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ZogVarnoka

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Everything posted by ZogVarnoka

  1. ZogVarnoka

    0.58 Thoughts

    I've found that when desynch happens (playing lonewolf here) like not being able to pick up or interact with items at all, leaving the building or area and coming back and opening doors help to get the server up to speed on my location. Sometimes that doesn't work. So, I just relog to fix the issue.
  2. ZogVarnoka

    .58 survival progression was amazing last night.

    Its not just how much you eat, but what the, hmmmm, "nutritional content" of the food is. Each type of food (beans, bacon, tomatoes, peppers, fish, etc) has a different amount of calories and hydration. Just cause your stomach is stuffed doesn't mean you aren't hungry. Hunger is based on calories in game, not just amount you eat. Hope this helps.
  3. ZogVarnoka

    Dayz How Survival Day Counter Wroks?

    Agree with Zoris here. Lately I've only been able to play 2-5 hours in a session (used to be 6-12 damn work). Each day (irl) I log in, I find my days increased by one. Currently on day 17 and rising.
  4. ZogVarnoka

    Game server q 's

    Your assumptions are correct from what I can tell. I usually filter by the latest dayz patch. Click "Filter" at the bottom of server browser. In the first open area input the latest dayz patch number, currently 1.7.1.5 and click "ok". Most servers have the Arma2 beta number they are running in the server name, but even then sometimes that is wrong. Check in the lower right of the server browser to see what arma2 beta patch they are running before hitting connect. There are 2 boxes in lower right of the server browser with version numbers. The top one will be 1.60. The bottom one will show what beta version they are running, ie 1.60.93825, 1.60.94205, etc. Hope this helped some.
  5. ZogVarnoka

    [GUIDE] Best route to NWAF for newspawns

    Zeleno supermarket tended to be camped 50% of the time I visited it. Make sure to scout the area for a bit before moving in on the store due to all the open territory between you and it. The other stores though I haven't had a problem with in the past. The one in Vybor isn't bad if you make sure to scout the school/office before hand. The destinations on the route you give are excellent and I do something similar myself when respawning. The route itself though needs to be more in the woods. There is a lot of open ground has to be covered on the route you have given. But overall a good guide. Thanks for writing it up and taking the time with the maps. I'm sure it will help plenty of new players :)
  6. ZogVarnoka

    Am I doing it wrong? (south cost)

    Find all my stuff in the north. :P Seriously I do, When I respawn I try and respawn in Kamenka and head North to Zeleno, then goto Pushtoshka and Vybor hitting up the deer-stands along the way. Maybe I goto the NWA if I feel its safe. Or I'll search around for downed heli wrecks. I avoid all the coastal towns except Berezino. Berezino is a good town to loot and has a lot less traffic than any other coastal town. Get an out of game map to help you get places until you can find one ingame. Some tips for finding the direction you are going: 1) The clouds move from West to East in game. 2) Sun rises in the East and sets in the West. 3) If you are at/near the top of a hill/mountain and see a straight horizon line, that horizon line is the ocean. So it is either South or East.
  7. ZogVarnoka

    Just got some questions to ask

    1) Double-tap left control to raise/lower weapon. Does not holster weapon though. 2) Usually yes, though there was a recent beta patch that gave the option of not having this happen for server admins to enable. Rule of thumb is avoid water. 3) when you lose items in water you lose your pack and everything in your inventory. But iirc you keep your sidearm. The items appear in the water where you lost them.
  8. ZogVarnoka

    Why did you shoot me.

    Thing is your assumption is incorrect. Surviving the environment in DayZ is not a challenge at all once you understand how the infected work and where loot spawns. The only challenging part is other players. The players add that element of unknown to the game. It has nothing to due with the fact that guns are in the game or from "conditioning". As someone else, sorry can't remember who, pointed out in another thread, we the players need more tools in the sandbox and need to have the player be more powerful than the gear we find. What I mean here is we need more permanency to our actions and for certain exploits to be corrected before banding together to really create what we want. Any type of defenses we may create to protect ourselves can be circumvented due to server hopping. Whether those defenses are patrols or structures doesn't matter. Hell, I would love to be able to take and hold one of the ruins or islands, but the fact that someone can server hop around anything I or my group does kind of makes doing so a waste of time. You should need to cooperate, to a larger degree than now, in order to survive the environment. Until these things are changed hunting other players will be the only real challenge in DayZ.
  9. ZogVarnoka

    Bullet Speed for sniper rifles?

    it should depend on the caliber/ammunition. have fun reading http://forums.bistudio.com/showthread.php?93262-Bullet-velocity-inaccurate Edit: it seems that this problem was solved?? https://dev-heaven.net/issues/show/8219 Ah thanks icomrade for the correction. I hadn't seen that post before. So they are using actual RL ballistic speeds. I've been using 800m/s to calculate leading the target as I read a post from before the ones you linked as that was the speed. Would explain why some of my farther shots were off a little bit. Nice to know they're using the 900m/s for the 5.56. Will make using the M16 ACOG more intuitive for me now.
  10. ZogVarnoka

    Snipers

    Snipers at the coastal towns tend to be in a couple places usually. Check the highest roofs/structures in the city first then check the surrounding hills around the town. Chances are you will never see the good snipers because they tend to stay out of the towns sniping from the hills at distances of +500m.
  11. ZogVarnoka

    how to start steam as Arma 2 CO beta?

    this post explains how to get beta to work with steam.. Forum search is your friend. Try using it next time or look at the stickies. http://dayzmod.com/forum/showthread.php?tid=9314
  12. ZogVarnoka

    Bullet Speed for sniper rifles?

    Sniper rifle bullets in Arma2/DayZ travel at 800m/sec.
  13. ZogVarnoka

    In game map scale???

    Spot on correct here. Also, Arma2 characters travel at 1km per 3 min flat ground, open terrain running.
  14. ZogVarnoka

    M4a1 m202

    Both are legit.
  15. ZogVarnoka

    DMR Kills (Short Range)

    Streamsniping? Yea real hard there. Distance was shit as well. Targets standing still the whole time is easy mode. Nothing to see here really. Get some skills then try bragging.
  16. ZogVarnoka

    Why did you shoot me.

    I've been playing the game for about 8 weeks I think. At first I was playing solo and having a ton of fun just trying to survive in the DayZ world. Everything was new and fresh. Going North/inland was a major rush not knowing what was there and learning to survive as a lone wolf. Avoid others when possible, be cautious and aware at all times, and if confronted by another player try and have the upper hand. About 2 weeks into playing I teamed up with some great guys. Our collective experience and varied playstyles allowed us to thrive easily. Equipment became easy to get and other players were something to be hunted for what they had instead of avoided. Now though getting gear isn't even a problem anymore. Even without tents/vehicles, inside of 3-4 hours, we can have what most people consider high-end gear just because of our experience in knowing where to find the gear or how to hunt people that have it. None of this involves exploits, cheats, or hacks. It all comes down to teamwork and experience. At this point what is there for us to do really? We usually run 3-8 deep in a group. Not many players/groups can take us when we play tryhard mode unless it is a large, organized clan or hacker. Lately, we have taken to hunting snipers around the coast that are killing newbies, though admittedly there is collateral damage sometimes as we have a couple trigger happy folks. Some of our group have taken to just playing recklessly and not caring about surviving as they find starting without gear to be more of a challenge than actually trying to survive. Once geared, they go back to the coast looking for the newbie killers not caring if they die in the process. My point is that the only real challenge in Dayz for us is other players. The infected never even factor into anything we do anymore unless it is as an indication there are other players about. Sure we could set-up a reinforced area and defend it, but server hopping totally negates any defenses we could create so why bother. Hunting other players is the only challenge left in the game.
  17. ZogVarnoka

    L85 A2 AWS

    While scoped in on the L85, the scope is defaulted to nightvision. If you hit "N" while in nightvision mode it switches to thermal. Hit "N" again and back to nightvision. Nightvision usless during day, obviously, but thermal works fine during the day.
  18. ZogVarnoka

    Hacking going on right now

    Should Move this to the Cheating section under "Server"
  19. ZogVarnoka

    Counter-Intuitive Looting

    When I'm playing solo I tend to watch the NW airfield quite a bit. Just laying low and seeing what people do there to learn player habits. I've observed both day and night, low and high pop servers for around 50 hours total so far. Night, low pop servers (Is there any other kind now?) have far more single player traffic at the NWA. Vast majority of this is server hoppers who login inside the barracks and only stick around for 1-2 minutes before moving to another server. These make for easy kills while camping the main open doorway from outside and looking down the hallway inside. Screw you server hopping loot goblins. :P The solo players who come from outside the airfield and move towards the barracks are usually cautious and move with efficiency once looting begins. Surprisingly, the majority of these do not have nvgs as evidenced by the use of chemlights. Throwing bottles and cans near their location can lead to hilarity. These lone wolves do not usually alt-f4 out of combat as opposed to the server hopping loot goblins who usually do. Daytime, I have found, is a different matter. On low pop servers, the most common visitors to the NW airfield are groups ranging from 2-4. Very few are organized or respond to incoming fire with any type coordination. Solo players I've watched tend to just hit up one of the barracks and then gtfo. There is the occasional solo newbie though who runs right in guns blazing not caring who hears them. These can be funny as hell to watch. XD High pop daytime servers are mostly ghost towns at the NW airfield. The occasional lone wolf will show up taking their time and being cautious. The only groups I've seen visit NW airfield on high pop servers tend to be well organized and most likely clans. But usually I can sit and watch for 2 or so hours before anyone even comes by similar to the OPs findings. Edit: Forgot about the NE airfield. Its great for "observing" folks coming there. Usually single or duo teams. Most players have mid to high grade loot on them. (as evidenced from their dead bodies) Probably visiting that airfield to look for ammo or hoping for a quick, uninterrupted smash and grab. Friend and I used to sit and snipe people coming to visit the NE airfield as it is so open. Not a high amount of traffic when compared to NW airfield though.
  20. AK Kobra is a nice weapon. A bit loud for my taste, but I prefer it over the others. The M4 CCOs are better imo, but I'm biased as I'm used to using them irl. Edit: the OP is actually below me. Forums being f'ed up currently put me as posting ahead of him lol.
  21. ZogVarnoka

    Knocking unconscious?

    "Out of date"= incorrect= wrong Hence why I said take it with a grain of salt.
  22. ZogVarnoka

    Helicopters?

    Helis are only enabled on a small amount of servers that originally had them from way back. Far less than 60 at this point as servers that had them enabled later on have since had them disabled due to helis causing a massive load on the server and having sever desynching problems for passengers.
  23. ZogVarnoka

    Knocking unconscious?

    Just a fyi, the wiki is often wrong about specific things I have found. Though it is good as a general guide. Take what you read there with a grain of salt. Not saying I'm 100% dead on about the 10k, but its what sticks in my mind as having read that number from rocket somewhere iirc.
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