-
Content Count
279 -
Joined
-
Last visited
-
The Day Before the Standalone
CombatWombat (DayZ) replied to Rick the Survivor's topic in DayZ Mod General Discussion
Take some mountain dew to Green Mountain, that's what I'm going to do! Then I might become a lee enfield bandit in Cherno, screaming "ANY FRIENDLIES IN CHERNO? *snort*" -
L85 NVG GHILLIE RANGE FINDER Trade
CombatWombat (DayZ) replied to I_aint_no_bandit's topic in Trading
M107 for L85? -
Aftermath:AS50 rounds vs Chopper
CombatWombat (DayZ) replied to Kaffarov37's topic in DayZ Mod General Discussion
Novice! You need HE rounds to destroy a chopper! -
AKM vs AK 74 Kobra
CombatWombat (DayZ) replied to Tegla (DayZ)'s topic in DayZ Mod General Discussion
Kobra all the way, AKM is like a dinnerbell in Cherno, pulls zombies from the other side of town. However, it's more versatile and if it was a little more sneaky I'd be using it when I leave the coast every time. -
Build 1.7.4.4 Rolling Update
CombatWombat (DayZ) replied to rocket's topic in Mod Announcements & Info
Noice! Guess everyone can stop QQ'ing about .50 BMG's and L85's, 0.01 and 0.02 spawn rates? Those things are going to be hard to find. -
No, I'm pretty sure that the character death after combat log system was never implemented in the last update, it's being fixed this update.
-
No problem, glad to help you out :D
-
What's the point in being good?
CombatWombat (DayZ) replied to richjones19772000's topic in DayZ Mod General Discussion
DayZRP has a strict no KoS rule, check it out at http://www.dayzrp.com/ -
Or, because it's a game, we could just make it so that the generators run of fuel instead? There's a gas station not too far from Elektro :D
-
Vocal Emotes DayZ Standalone Suggestion
CombatWombat (DayZ) replied to stoddard.carl@yahoo.com's topic in DayZ Mod Suggestions
What he said! If you really worry that badly, use autotune or something. -
Standalone will be a separate game to Arma 2, pricing from around $10-20 at most. Don't bother buying another copy at this point unless you really want to play, Rocket promised it for the end of the year and that's only 5 or 6 weeks away.
-
what is your suggestion if a country or the whole world you can play in dayz?
CombatWombat (DayZ) replied to Candylol's topic in DayZ Mod Suggestions
Australia! Fark mate, our beaches are quality spawn locations! -
Axe/Hatchet the best weapon ever?
CombatWombat (DayZ) replied to OrLoK's topic in DayZ Mod General Discussion
Aye, your wrong there, you only have but a wee 10000 hacks! UberH4x0rr! -
Drop Backpack ->"Save Backpack" Stash Idea
CombatWombat (DayZ) replied to Trizzo's topic in DayZ Mod Suggestions
So Czech Vest Pouches finally have a use? Stash an M9 SD and GPS+NVG's in it somewhere near the coast, so if you die you have a backup plan. I like it. -
Axe/Hatchet the best weapon ever?
CombatWombat (DayZ) replied to OrLoK's topic in DayZ Mod General Discussion
Melee slots would be good, but I wouldn't be happy using a lumbering hatchet to take our zombies closer to me, maybe something like a pocket or hunting knife could be equipped (Hey, maybe the hunting knife doesn't need to go in your toolbelt, similar to the hatchet now?) Just for a little more maneuverability in buildings and so on. As for animations, I was thinking maybe something like BF3? Come up behind a zombie and silently slit its throat or something? And when you aren't behind it, just take a swipe or a swing with the hatchet/knife.