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Lanceo90

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About Lanceo90

  • Rank
    Scavenger

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    samantha_arrow

Profile Information

  • Gender
    Male
  • Location
    Collinsville, IL
  • Interests
    Comedy, Sci-Fi, Post Apocalyptic, Zombies, Furries
  1. Lanceo90

    "End Game" suggestion

    Don't really like the idea of a new map, but. I do want a lot more "end game content". I got a good primary weapon and ammo for it, got a good pistol and ammo for it, I got an alice pack, I have all the utility items except GPS and range finder, I got a few items of each medical supply, and got plenty of food and water. I found I don't need to really play now, I check in every couple days to see if my guy still has food and drink(cause that drains even while offline if I'm not mistaken). I guess I can kill zombies, but their zigzag running makes it an activity that even a good player can't do that very safely. I'm a good person too, so I don't want to hunt players. I could try to find a gillie suit and GPS - but dat drop rate. I could repair vehicles, but those just make you a target more than they help imo. The best suggestion I can make is a "rebuilding" feature more for houses than vehicles. The ability to put together water purifiers(mater pond water undrinkable without running it though a charcoal and sand filter), building a generator(out of an engine, fuel, and a couple alternators), etc etc.
  2. Do not do not do not do not do not make them harder. You can pretty much only survive zombies in night servers as it is. They are tough enough, and too tough before the last patch which reduced their detection %20. I think they are just fine now. It really depends on what kind of Zombies the developers want. You have Resident Evil style in which they become enormous hideously mutated impossibly powerful monsters. You have 28 days later where they are very fast and strong(looks to be about what DayZ has). And you things like The Walking Dead where they limp over to you very slowly and rely on numbers to get you. So where they are now seems pretty mid range to me, although I would say harder than mid level because of their zig zag running, they don't need to be any tougher. Also, what I like to cite. There is the saying that what you should really be worried about in an apocalypse is other people. I've only died twice to people, one only indirectly. I've died many many more times to zombies.
  3. I know there are a lot of topics for "splints" but I'm thinking of a slightly different method that should be a lot easier to implement and be more efficient. The idea, right click on bandage "combine to Cast" requires four bandages. You would just use the code behind the "Combine four 2 Rnd Slugs/Pellets" to "8 Rnd(M1014)". Instead it consumes four bandages to make one cast. Right click the cast and click "Cast myself" to repair bones. Here's the logic. The only thing you need to add to the game is an inventory icon for a cast. The coding already exists for combining 4 objects to 1, and for repairing bones on use. It would be more realistic than morphine functioning as that bone repair potion of Harry Potter. Bandages are pretty common so it wouldn't be too hard to get 4 of them, but because it takes four you have to sacrifice inventory room until you can make it. So it's more balanced, makes it a bit easier to access, and it is a lot more realistic. All the code needed exists I think, all you have to add is an icon for casts.
  4. Lanceo90

    Make czech pouch useful

    First time I saw one I figured it was bigger than the starter, but I guess it's smaller. Why not make the Czech pack the starter pack and make the coyote a mid level pack. I think there needs to be some kind of mid level pack. Something between starter and ALICE. I also think there should be a bigger one than Alice, like a Camping pack(those massive packs people go camping with that are as big/bigger than their back.
  5. Lanceo90

    Airdrops/weapons

    I think this is in place already with helicopter crash sites. So this isn't nessacary. However, you could add some really thick black smoke that will appear when a helicopter crash site actually spawns a helicopter crash. You would get the same effect that you're wanting(a rush to valuable resources), and it would be more realistic(helicopter crashed, it should be noticable).
  6. I think this is in place already with helicopter crash sites. So this isn't nessacary. However, you could add some really thick black smoke that will appear when a helicopter crash site actually spawns a helicopter crash. You would get the same effect that you're wanting(a rush to valuable resources), and it would be more realistic(helicopter crashed, it should be noticable).
  7. Lanceo90

    Plain and simple: PvE

    I don't really want complete PvE and PvP but... A lot of you are saying it's not an MMO... If it's not an MMO its an FPS. FPS's always have a server toggle for friendly fire or not. I say let servers choose. If no one likes PvE servers then the server owners will keep it on PvP. Really, if the majority of you don't like PvE then the majority of servers will be PvP. Make server default PvP and let the admins decide if they want to change it.
  8. Lanceo90

    Clothing,Skins

    I agree there should be more skins. I would like it if my friends could better discern me from other players and zombies. Right now the best I can do is judge them by their glasses(if they are close) and by their backpack(won't be possible ones all of us have ALICE packs. I haven't played Arma 2 itself all that much but I'm sure there are all kinds of civilian skins. I know most other games allow you to use any in game skin as your character in multiplayer(see Half Life Deathmatch).
  9. Lanceo90

    Broken bones..SPLINTS

    Splint: Bandage + wood pile Fixes broken bones Remove morphine pls (no way in hell morphine fixes broken bones) No forced walking either. Just make splint fix broken bones as morphine does. Morphine can't fix bones, that really bothers me. Also possiblity: Combine four bandages = cast
  10. I like the general idea of this. There needs to be skills. DayZ is much more of an RPG than a shooter(if you disagree, just leave and go play Left 4 Dead now). Obviously the debate is how to do it. I like the idea of this progression from doing actions in the game. Since a system is already in place for doing them it's just a matter of tracking how many times and applying a skill system in it. Obviously you have to balance not making it too hard for noobies, and not letting long time players get to OP. But it's important to continue letting characters grow. Honestly I have a good primary weapon, a good secondary, an ALICE pack full of medical supplies, food, and drink. I really don't have a reason to play now other than to log in and get new food for when my guy runs out. We need more "end game" content other than killing zombies and tracking days. A good step on getting more of that is skills. Anyway, onto balancing. Medical Ability Growth: At start you can: Apply Bandages, Apply Pain Killers. After X number of doing that, you are rewarded with being able to do them faster and unlock. Mid Level: Apply Epi-Pen, Apply Morphine After X number of doing that, you are rewarded with being able to do them faster and unlock. High Level: Perform Blood Transfusions After X number of doing that, you are rewarded with being able to do them faster and unlock. (???EXTRA???) Max Level: CPR capable(can bring someone back to life if you get to them in under 30 seconds), skin changes to a doctor. Ok now here's my reasoning. In my life, the only things on this list I've ever done is used painkillers and bandages. I'd think a majority of the population would be about the same. Now, epi-pens are kinda simple but what's to indicate the instructions on it aren't worn out? You'll need a bit more medical knowledge to do it. I've never heard of morphine auto injectors so I have no idea, but I imagine it's simliar to the epi-pen, I think you need a little bit of medical knowledge to do it. Blood transfusions, this seems really difficult to me; maybe I've watched to much TV but it seems like well practiced doctors even have trouble with it, it takes skill. Now this extra one I added would require extra work, but would really make someone proud of their achievement. They get a doctor skin and can save people from death if they get there quickly enough, which usually a skilled doctor can do. This doesn't hurt noobs too much, after all you only get bandages and painkillers anyway until you go into a hospital usually, and getting to a hospital is really hard for noobs anyway. It doesn't make old players OP, they just get access to all the equipment that is already available, and can apply it a little faster. Sure, if max level was in place they can save a fallen comrade, but they have limited time to do it. Whoever downed the first player could just take down the doctor as well if the death was caused by a player. If it was by zombie, even better, why should a experienced team member fall to a lowly zombie. This is just the medical example, other professions would follow similar steps. Starting level, medium level, high level, and maybe a max level. Max level would give them a skin to let players know the person has done something cool. Each level makes the previous level's actions take less time. The max level ability is really nice, but is balanced enough to not totally break the game. I would really love an even bigger system than this but I know there are a lot of people who don't want one. I really don't know why. I remember one of my history teachers telling us that our path out of the stone age and into civilization is learning to specialize. In a zombie apocalypse we're back in the stone age, if we hope to rebuild society, we need to specialize again. ADDED: Also, rather than totally restricting higher level abilities(except hte max level one) make it just have a failure chance if you are not to that level yet.
  11. Lanceo90

    throw hatchet

    No it's not bad its just not all that useful really. Might be ok to add if the developers have nothing else to do lol
  12. Lanceo90

    Gun spawn rate

    Medium residential nearly always have a gun. I was in a low value residential that had two different primaries. You're fine bro, just check residential.
  13. Lanceo90

    Suggestion: Dead Survivors

    Nah, player bodies is best for this. However I do think the bodies that are neither zombie or player that are already in the game(mostly the military dead guys up north) should have loot chance. On the topic of secret stashes to loot, that as well should be an ability for players to place them, then just loot those. It's nearly in effect with the tents, but I would like to see a dirt pile or something like that that lasts longer than 7 days that would function as a "hidden stash". Also adding a shovel to the game in order to dig the holes to put stuff in or to dig stuff out.
  14. I was walking through some of the medium value farms and I was looking at the stables some of them have inside them. I was thinking that maybe there should be a spawn chance for animals in the stalls. Or if not inside, maybe a chance for them to spawn nearby outside.
  15. Lanceo90

    6 launcher day and night

    I agree, a detector should be in place. I think the game has an acutal trigger that toggles night on and off. I think church bells ring for morning, a server could be set so when the sound file plays it switches on the browser
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