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Sticky (DayZ)

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Everything posted by Sticky (DayZ)

  1. Sticky (DayZ)

    The myth ''It's only a video game''

    Of course we play to get that emotion, the adrenaline rush, the fear, the remorse (to a certain extent) but this thread is not going to sway anyone from banditry and senseless murder, its in the game, and its probably not going anywhere.
  2. Sticky (DayZ)

    The myth ''It's only a video game''

    Well said, think the OP doesn't fully grasp human nature. If it weren't for laws, I'd have already exterminated a long list of people I fuckin despise, just for fun. Saying that humans would not kill just because they can is the words of someone still living in Mr.Roger's neighborhood. Humans have and will continue for years to come, kill just to kill....do you not watch current events OP? One man walked into the premiere of the new Batman movie and shot 70 people...What makes you think people would think twice about doing that in a VIDEO GAME? Humans have waged war upon each other since the beginning of time, and given the odds of REAL a zombie apocolypse, it would be more rampant than your little carebear mind would think...
  3. Sticky (DayZ)

    The myth ''It's only a video game''

    Please explain his point then? He's asking why shooting people in game has no effect on a players emotions like it does in real life, and the bottom line is its a VIDEO GAME. Its not going to be the same as shooting a person in real life, why are we even discussing the difference between two?
  4. Sticky (DayZ)

    The myth ''It's only a video game''

    The difference between the two is that the kid with the baseball cap you ganked could call the police and file assault charges and larceny, leading you to a criminal record, resulting in you not being able to get a job due to your criminal background. Situation 2 has no consequence, just reward. I kill you, you get pissed off, and I take your stuff.
  5. Sticky (DayZ)

    I would KoS irl KoS is realistic

    You aint hard son!
  6. Sticky (DayZ)

    I would KoS irl KoS is realistic

    I can agree to this post to a certain extent, but being ex-military (1st Cav Division 21B Combat Engineer, Route Clearance and Recon, Camp Falcon Baghdad Iraq 2008-2010 Hooah!) I would more than likely KoS if you point your god damn weapon at me, however, 99% of your post is 100% true. It is difficult to implement that kind of realism into a game without game breaking penalties, but I like the way you think sir!
  7. Ok what we have here folks is a list, compliled of many suggestions that have been made on the forum along with personal views of myself and clan members. I'll try not to make a wall of text here, but bring to light some of the topics we can discuss, and possibly provide constructive feedback and add any suggestions to what you would like to see DayZ become once it is a standalone product. Bear in mind, the views of I and my group are in the favor of realism, and we believe the game should stick to the "Zombie Apocolypse Simulator". But of course, any other feedback and suggestions are welcome. Lets begin... 1. Car keys, wheel boots, and hotwiring kits Do you like finding vehicles? How often does it usually take to repair it? Is it not a blast to ride around with your friends doing hoodrat things? Where do you hide your vehicles? Off the map? In the woods? Is it there when you log back in? These are a few of the questions that come to mind when I think about the current situation with vehicles in DayZ. With that being said, here are some suggestions that could make this area of the game better..Not enough vehicles/spawns as it stands, for one option we could ask that the amount of vehicles be doubled, or have methods of maintaining the vehicles we do find. See below... It has been brought up many times about keys for the vehicles because lets face it, if we are shooting for realism here, Im not leaving the keys inside my hatchback stocked full of AKs and Beans when I go to sleep for the night. The way to counter this however would be hot wire kits (rare spawn) Wheel boots or steering wheel locks would also be an idea to prevent others from driving off with your car and all the stuff inside, of course this could also be countered using the toolbox, OR have the ability to take parts OFF of a vehicle. To be honest if me and my buddies spent time putting the car together, you should have too as well. Vehicles should explode and immediately respawn when driven outside of map boundaries, point blank period. I know many of the trolls here will say "Well if I cant drive off with your vehicle, I will just blow it up!" Well sir, I say unto you....Good, because I would rather all my stuff explode in a pillar of flame than to have you and your group of ragtag idiots stumble upon my hatchback (full of AKs and beans) and take the magical skeleton key not listed in your inventory to drive off with others hard earned stuff. It may be the nature of DayZ not to get used to your gear, however lets shoot for the idea of realism. 2. Minimize loot to maximize loot points As it stands, it kinda sucks that not all houses are lootable. We all know what buildings to look for and whats likely inside those buildings. Maybe in the future of the game we could possibly see some of the suggestions below...All buildings can be entered, the loot however will not always promise a sweet new gun or that canned goods your so desperately searching for. Containers! Would definately like to see lootable objects (Cabinets, dressers, lockers, etc) Not too many points to add to this one folks, I'm sure everyone wants to be able to enter any building not just for looting purposes, but also to provide more cover from Zeds and PvP. This suggestion would definately make things more interesting. 3. Zombies are not a threat Run into a building to slow them down, spray bullets, ????, profit... amirite? Right now in the games current state, your biggest threat is other players. As a note here, I am fully AGAINST nerfing or punishing bandits in any way, your choices should be free to do as you wish. Instead of everyone beating the same dead horse about punishing bandits and the like, think outside of the box for a moment. Look very closely over these next suggestions, the end results may just get all you whiners your real bandit nerf, with some side effects of course...In most zombie lore, it is required to sever the brain stem in order to fully kill a zombie. In some cases, a well placed body shot can down a zombie for a brief period of time, or a shot to the lower limbs can dismember a zombie leaving them crawling. Right now there are some mechanics to this in the game, headshots are overkill even with a Makarov, and sometimes zombies are left crawling after a couple body shots. Cool, would like to see this built onto more, but without the body kills. No amount of body shots can truly kill the zed, only a headshot. Those in opposition of the first point made, perhaps you would just prefer the pathing to be fixed in the future to make zombies able to run indoors and uphills. I understand some people feel the zeds would be too hard with headshots given theire speed and movement patterns, but with the pathing fixed we would be less likely to see the zigzagging and glitchy zombies making it a little easier to down a zombie with 2 shots to the chest, and finish them off with one to the head. Of course we could bring up the point of a stamina meter that is effected by the weight of what your character is carrying at the time, any thoughts? Making zombies harder will prevent reckless banditry, who wants to take the chance of shooting a flashlight wielding shore humper when it has the potential to attract a boatload of "hard as shit to kill" zombies? I wouldnt even waste my ammo on them... It has been mentioned before about hordes of zombies in the fields and woods, just wanted to point out that I love that idea! Difficult zombies will promote teamwork! I like this suggestion here as well http://dayzmod.com/f...reased-numbers/ 4. Seasons Change Who wouldnt like to see some seasons and weather effects? Here are a couple suggestions to take into consideration!Weather effects to match up with time and date! If its January 5th 2013 lets see that tempature gauge go down, lets implement some clothing for our survivors to battle the elements! Heatpacks might become more useful, as well as campfires! If its mid July like it is now, we should be required to maintain our thirst a little more due to the heat. 5. Too easy to come by Everyt bit of loot is far to easy to come by. After a death, I can quickly scrounge up food to survive and weapons to combat zombies, as well as matches, backpack, and tools to survive in the wild in a matter of 10 minutes. In this section I will cover some of the issue with loot and possible measures to combat it.Making food and soda more scarce, but decrease the need to eat and drink. We as humans consume 2 to 3 meals per day and usually have between 5 to 8 beverages a day, given the climate and conditions we are under the need may exceed those statistics. Has anyone ran a 24 hour DayZ Marathon to test exactly how much a character eats and drink within that time frame? Maybe have a system where hunger and thirst persist through logout, not to log on and find your character dying of course, but to have to immediately find food and drink before that process can begin. Of course this suggestion is all just speculation, just seems like while playing, your character needs too eat and drink entirely too much, which would result an abundance of loot spawns to satisfy our tummies. Canteens should yield more than one drink as well. Making ammo more scarce could have a positive impact for all the bandit whiners out there, or could go in a negative way and cause more banditry, here is why. With little ammo loot spawns, one would not dare waste his ammo to kill another survivor and attract zombies ( See #3) given he only has one extra mag in his AKM, on the other side of the coin however, if you are low on ammo you could always hack another person to pieces with an axe or waste some Makarov mags to see if he's carrying any AKM mags in his backpack. This one is a bit touchy but all in all, my opinion sways towards making ammo and guns more scarce. More melee weapons plz!!! I should be able to use that hunting knife to do some stabbings! Which brings up an interesting point in the toolbelt, why switch out the pistol to use an axe? Can't I just holster the pistol, keep the AK on my backpack and use the hatchet to axe a zombie some questions? 6. Boarded Windows and Fortifications Lets face it, who doesnt want to make a fortification or hole up in a building and fight off other players and zombies. While the idea of tents are amazing, so we can store our loot, it is not a failproof way of stopping thieves or server bugs from eating all your valuables. Here are a couple points in regards to this that come to mind.Modifying spawn points for zombies so they do not spawn within 100 meters or on top of players that may use a building as a fortification. Implement hammer and nails (one time use for nails) along with wood or you gather using hatchet or scrap metal to board up windows and doors. Windows fortified so you cant get shot through them once boarded up, and doors so that the building cannot be accessed from outside unless the door takes damage from a firearm or hatchet swings. (SWAT Battering Ram maybe?) Setup your tents inside fortifications for added protection or place items in containers within the building (see #2) Park vehicles inside large enough fortifications. Garage doors can be fortified using scrap metal! Toolbox needed to take down metal fortifications, Axes and firearms to destroy wooden fortifications! 7. Shooting a shotgun while riding shotgun I'm gonna start spouting off a few minor suggestions here, because I want to leave this thread open for all to post suggestions, but c'mon man! Shooting while riding shotgun would be the ultimate high of this game, do some driveby zambie shoostings?! Of course you know all the suggestions named above along with this one would required some extensive work, but we can dream cant we? Shooting while riding shotty could provide a broad range of tactics and banditry. Circle towns honking the horn and blasting an 870 out of the passenger side while your buddies run in and load up on supplies...something so simple yet would bring so much to the table.8. Jerry Can + Empty Whisky Bottle = Molotov DUH! Can we get this please? It would be interesting to see some of that loot actually become useful other than distracting zombies that are just way too easy to kill anyway.9. Clunky inventory Hopefully in the standalone this will not be an issue. Items disappearing, the need to drop things to rearrange other things, etc. I think the inventory system as a whole needs a rework before anything goes live. If you have any reason to disagree with this one, I'd love to hear it.10. Servers as a whole Not 100% sure what the plan with the servers are but as it stand now, its one huge mess. Hackers, shitty admins, times not matching the server location, clans locking down servers and hiding all the good stuff, etc. It would be nice to see dedicated company run servers, and with the expansion of the map (fingers crossed) perhaps a higher player cap. Not sure what rocket plans to do with that, again this is just a suggestion, hold back the flames, you little trolls.11. Towing capabilities by thefishstick Some of the community would like the capabilities to tow vehicles as well, given that a hatchback isnt going to tow a Ural Civilian or anything like that, but I'm pretty sure the Ural Civ can tow the hatchback! This idea would also come in handy when you flip your ATV on the railroad tracks, hook up your vehicle to that bad boy using tow chains or a winch and give it some gas! Using one vehicle to tow a broken down vehicle would be a great way for teams to make sure there are enough seats available for travel, and lets admit, travel at this point is all about holding down that "W" key. (See #1) At the very least give us the ability to just flip ATV's over with our hands, I mean it is possible in real life.12. Fishing! by mark x I totally support this idea as well, it will give the bodies of water usefulness and lets not forget the boats! This is for all the folks out there that think you should have more animal spawns, why not just add some fish in the water! Fishing should require a fishing pole, bait, hunting knife, and matches and wood to cook it! Fishing also leaves you out in the open as well, so it could prove to be dangerous if there are bandits around. Not a bad method of finding food if you ask me.13. Character creation and clothing It would be kind of neat to be able to customize your character aside from the Male/Female option. Doesn't have too be too in depth but the ability to choose hair style, body type, or slap on a handlebar mustache for the kiddies. Also putting on basic clothing as well as finding additional clothing in game. I know the trolls might love to jump on this point here and start bashing but hey, what the hell could the system hurt? Maybe I want my guy to look like a bad ass bandit, maybe my clan wants to have our own bandanas and gang colors foo! When it rolls around to winter time (see #4) we may need some winter jackets and extra thick socks!14. Respawn button I know with the recent changes, the respawn button is disabled. I agree with this change for the sake of NOT being able to choose a spawn point, I just feel as if it creates a few more negatives that positive. Lets say for instance, my friends are in Berezino and I spawn in Kamenka...I'll run happily towards the zombies and sacrifice myself in order to see if I can catch a spawn at Three Valleys or Krutoy Cap. What if I spawn in debug forest? I just dont particularly see the resolution in this "disabling of the respawn button" other than more headaches. So below are a couple key points I would like to see happenVastly increase spawn points, to where at any given respawn you could spawn near any small town or landmark, not just the beach I know trolls, I know what you would say..."Well then that would just cause people to spam the respawn button over and over until they get exactly where they want to be!" I dont think you understand exactly how many places you could spawn on the map, but see below for another fix! After "Respawn" button is used once, cannot be used again for 10 minutes, ta-daaaa! I know...I's smart huh? If you end up in debug forest after that, then its your own fault...quit trying to find perfect spawn points you fackin scrub! If you would like to add or find a valid reason for removing any of the above suggestions then feel free to message me or reply to this thread in order to get your idea on the original post. Lets keep this going for the sake of seeing some of our ideas implemented into the future of the game!
  8. Sticky (DayZ)

    Future Suggestions for Standalone DayZ

    Read more into #1, answered it before you asked
  9. Sticky (DayZ)

    Future Suggestions for Standalone DayZ

    Very nice ideas to the last 2 posters, I'll add your ideas to the list once I leave work
  10. Sticky (DayZ)

    So who's brilliant idea was this?

    So put a 10 min timer on the respawn, not remove it completely. Yeah, people will just find zombies and suicide that way, so what does it really fix other than annoying the shit out players and forcing people like the OP to crawl on the ocean floor until reaching the sand or dying of hunger and thirst?
  11. Sticky (DayZ)

    So who's brilliant idea was this?

    Just because its old news doesn't mean its not just a band-aid fix to cover a severe laceration. Its always a crybaby thread until it happens to you. The problem with you kids now days is you think its cool to troll a forum and spout off ridiculous insults at something that quite obviously doesn't concern you...if you havent experienced the OP's issue, then why not just click the next thread and leave your silly input in your head
  12. Sticky (DayZ)

    Dungeons :)

    Nah no dungeons, maybe add a huge ass capital city with like 1000+ zeds
  13. Sticky (DayZ)

    GameSpy Dayz News - Standalone before xmas fail?

    You're logic baffles me...If someone wrote a column about buttsecks and all the great feelings that come from it and I said "To hell with buttsecks, its sounds painful and messy!" Then of course you chime in and say "Hey, dont knock it til you try it. By the way, you need to get your facts straight."
  14. Sticky (DayZ)

    Camp Hunter

    It is legit, too legit to quit
  15. Sticky (DayZ)

    GameSpy Dayz News - Standalone before xmas fail?

    What facts? You got some facts for us about WarZ man? Why you defending it so hard? I dont have to present facts, the goddamn interview on the internet says its going to have quests, special zombies, and a full array or other World Of Warshit mechanics mixed into the zombie genre. My OPINION of the game is that it fuckin sucks, and the facts are in the interview with the developers of WarZ....You just got called out for lacking common sense and assuming my opinion was a fact. Get your facts straight.
  16. Sticky (DayZ)

    GameSpy Dayz News - Standalone before xmas fail?

    I got an awesome idea, go play WarZ and dont let the door hit you in the ass
  17. Sticky (DayZ)

    Camp Hunter

    Nah I'd rather just drive off with the shit you got hid in the woods at the very top of the map
  18. Sticky (DayZ)

    GameSpy Dayz News - Standalone before xmas fail?

    Oh I'm sorry, I forgot how awesome quests are!! Hey guys, Mrs.Johnson said she will reward us with Makarov ammo if we bring her 10 cans of beans, kill 5 special puking zombies, and bring back their zombie skins!! Get the fuck out bro...
  19. Sticky (DayZ)

    Camp Hunter

    You got my beans bro, you should completely sweep the north and west boarders and run over tents and shoot all their vehicles to pieces too...hoard more fags
  20. Sticky (DayZ)

    GameSpy Dayz News - Standalone before xmas fail?

    It has quests and special zombies....the...fucking...end.... He's far from a moron...he's probably just a guy that doesn't like to play WoW + Resident Evil, and doesn't care for people to promote a potential (yet shitty) competitor on this forum...
  21. Sticky (DayZ)

    I'm tired of not finding vehicles

    Who's in for starting up a "border patrol" group to constantly sweep the west and north borders and destroy all vehicles we find on a numerous amount of servers just to frustrate the hoarders? Lol
  22. Sticky (DayZ)

    I'm tired of not finding vehicles

    Sometimes you get lucky enough to catch them at spawn points but for the most part people hoarde them up north or to the west near the map borders. If you find a group of them, steal as many as your group can drive and blow the rest of them to hell to teach the hoarders a lesson!
  23. Sticky (DayZ)

    Zombies way too hard now

    Cool story bro, needs more dragons.
  24. Sticky (DayZ)

    Why can we use blood bags on our self?

    Lets not even dive into the fact of matching blood types and all that good shit lol
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