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Yes, let's totally make the zombies like stupid teenage girls who are lost at the parking lot and can't find their car. Look, it seems your missing the point. DayZ isn't supposed to be easy, so get over it. You want the zombies to be slower, and 1 shot kill, when in reality, you're basically making it like a slasher game where you never die, you just have to kill whordes and whordes of enemies until finally you get to the next level. The fact that some people want it to be easier, actually implies that it should stay where it is, seeing as this "game" is supposed to be HARD *gasp* for a change, and some people just want to feel more threatened. To what I compare you saying is like people asking EVERY single minecraft item to be easily accessible. Do you know what that does to server economy? It ruins it because some items are supposed to be rare. The point is, if you don't like it, oh well, play or get out, and I think the fact you and others don't like it and that you and I see the zombies as a potential threat means that rocket did a wonderful job when he spawned them. Just to make sure, don't come to me about realism as an excuse for this either. In reality, no one knows how a zombie would act, because they don't exist. I say if they did most likely their horrible case of underconcentration giving them their one-track-mind might let them ignore said bullet wounds especially since all their nerves are dead. Actually, if you want to make it really realistic, make us have to chop their head off or shoot them in their vital points to kill them, instead of taking it to their small intestines. I'm on your case because you're complaining on a feature that is perfectly fine, and one you should appreciate, and because basically you'd be nerfing zombies to the point where you NEVER need to worry about them again. Think about it, why were the guns nerfed recently? About the rest of whatever you said, the OP says sleep for 5-8 minutes. Hm.... (I'm just having fun, this part won't be on your case, atleast not intentionally) rocket: "attention all dayz fans, you can now heal your fractures and broken bones by taking a short lie down! That's right, lie down, go to the bathroom, get the mail, and when you get back, boom! Instant healage! Remember, things like morphine, a powerful powerful painkiller that makes you feel like your treading air, and painkillers only go so far, so take a nap today!" I think it's a good base idea. Instead of sleep healing, because in reality it would take about half a week to a day, I do agree morphine and painkillers should only go so far, but finding some cloth and wood and making a splint seems like it is much better. Of course you'd have to have it on for a good period of time. If someone says that's inconvenient, boo-freaking-hoo, because it teaches you not to break your bones again. Words for everyone not in regards to the splint idea: DayZ, it's up to you to survive, so whatever the developer throws at you is yours to handle and overcome. Don't whine about it. About the gunshot part of your post, that makes me think of the bullet magically sliding out of your body when you are sleeping. So what should we do? That's simple, have the option to remove the bullet. You need a bandage afterward, and depending on what you use, (hands, sterilized tools from a hospital, ect) you lose a certain amount of blood. Don't think I don't like your anti-painkiller idea, because I do, but not the way where you take a nappy-nap and everything gets all better. It has to be more gritty.
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You can only go so far by how you say "adapting in weapons". Not once did I ever intend to say, "get further in the skill and it'll help you aim and do more damage and all that...." No. For a gun, you learn where to shoot, how to shoot, and distance. You cannot learn to reload faster, or handle recoil better. Sure, you can RECOVER from recoil better, but your player always handles it the same. The skills do not affect where you are stating "adapting to weapons", in which it would still be up to the player to do this. Firing in certain ways, at certain points, skills do not affect this unless you have a scripted auto aim and firing regulator, in which you might as well be playing a turn-based strategy game. How useful do you think if say in the standalone your repairs can only do so much each time you repair that area, that you get higher in the skill and do better quality repairs? What about cooking meat better. Not raw, not burnt, just right? What about figuring out just where to step on the grass so you don't make as much noise? That's not some body builder bicep showing there, that's some useful skills, that could be valuable with a team. The fact is, specialization is supposed to make people feel INVESTED, like their time is going somewhere. It's not supposed to cut them off from other things, no, but if you like to use say an M1014, and you get better at it, you feel like that's YOUR GUN. That is your specialty gun, and you grow attatched, instead of throwing it away for something better. Also, if you've been running around enough, and you've been alive that long, you deserve some sort of reward, and should have a bit more dexterity. It's only natural.
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I'd say that each gun should have its own specialization. Each gun is unique. Or, atleast have grouping, like assault rifles, pistols, ect. The point is, if a system existed, that in DayZ could make it more fun, challenging, and exciting by using classes, while not making anyone overpowered or shutting off opportunities for other things, would you like that? If the answer is yes the next step is finding that system, which in most cases is yes, for a majority of people on the forum.
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1- You've got the same basic idea as I do there. Oh, btw, I'm replying because I'm kinda bored, and it's always nice to give back to the community. I'm not the OP, just clarifying. 2-Players have been asking for forest mobs for quite a while. Cross your fingers. 3-Read my post on this area. I think I cover some of your issues. And keep an open mind. If you don't agree with something, try and render it to your liking, and then post that. I don't care if my ideas change as long as it doesn't go from Minecraft to Call of Duty in difference. 4-MMORPG's make you need "crafting points"? That is stupid. Yes, there should be basic items that you can have to make a whole bunch of different items. I think a minecraft model crafting would do here, or just learning recipes would work also. 5-I've been thinking the same thing. 6-That is some deep delving into action and consequence. It sounds good. 7-I kinda replied to these already in my previous post.
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I come onto the forum today and go to my content. And I'm staring at the screen and thinking, "What? 3 replies to the log? No one EVER replies to the log!" So I get in here and start to read your reply, and I'm glad someone is actually enjoying the content I've been putting out. For your appreciation, I took the liberty of updating the log completely up to date, but don't worry, it's not going anywhere, so take your time! I've taken a break from DayZ from day 6-7, but today on day 8, I'll get some action in to log about. Day 6 and 7 still has some interesting events, and I've tried to make it as interesting as possible, so give me some feedback on how you feel about it. That's everyone, not just the person I'm replying to. Although... I don't seem to have attracted that many... regulars...? Atleast not that I can see. Ok, maybe you need more engagement! From now on, there will be a QOTD (Question of the Day) on each of the days logged. I'm putting them for all of them, for newcomers as well. Answer away! And if you have any questions, ask me as well.
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1- I thought sleeping bags were a good idea, but in the manner that if you don't have one, you can just sleep on the ground, or find a bed. Also, sleeping on the ground would be the worst way to sleep, and not recover much of the sleep bar. If there even is a sleep bar, I would actually suggest having a small blood regeneration during this time, as wounds do heal in real life. The ratio is one that I cannot figure out, since it would have to include just about every feature in game and player's lives outside of the game to be correct, but it is more realistic than wounds healing by pouring some pasta on them. 2- Zombies do die in one shot I- oh, wait, I had a M16 rifle.... Using the Makarov for a bit, I could see this. Stepped in a house, fired the SAW. 47 zombie kills later and I'm at 3000 blood, knocked out, running passed them all, going to get a blood transfusion. There were so many bodies it was worse than a massgrave. And yes, most of them took 1 or 2 shots with a high-powered LMG from only 6 feet away. 3- The point in mentioning scavenger was as an example. Thinking about it, I'm not sure if I was doing this, but it allows you to see further than your idea. Adding realistic skills would be easy. In my opinion, there should be a system implemented like so: there are basic skills all players have (i.e. survival, mechanic, guns, athletics, sneak) in which then you choose a specialization skill. The specialization skill gets you about 75% through that entire skill. After choosing the specialization skill, you distribute points to the rest of the skills with a certain amount of points to use. At that point, it becomes like Oblivion, and using the skill increases it. As a skill does, raising it gets you more proficient in that area. Repairing will give you BETTER QUALITY repairs, as opposed to using less to repair. This way, it's more fair, but gives you a slight advantage without putting off other players. Guns skill would not affect the aiming. In no way did I ever mean that, even if I said it. For guns, I meant the handling of guns. Even though you don't need it, reloading would be one aspect it increases, another being handling recoil (which you get a little better at each 25% you progress in the skill bar). Some skills you really can't manage, like piloting. If it's your specialization skill, you can fly a helicopter, but the skill bar is maxed with no advantages. All you can do is fly it. A side note, for people with better run skill than others, I always wanted sprint to be in DayZ and be very limited depending on the weight your carrying and how good you are at running, but everyone does it at the same speed, but some can do it for longer. This is so some players can catch up to others if they are faster. I say this system because people want classes but want to be able to do things too, and not be shut off from opportunities. Here you go, try it on for size. 4-Well, there's really nothing to say here since you just said ok. 5- Yes, but the fact remains that we don't know much about it. Is the apocalypse ONLY in Chernarus? What about in the standalone? Is it only in that area? Worldspread? In America, (if it is placed there) most likely the areas with the outbreak will be walled off, guarded by machine gunners, and there will be a no fly zone over the area. The government will shut off all forms of communication around the area until they can come up with a story to make it seem normal and tell people not to panic. Sorry my fellow Americans, but you know it's true. 6- I think in the regular ArmA you can draw arrows and such on maps. What about a map, where you can use pencil, but where you make your mark gets more blurry when you erase it, a GPS which just is a GPS, and a Touchpad GPS where you can draw with a stylist and erase it when need be? I like the idea of the finger on maps, but I feel like we should still be able to mark it. If not, just reply to this "not really", and I wouldn't care much. Just shooting at the stars here. 7- -... -If I knew who Usain Bolt was, I'm sure I would agree with you, but... but nothing. About stamina, ArmA developers put unlimited run in because US and most likely other soldiers eat 5k runs for breakfast, and any distance you would have to run in-game they could probably handle. Well you aren't a soldier in DayZ and this will probably be addressed in the up and coming standalone. -I stand that player trade should be handled by the players, or not at all. It's not because the developers don't care, but if they did something it would change the game drastically, and they don't want that. They want the player community to change the game. Face it, you want trading, it's hard, I know, but find a large merchant clan and someone who has traded with them before. Join them or trade with them. -Unless you have seen a thunderbolt with no sound effects, you can't really say anything. I saw one, but didn't really pay attention other than the look. I'm pretty sure they have sound effects, but it's a VERY easy thing to do, and if it's not done, it's just been overlooked, and can be fixed easily. It'll happen. Lightning storms are quite rare in ArmA. -Gambling would solve just as many problems as shooting. If they get close enough first. (it'll already be an M rated game, why not throw that in?) -... -I think that there should be fully customizable clothes in the standalone. For instance, your head can wear: nothing at all, a beanie, a beret, a baseball cap, a bush hat, or some other accessory. These accessories would be able to be colored any color from the spectrum. Then you have things like your shirt, a jacket overtop (optional), pants, shoes, socks, and glasses (optional), all which have different designs and can be recolored. Can't wait to see some noob in a rainbow outfit walking in Cherno. But wait, why should this be implemented? The human eye can differentiate over 100,00,000 colors. Being able to color these objects any color out of that would eliminate twins almost indefinitely, and give you the ability for player recognition on a certain level. -Dotdotdot -That's the problem with games, you have to make them trusting the player will find the best way to mess it up. Say you can take the barriers down, that's fine, but what about when they're boards nailed in the wall? Maybe need a hammer to put them up, and need a hammer to take them down? That would solve the problem, I think.
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Re: Everyone Who is Talking About Sleep Deprivation and Effects: Ghosts... ghosts... well... there's a problem there.... You know it's not real. Sometimes you do during hallucinations, but mostly you don't. Take for instance playing Amnesia. As I'm walking through this jail, I'm hearing screams, shuffles, and all sorts of noises. I don't know what's down the next corner. I don't know if it's real, or if it's fake. I don't know if my sanity is playing tricks on me. Then, I see a monster. I don't know if it's real, or fake. I keep running, and running, and hide. I see his face through the small bars at the top of the door. I get out and keep running, and running. I turn around, and there he is, standing at the end of the hall. I hide behind some boxes and hope he doesn't see me. He may not even be there. And then he disappears. Fool the player, and make it real. Also, you over-eat when you're tired, and become dehydrated. You would only start falling asleep randomly if you went without 2 or 3 days sleep, but if you stayed still you might after just one night. 1. Slumber- Sleeping for 1-8 minutes makes slumber a joke, and a burden. It just wouldn't be worth it. Why not have players sleep while AFK? This basically makes it so you can't be playing all the time. Think about it: you're constantly on the move, and you would get tired. The game can handle remembering how long it has been between sessions, and edit the bar accordingly. Not only that, but when fatigued, hunger and thirst should decay faster, making sleeping a somewhat priority. Using sleeping bags to sleep is like using forest trees to chop wood (instead of all trees). Sleep on the ground if you have to, but risk sickness from cold and rain and not regaining as much slumber than sleeping in a bed. 2. Zombies- Honestly, zombies being fast is what makes them such a hazard. Making them harder to kill than now might work, as people will use more bullets on them if they're not careful, and just attract more. 3. Classes/Skills/Abilities- Nonononono. The way you are saying is not that great, and I'm sorry, but it isn't. Basically, how you make this is say like this: Fred and I have the same backpack. Fred is a mechanic class. I am a scavenger class. Because I am the scavenger class, I can magically cram more crap inside the same exact backpack as Fred, who has now been penalized in this factor for not being this class. Likewise, Fred can pull extra fuel out his rear to fill his jerry cans once a day. That's the problem. When the realism comes into play, people don't want the CoD "No falling damage perk, just because". You need to make skills or abilities to make sense. For instance, a marathon runner or athlete would be better at running and vaulting, no? A policeman would have knowledge of small fire arms and a better than normal aim. A medic could do a successful blood transfusion without risk of infection. See what I'm saying? I for one don't like that you can repair a helicopter, pilot it, fix a car, fire a gun "like a BAUWS" and run around all day, but having skills that don't make sense just ruins it for me. You need to have something that people can take advantage of, and will be happy with their choice. 4. Crafting- Using resources around you to create makeshift and not-so-great items that can be potentially dangerous to use. I sincerely like this idea, and have been waiting for it. Oh, the day when I can take apart a washing machine to make something useful out of it. Give it to me. 5. Radio- Yeah, because voice chat just doesn't work right now. It really doesn't. Having radio is good, but I think that cable or internet might be fun. Now, depending where standalone is placed, and if there are TV and internet service providers, having internet and television would be a fun quirk. Now, pretty much all the internet sites would be down, so I guess for texting purposes if one doesn't have a radio and a microphone, and television, well.... rocket wants us to have houses where we can generate our own power. What says home better than a TV? 6. Maps- You want to give us sharpie pens to write on maps? That'd be great but a one time deal and should paint the map forever. I like the idea of using your finger. 7. -ok -read about what I said in regards to your "specializations". don't have them run more. have them run faster. -rocket wants the players to make DayZ their game. He encourages them to make their own trades, groups, camps, and everything. I can't be sure but it sounds like you want some sort of trading screen. That just ruins it. There are already forum merchants. Try to find some and ask them about it. -I saw some lightning in DayZ while driving just last night. I don't remember if it had a sound effect, but the bolt was magnificent. -Gambling.... why not? There are lots of moments where my team and I just want to take a break. But due to having more fun we're kind of forced to... move on. Screw all the people who are like: "Meh, It's a zombie apocalypse, you don't have time to think about cardgames." You'll be thinking a lot. And sitting. And thinking. And then you'll realize, this is f****** pointless, and shoot yourself. If only someone near you could play the guitar..... -I want trees to fall when I chop them down. And I want to be able to chop ALL the trees. -More player characters? Like able to show a bigger name? Or you mean like NPCs? You know, some poor soul citizens living in the towns that still aren't infected yet. Or not so poor souls.... I mean bandits. Bandits. I knew you wouldn't get it, even with the sly smile, so there it is. Bandits. Computer bandits. Make them stupid though, because then it would be too unfair. Or just use really good code. IDK. DayZ is a farm for innovation. Go for it. -Logically, no where is better than anywhere else. If only Chernarus is infected, there's probably a no-fly-zone around the whole continental borders near the island. -I close doors all the time, yet zombies go right through them. I feel unjustified. I want those zombies to feel the cold sting of the door handle as they open it, and hear the long creak of the old battered wood. I want them to take the time, and live that door. Or just break it off. Anyway, what happens when you want to get out? Then you have to move it back, and that gets complicated. If you can make it work, awesome. Other than that, combination locks on fences? Lockpicking?
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
OW22 replied to Time Glitch's topic in DayZ Mod Suggestions
I think it comes to notice that if you had some sort of NPC, you would not need to log on with a group. Dogs are being worked on, and maybe human NPCs should be too. It's just a thought. Don't bite my head off. -
when im standing right up next to a tree, it keeps saying i need to be in a forest and close to a tree. ive gone to a birch, oak, and regular tree yet it keeps saying the same thing. what do i do? i really need that fire!
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is this like stretching textures blocking your screen? I'm near a field medic station. if i leave will it turn to normal and i can see again? i mean for god sakes im not even in the station!
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Stuck in debug forest with a broken leg
OW22 replied to Psychose (DayZ)'s topic in DayZ Mod Troubleshooting
Small world, Psychose, but the same thing happened to me today, except I don't think there is an end to it. I'll have to check. The weird thing is, I died and when I respawned I had a sniper rifle and tons of supplies, but I was there. Is this going to be taken away when I leave? -
So.... can you, right now, treat someone for meducianal phiphridic euphoria, then pilot the helicopter when you realize you can't, crash and be able to repair it, then pick up a gun and shoot a bear clean in the eye without being at all inexperienced? If you can, make a movie. It's nice to see this thread still going, but did anyone ever think of the off chance that a class did not doom you to fate until death of what you would do? I did. So, what are these classes based off of? Knowledge. Classes should effect what knowledge you have, not how skilled you are. You should be able to learn other things and be able to do them, like real life, and like you are saying. It shouldn't give you something like an autocompass because you chose some dumb astronomer class rocket put in for fictional purposes. It should be something like let's say how to freaking give yourself transfusions or repair a car engine, since tires can be figured out pretty easily. If you manage to put this down, because it's a compromise and what you're asking for, then you're just making excuses really. And I dunno, but I feel redundant. Perhaps someone has posted this before. And perhaps we should've listened sooner.
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The Redfield Company is disbanding temporarily until further notice (DayZ standalone release) when things can be managed easier. We are sorry for the inconvenience. Chernarus is an unforgiving place. Bandits are constantly on the move, looking for players to hunt down and kill. Some defend themselves. Some hide. Some are forced into being a bandit through lack of food or water. Some are just scared.This is where we come in. If you like the cause, support this thread, send in an application, or have your own faction/clan establish relations with us. About the Company- The Redfield company works to supply those in need with necessary supplies, and eliminate those who wish to do harm to those innocent. Bandit hunters. We will step in where no one else will. Rules News & Updates Application If you wish to contact me, send me a message on the forum, or write me an e-mail, at cjdewhurst22@gmail.com. Thanks for visiting!
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It was plugged in. The problem was filter keys was enabled and it wouldn't let me enter keys unless I held it down for a few seconds. Problem solved. Where do I request the thread to be closed at?
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my cpu is perfectly fine, rarely crashes unless theres a game, download & install running all at once. saw my num lock is on but it wont turn off. why am i replying when i made it such a point in the post above? i have nothing better to do.