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US 1586 Chicago Hacker Killed everyone
Wulfsok replied to cabagejo (DayZ)'s topic in Mod Servers & Private Hives
Standalone Day Z: Profile names attached to cd-keys. Being able to switch names or have duplicates makes hacker reporting very difficult.- 1 reply
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Thank you kindly! I'll contact the server admin before I post server details. I don't want to ruin his server with hackers.
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Player Virgil attacked our group and had a G36 in tow. Server admin was playing at the same time, after a long period of not doing so. Possible admin abuse more information to come.
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Troll, you didn't read anything I wrote. Besides, I don't mind getting hacked playing an ALPHA MOD. I just want to make sure someone can't easily hijack my internet and start reading diplomatic links or some shit. Also, your trolling is in the way of the designers bugtesting during the ALPHA stage of development. And no, alpha comes before beta.
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Thank you! I don't have experience with denial of service attacks, so the clarification was great! I'll be logging back into DayZ tomorrow. =)
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It's late and I'd like to keep this short, but I'm curious if a DoS attack is possible by hackers circumventing a connection to the Hive. I do not run bit torrents, and have had a stable service for years, but tonight while I was running with my group (and having dealt with numerous hackers over several servers, one of which being the "Thunderdome" hack), until my connection with the ISP suddenly dropped from the router, with connection being restored after the ISP sending an echo through my line with a powercycle. If an attack of this sort is even possible it worries me as to the potential damage a hacker can do to a persons internet connection (IE Money).
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dayzmod.com - Aug 2012 - Q&A with Rocket
Wulfsok replied to Max Planck's topic in Mod Announcements & Info
Noted. It was not an attempt to drown out other questions, merely to separate the question from my statement. Thanks Max! -
dayzmod.com - Aug 2012 - Q&A with Rocket
Wulfsok replied to Max Planck's topic in Mod Announcements & Info
Q. Do you plan on implementing radios in the Alpha? On the subject, what are your plans for the radio system? I'm aware of the talks about Baby Monitors. Personally I don't like the idea: Lots of programming for something that can only broadcast so far, realistically. I've listed my ideas for the radio system in the Suggestions thread: http://dayzmod.com/f...s/page__st__100 -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Wulfsok replied to Time Glitch's topic in DayZ Mod Suggestions
The first one was an Arma 2 issue, it didn't have melee, the DayZ team had to program it in. Hence getting the zed to hit you while running may very well not be until the beta. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Wulfsok replied to Time Glitch's topic in DayZ Mod Suggestions
Excellent topic. I recently posted about the strange deaths I've had (Being gear-less and invited to a group, to be shot for my flashlight), but didn't think to mention the lack of incentive to team up. It would be a drag if the release was a deathmatch. Don't forget radios! A way to bring survivors together, as well as bandits (heh). -
I actually mentioned DayZ to a friend and he asked if you could canibalize players. He feels the game isn't a realistic zombie survival sim without cannibalism . I don't blame him. Put some debuffs with it considering it gives players another reason to kill noobs.
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What you said was realised. I'm more attached to my .50 now than the .303. It's fun to snipe snipers at Stary Sobor.
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So? It made for a good cigarette break.
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Good call!
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My thoughts: Radios and their Uses -AM medium-wave Radio Receiver looted in common houses and commercial areas [TOOL]- -AM medium-wave Radio Transmitter with 112 possible channels (520kHz - 1610 kHz with 9 kHz intervals given Chernarus' location in the ITU2 region) broadcasting over Chernarus. If another player broadcasts on the same frequency as another, the communication is broadcast to the closest players. Looted in military areas excluding Fire Stations and Hunting Towers [iTEM][DEPLOYABLE - ONCE]- -FRS/GMRS Hybrid Radios allowing two-way service with Channel 1 being the Chernarus National Emergency Service, repeating a message of evacuation to military forces in Chernogorsk. The FRS/GMRS is essentially a high-powered 14 channel walkie-talkie, and transmits up to 75 kilometers. Looted in Fire Stations and Hunting Towers [TOOL]- -Each radio has a GUI displaying a power button, volume control and channel selector- -The AM transmitter includes a broadcast button, and the GUI must remain open to broadcast (Player distance from transmitter inhibits sound clarity)- -The FRS/GMRS utilizes the Group Communication VOIP and Text Chat. Game-wise, switching channels changes which group you are in, and other players closing 75km to you automatically join your group, if they are tuned to the same channel- I believe that these implements will introduce a more dynamic communication system, Survivors can utilize the FRS/GMRS to coordinate meetings, as well as bandit interventions. Wars can break out over AM broadcast ranges. Music stations will emerge. A dynamic radio communication system entails many possibilities within DayZ. - -