reading the "new players" bit and seeing it didn't quite fit into any other catagory indicated in the guidelines pinned there. Thanks in advance for whatever reply I get. -
A serious question for the PvP-phobes
Dramatic Exit replied to TheMachine's topic in DayZ Mod General Discussion
Never made an effort at excluding myself from it. ;) Well, with the grand and sweeping statements about human behaviour in an inherently unreal situation... Yup. I'm pretty much gonna call you retarded. Furthermore, I'm in no way advocating a carebare pvp system. Infact I'm saying "Hey, if it's in the game, it's good to go." Repercussions... No, in reality the anonymity disintegrates as soon as you are face to face with another individual, and when the real consequences both for yourself and someone else can be seen first hand. Distance it, pixelate it, and hooooly shit, would you look at that, nobody gives a fuck any more! I'm arguing for a "hey, do what you wanna do" system in the game, and to suggest we stop calling it a fucking simulator. It's really not a sim. If it were a sim, we would be inventing moral and social consequences for our every action and self enforcing them. That's not gonna happen, because hey, fuckit, I wanna shoot zombies, chill out, and occasionally blast the odd player who looked at me funny or had some better gear I wanted to have. Note: Plenty of edits made to this. -
A serious question for the PvP-phobes
Dramatic Exit replied to TheMachine's topic in DayZ Mod General Discussion
The post I made was my second post in the thread. I chose to respond to both you and the guy you're engaged in a dickwaving contest with, because as I see if you're failing to notice the fact that this is not anything like an accurate model for anything at all. Whether Rocket wishes to call it a game or not is an irrelevance. It always will be a game. It's a fictional environment designed to be immersive, puts the player within it, and the player is there for their own enjoyment. It's competative. Hell, it has difficulty settings. No simulation would have difficulty settings. But even that is mindblowingly superfluous to the fact you're talking about real humans in real situations and waving your gargantuan e-schlong about, in a situation in which none of this, not even the interaction between you and me, would be happening were we to meet in reality. We wouldn't even approach this subject. The reason you're so keen to jump on the hostility wagon and ride it all the way to argumentville, is because you know that there is no consequence in societal terms for arguing with people. You're shielded by a wall of anonymity. The game is the same. As a result it can't possibly be a simulation of reality with regards to human behaviour, because for that to happen it would somehow have to crack through the internet distance. Ain't gonna happen. -
A serious question for the PvP-phobes
Dramatic Exit replied to TheMachine's topic in DayZ Mod General Discussion
... Are you retarded? Don't answer that. Anyway... Have a little look around, and see if I said at any point that it's anything other than a videogame. -
A serious question for the PvP-phobes
Dramatic Exit replied to TheMachine's topic in DayZ Mod General Discussion
Videogame. You do realise this videogame will never be an accurate representation of anything aisde from being an accurate representation of a videogame, right? I mean, it's an online shooter at it's root, with a tough environment and a few realistic bits and peices (and the realism of thsoe is limited in the extreme). The discussion you're having is totally and utterly irrelevant to this essentially consequence-free environment. Society and community exist in a different state on the internet. It's anonymous. The rest of the world is not. The way people behave in game is in no way related to the way people would behave in reality.