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Duckman404
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Everything posted by Duckman404
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Whats the point of getting a M16/M4A1/AKS-7U etc?
Duckman404 replied to [email protected]'s topic in DayZ Mod General Discussion
M19? Do you mean the M9? -
Whats the point of getting a M16/M4A1/AKS-7U etc?
Duckman404 replied to [email protected]'s topic in DayZ Mod General Discussion
I can't stand the AK iron sights, personally. I'm used to compensating for bullet drop on weapons without zeroing thanks to Battlefield games, so having a nice open sight like the CCO means lining up headshots is a breeze. I'd take the CCO SD any day because suppressed weapons are much more useful against zeds. If I come across a player, then my tactic is either run if they see me first, hide if they haven't. Or shoot them if they have something I really want. A lot of it is down to personal opinion, of course. In most instances I wont switch away from the Enfield unless it's for a suppressed weapon or something in 7.62x51 NATO -
Whats the point of getting a M16/M4A1/AKS-7U etc?
Duckman404 replied to [email protected]'s topic in DayZ Mod General Discussion
I think he means holo sight. -
Whats the point of getting a M16/M4A1/AKS-7U etc?
Duckman404 replied to [email protected]'s topic in DayZ Mod General Discussion
AK-74 and STANAG magazines are common enough that finding a weapon that uses them is pretty nice. The M4 / M16 versions also have (in my opinion) nicer scopes than the AKM, and I'll take a Kobra over anything else that isn't a top tier item. That said, the Enfield is a damn fine gun, and if you know how to use it right it'll work just as well as any other rifle, unless you're up against a sniper. And to take OP's point a little further, why do we have the Makarov when there's the M1911 or revolver? Why do we have the M9 when you could use a Glock? Why is there the MP5 when the MP5SD or Bizon are in the game? It adds variety, it means that you can't always find the best weapon, and it means that there's less of a leap from the starting weapons to the military ones. -
Alright, it's a fairly simple suggestion, but one that I haven't seen here before. Why not add hotkeys into DayZ for things like eating, drinking, and using bandages? Before you say 'Oh, but ARMA 2 already has a whole bunch of keys bound!', consider just how many of those keys you actually use in DayZ. WASD and V for movement, G for inventory, Q and E for leaning, ZXC for position, ,./ for chat. M, K, O for navigation and time telling. If there's a nice way that Rocket can make key binds seperated from ARMA 2's, then that'd make having a different set of binds even easier. I propose that the number keys can be used to quickly do things that should be quick and easy tasks. Say, 1 could be bound to eat food. 2 could be bound to drink. 3 could use bandages, 4 could use painkillers, 5 for morphine. These could be customizable, like how Fallout treats its weapon selection keys, and would only work with things in your active inventory of course. Any opinions?
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I kind of agree with this, but some of the harder achievments would be nice goals to aim for when you're bored or tired of legging it from the beach to the airfield again and again. Having achievments to work towards is better than any sort of 'end game' that a few people have wanted, though, since at least once you've done an acheivment there's still going to me more to do! Anyway, here's a few... Street Sweeper: Clear an entire town of zombies. Black Hawk Down: Find a crashed helicopter. Run, coward!: Wound someone who disconnects immediately afterwards. And I will walk five hundred miles...: Walk 500 miles / 800 km in one lifetime. Heavy Rain: Stay outside through the entirety of a storm without catching a cold. Home Sweet Home: Pitch a tent, and within 10 metres of it build a fireplace. Wake-up Call: Use an epi-pen to revive an unconscious player. Skinless: Use 100 bandages. The Bean Wars Continues: Find beans on a dead survivor. And naturally we have to have a few weapons related achievments: Night Stalker: While using NVGs and suppressed weapons, kill 100 zombies at night. Rick Grimes Says Hello: Use the Revolver to kill 200 zeds. The Professional: Use an AR-15 style weapon (M4, M16) to kill 1000 zeds. Akka Dakka: Use an AK style weapon (AKS-74u, AK-74 / Kobra, AKM) to kill 1000 zeds. More Dakka: Use an LMG (M240, Mk 48, M249) to kill 2000 zeds. For the Empire!: Use the Lee Enfield, FN FAL, BAF AS50, or L85, to kill 1000 zeds. Perforator: Use the MP5 or Bizon to kill 1000 zeds. Handy-man: Kill a total of 500 zeds with any pistol. Head Hunter: Get 250 headshots. Makaroni: Use the Makarov to kill 200 zeds. With His Own Gun: Steal a survivor's gun from their inventory and use it to shoot them.
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You're saying that like it isn't already happening.
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Loot map.... Do you think its more fun with or without it?
Duckman404 replied to -MadTommy's topic in DayZ Mod General Discussion
I prefer using the Steam overlay, with shift+tab, if I have to use a map. I'll admit, having the location of deer stands available is very useful... -
Loot map.... Do you think its more fun with or without it?
Duckman404 replied to -MadTommy's topic in DayZ Mod General Discussion
I wish Rocket would make the loot areas more varied, Chernarus feels so small now that everyone just goes to the Airfields, Stary Sobor, Berezino, Cherno and Elektro. Having loot maps available really hasn't helped that... -
I'm talking chemically; it's literally impossible for a person infected with a disease that makes them stupid and cannibalistic to function when their blood isn't pumping and they aren't taking in oxygen. Unless the 'infection' is some sort of amazing bacteria that somehow collects energy from food and the air and transfers it through the infected person's body, or somehow changes the way the human body works so that it runs off different chemicals, then realistically speaking it just doesn't work. Oxygen is vital to make muscles move. It's vital to make nerves send signals. Without it, and without a circulatory system, an infected person will just keel over and die. These days, the term 'Zombie' covers a broad spectrum, ranging from the voodoo magic, to the chemically drugged, to the infected, to the resurrected dead. If Rocket wants to make this mod as realistic as possible (and I suspect he does), then the Max Brooks, Walking Dead, and Resident Evil zombies have no place in DayZ. The kind from 28 days later, which will die if you put a bullet in their heart or brain, or bleed to death from being shot and stabbed, are the ones I assume are in DayZ.
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The in-game ACOG sight uses this sight picture: Rocket is using the M16 from the ARMA 2 resources, which means he would need to get BI to modify ARMA 2 to use the kind of sight picture you prefer. Your 'suggestion' is very, very low on the list of priorities, especially considering that no one else has trouble figuring out how to use the current ACOG sight, and especially since the current ACOG sight exists and is realistically implemented. I don't honestly see what you're complaining about. The current sight is not a bad sight just because you don't understand how it works, and having a couple of numbers and a 'glowing bit' won't make using it any easier if you don't know how to use the bars to estimate range. It's very easy to remember what the range increment of each bar is, but if you feel you need it changed to something easier... I guess that's your prerogative.
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But that's just stupid. These aren't magical voodoo zombies; they're infected people. Muscles and nerve signals require chemical reactions partly produced by oxygen in a working blood stream. Shoot a human in the chest, and you've got a good chance of destroying their lungs, heart, or spine, and all of these are pretty vital to making a zombie able to eat people. I propose a more reasonable system: Headshots: One shot kill for rifles. Occasional chance that it takes two shots from a pistol, since a zombie doesn't require much brain matter for 'lurch', 'moan', and 'eat'. Chest shots: Full damage, based on current stats. Abdomen: Half damage. Arms: Shooting the arms doesn't kill a zed, only reduces the ability for it to hurt you. Putting, say, a 7.62mm round or two 5.56mm rounds into each arm will make it unable to attack other than biting. Legs: Shooting the legs does half damage, since there's some large blood vessels there, and also cripples the zombie. This would make hitting for center mass and the head important. I would say that hitting the torso should make the zombie stagger and slow down for a moment from the pain, but I don't know if they feel pain or not.
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I've used the ACOG on the M16 before, both in DayZ and ARMA 2, and it works just fine. Go google the range markings, there's plenty of guides out there to using the different scopes in ARMA. I have no trouble estimating range based on the shoulder width of people, which is pretty damn useful considering how rare rangefinders are. Also, as Lukeyu posted, the reticle used in the current ACOG scope does exist. Just learn to use it! Rocket has much more important things to worry about than tailoring to the needs of someone who hasn't learned to use a certain type of scope.
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What are you smoking? The Xbox 360 has a 3 core PowerPC based CPU running at around 3.2 GHz, and there's a reason no one uses PowerPC architecture these days: it's very much inferior to current x86 CPU technology. The GPU is basically a supercharged X1800 card, and those were considered rubbish years ago. Finally, it only has 512 MB of RAM. The only reason more modern games can run on a console is because of heavy optimization, running at low to medium graphics, and other clever tricks like upscaling resolution. Your PC smashes the Xbox in terms of hardware, unless your 3.4 GHz CPU is a Pentium D or something, but even then... Oh, and with Skyrim, Oblivion, and Fallout, don't forget that Bethesda's games load separate 'cells' when the player moves through the map, rather than loading the entire map at once. I'm not sure just how ARMA 2 handles running such large maps, but I suspect the requirements for doing so would be much higher than a console could handle, even with severe graphics optimization.
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ARMA 2 is not a well optimized game, when it comes to graphics. It's also very CPU intensive, which is part of the reason it's so difficult to get it running at really high graphics, along with the fact that it has a massive draw distance to deal with. I mean, look at Fallout: NV. It looks like ass, but you still need a good computer to get it running at top graphics. This is partly due to the engine being poorly optimized, and partly due to the massive maps that it's drawing, especially compared to your average console FPS. Yes, I know that FO3 and NV run on Xbox. Look how glitchy and laggy it is! Now imagine trying to run ARMA 2 on one, and... it just doesn't work. Maybe if Rocket adopted a different game engine, or spent a while making the ARMA engine work smoothly...
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Higher Variation of Suppressed Weapons
Duckman404 replied to Epsilon 349's topic in DayZ Mod Suggestions
Barrel length affects velocity. The longer the barrel, the higher the velocity (in general). BUT, when it comes to subsonic rounds, barrel length usually has no real effect on accuracy. In fact, most of the time a shorter barrel will be more accurate, due to less barrel warping during firing. -
Higher Variation of Suppressed Weapons
Duckman404 replied to Epsilon 349's topic in DayZ Mod Suggestions
Uh, what? Subsonic 5.56mm travels not nearly as far, due to it not having as much mass as a subsonic 7.62mm round. Subsonic 5.56 is about as good as a subsonic .22 LR, while subsonic 7.62mm is going to have a bunch more kinetic energy and momentum, allowing it to travel further. -
Win? How do you win a zombie apocalypse? One of my friends made the excellent comparison of DayZ and Minecraft; one of the reasons my little group stopped playing Minecraft was because we 'won'. We finished. The game was over, and we were done with it. Right now, DayZ has no such 'ending'. We might stop playing for a while, but because there's no overall goal, we just keep coming back and trying different stuff, simply because we haven't 'won' the game.
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Yes, I know, that's exactly what I'm saying. There's a couple of guys in this thread who don't know the difference between the AKM and the AK-47, and think that the AK-47 is the super common one that every third world and soviet country uses. I was attempting to correct that mistake. A little bit of googling would show up what the differences are, but that's up to everyone else's discretion.
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I don't think you understand. The AKM is the one that was produced and sold everywhere. It's what almost everyone confuses the AK-47 with. If you see an "AK-47" in any real-world photograph or movie, then it's likely either an AKM or a Type 56.
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Add new types of loot buildings
Duckman404 replied to amishterminator's topic in DayZ Mod Suggestions
There's plenty of attachments out there that don't need RAILZ, you know. Almost every AK type gun can have scopes mounted on the side mount, for example. -
Free running would require a lot of work, particularly for object detection / interaction and for the amount of new animations required. It'd still be something very, very useful to have. I can't count the number of times I've had to press V to step over a waist high fence, only to be knocked down by zeds and eaten alive! ARMA 2's current animations are very, very clunky, and half the time it makes me feel like I'm controlling a character with cerebral palsy: who in their right minds is going to stand still just to draw a pistol when you're being chased by a horde? And why does it take sooo damn long just to throw an empty whiskey bottle? It should take one second to lift and toss it, not five. Smoother animations and actions in general would be wonderful, especially when they're needed the most; in combat, or in running for your life.
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AK-47 is in this game. It's called an AKM. That is, in fact, what most AK-47s are. AKMs. It's the AK-47 made using more efficient manufacturing techniques, and the AKM is most commonly confused with the AK-47 (which is actually quite rare) and the Type 56 (which is popular among countries who's arsenals are supplied by the Chinese). The rest of your post pretty much reeks of COD enthusiast, which is not a good thing: a good number of the weapons in COD would be stupidly out of place in Chernarus. Hell, a lot of the weapons are already out of place, but that's most likely because Rocket can't be assed working on them at the present time. Adding, say, a S&W Model 29 (the 'Dirty Harry' gun) to the game would just be silly, unless it's an extremely rare item with extremely rare ammo (which is what it would be). I like the idea of being able to build your own weapons, but jesus christ, do any of you know how difficult it is to build a gun from the ground up? Or even from parts kits? You need a proper machine shop with power tools and the like, if you're going to build an LMG out of random scavenged parts. Keep the military loot to the military camps: I have my own opinions on that matter, mostly that there should be less high end military loot and more medium-tier stuff spread around the map... Anyway, what I do like is the option to build your own weapons, but Fallout or Metro 2033 style. The Bastard Gun is a great example of this, since it's awfully inaccurate, not terribly damaging, and looks like it'll fall apart at any time. Another is the Shishkebab: a god damn flaming sword made from motorbike parts and a lawnmower blade. Building a very simple 9mm blowback SMG isn't out of the question, if you can find a 9mm barrel (say, scavenged from a pistol), and building suppressors is also quite simple if you know what you're doing. But being able to put together an M60 from parts is, to me, just a bit out-there. Modifying an M14 AIM to fire in full auto only, that's more reasonable. Adding attachments to weapons, or making improvised attachments, would also be quite reasonable. Making, say, a 9mm zip gun would be kind of pointless at the moment, since pistols are so common anyway. Hell, guns in general are too common, especially the US military ones. There ought to be more of the UN and European style guns lying around, such as the PKM instead of the Mk 48, or the G3 and FN FAL instead of the M14. And that's coming from a gun nut!
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Most quivers used by archers nowadays are mounted on the hip, actually. Therefore, a quiver should take up the pistol slot instead. Most quivers can be filled with as many as 18 arrows without bending the fletching.
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Nerf my glorious .303 of the British Empire? Nerf the round that can kill elephants with one shot (and some good shot placement)? Nerf the round that killed the Red Baron? No sir, I will not stand for this.