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mintypie007

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Everything posted by mintypie007

  1. mintypie007

    Experimental Branch: 0.45 Discussion

    Not true at all. I have posted many many times about crashing issues I have, which others also have confirmed to have. I was told the issue was already fixed even though it still occurs. Rocket needs to leave the team much earlier and get a different project manager in.
  2. mintypie007

    Experimental Branch: 0.45 Discussion

    It would not have been a fair comparison back while DayZ was just a mod. However, DayZ is now is well funded. The team had access to modify their way to a newish engine to tailor it to the needs of DayZ. Those needs should have included 30+ if not 60 fps.
  3. mintypie007

    Experimental Branch: 0.45 Discussion

    I for one have seen little to no improvements in performance since many many patches ago. I actually have a constant crashing issues which ONLY occurs with DayZ. When I use 1gb memory usage in the video settings I get a crash to desktop within minutes. Once I lower the usage to 512 mb the issue does not occur. I have posted about this multiple times on the bug forums with no reply from the developers. The fact that this issue is still being reported and has been for many patches now and has not been recognized or fixed by the developers really makes me feel pessimistic about DayZ's future.
  4. mintypie007

    Rolling Update Rev - 0.43.116251

    The way the patch notes are presented is terrible. Each different version that gets released needs its own thread. It gets very confusing when all the previous patches are aggregated into one post. I feel that a lot of confusion and complaints come from it being EXTREMELY unclear what is actually going on with the patches. What I mean is when a new patch comes to experimental it should have its own thread, then the next patch its own thread. What seems to be happening is that the patch notes are being combined into one for the stable releases.
  5. mintypie007

    Rolling Update Rev - 0.43.116251

    For some reason, the way the progress has gone so far through the mod and standalone I doubt to believe this.
  6. mintypie007

    Rolling Update Rev - 0.43.116251

    Oh man, you are about to rustle some jimmies. Prepare for the shitstorm.
  7. mintypie007

    Rolling Update Rev - 0.43.116251

    I agree. The way they have the patch notes arranged is terrible.
  8. mintypie007

    we need to talk about the walkie talkies

    Nothing is preventing you from playing a certain way, no reason to tell others how to play their games. If someone wants to be completely immersed in a video game, well good for you. Most people like to play video games with friends. No way in hell am I going to close teamspeak or allow a game prevent itself from opening just because I need the game balls deep in my ass to enjoy it. It's a video game, everyone needs to remember that. You should be complaining about the zombies if you want immersion since they are fake as all hell.
  9. mintypie007

    Rolling Update Rev - 0.43.116251

    Are you saying that mods enable pirating? There are tons of pirated servers as of right now. Private hive is working, the developers just haven't gotten around to doing it.
  10. mintypie007

    Rolling Update Rev - 0.43.116251

    It is just in for testing. I wouldn't expect it to be like this either.
  11. It is shit like this that makes me so leery about this game now. There was a time where I would tell everyone I knew to get DayZ, now I don't. Even though they did have that huge delay in development for a year, and I understand that they redid the whole thing, they really just dumped the whole project? What about all the ideas they had, all of the flowcharts, etc they had for developing their ideas? I assume that is part of what goes into the length between packages. Seeing how this last patch was so disappointing, how bad was the build back in December of 2012 if THIS patch was acceptable to be released. Realistically this game has been in development well before December of 2012, while they had to trash a ton of stuff they should have still known where they wanted to go with things and how to accomplish them. GIVE THEM TIME ITS AN ALPHA GO GET AN IQ TEST YOU HAVE NO IDEA HOW GAME DEVELOPMENT WORKS YOU KIDS ARE IGNORANT. Hype train has really derailed for me, I hope DayZ is as great as it can be.
  12. I hope that it becomes something other than .42 by the time wednesday rolls around.
  13. Shouldn't responding "its an alpha deal with it" be considered flaming and spamming?
  14. Yeah it is experimental but internal testing should have shown that this was an issue. Even though it is the experimental of an alpha game, should this have really passed internal testing?
  15. Trust me, with the last experimental patch they made the game unplayable. The lag/dysnc issues have been multiplied 10x. The reason the updates haven't been pushed to stable is because experimental right now is buggered.
  16. THEY LIED, ZOMBIES DIED. DOWN WITH ROCKET.
  17. Its not about IQs. Why release a patch which is obviously broken? It should leave internal testing if it is working well. Just because it is in development and is an alpha doesn't mean they can push garbage.
  18. I stayed on after and was on before my buddies were on and I noticed doors taking several seconds to open and rubber banding. I also saw someone about 200-400 meters from me rubber banding, running in place, etc. If it is the same issue that occurs when you incorrectly tweak the guaranteed packets setting, which is possible because arma 2/arma 3/dayz engines are basically similar, then it will be occuring to everyone and will be progressively worse as a server fills up. You may not be noticing it simply because you haven't seen others glitching around.
  19. They don't work on the weekends. I would assume that they will have to patch this on Wednesday with the stable release. It is very strange that they would even bother to put out a patch like this. I have tried 5 different servers with all 20-40 pings and it has been happening nonstop for my friends and I. Full and empty servers. It has to do with the guaranteed message tweak they applied. This was something that was possible with DayZ mod and interestingly enough when it was tweaked in the wrong way the SAME results occurred.
  20. The dysnc is to the point now that any kind of interaction with other players is a gamble. Constant rubber banding everywhere, and strangely enough the invisible player bug which rocket posted problems about with the last patch is now happening none stop. I had not seen it before this last patch
  21. Hicks also said that they do not work on the weekends.
  22. The dysnc in the new experimental patch is completely unplayable. My whole group logged out because of it. Hopefully there is a hotfix fix the issue. Normally I would post on the feedback forum but none of the game crash reports I post (which are happening STILL) or issue I bring up are ever addressed. ITS AN ALPHA STOP COMPLAINING.
  23. There are preserved vegetables in glass jars spawning?
  24. mintypie007

    Hotfix changelog: Stable Branch: 0.35.115188

    I resolved my crashing issue! By reducing the video memory setting from either "auto" or "default" I forget which it was or 1024 mb to 512 mb. There is no reason that this should be like this, I have no issues with any other games. Seeing as the patch fixed a gpu memory leak I assume there are still another memory leak issue. What GPU do you have? Here is my bug report that no one has bothered to respond to yet. http://feedback.dayzgame.com/view.php?id=8882
  25. The client version for experimental/stable branches do NOT match the server versions. They are displayed in server names as being correct however when you join servers yo ucan see that they are using a different version they you have. Check the top left corner when you login to a server.
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