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Posts posted by falcon911
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Loving it!!! Great job!!!
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Just wanted to pass along some knowledge and maybe someone can fix the symlinks. But I found a old ARMA 3 script for a Windows dedicated server from a user named tissue901
(original link: https://forums.bohemia.net/forums/topic/202897-dedicated-windows-server-updater-steam-workshop-and-game/)
While I got it to work with my server your mileage may vary.
This is a python script to automate updating my Windows Dedicated server. I've only tested it on Python 3.6 but I think it would work for any version. Just update the directories and files section to where your stuff is located. The "WorkshopItems.txt" file just contains the workshop item number and a human readable string which automatically gets changed to a lowercase name without spaces. It uses a symbolic link to add the mods to the server's addons folder instead of moving it so updating works without redownloading everything.
Update.py
Spoilerimport os
import sys
from subprocess import Popen, PIPE, CalledProcessError, DEVNULL, STDOUT, check_call
import globDayzServerAppId = "223350"
DayzClientAppId = "221100"modsDirectory = "D:\\DayzServer\\"
keysDirectory = "D:\\DayzServer\\keys\\"
DayzDirectory = "D:\\DayzServer\\"
steamCMD = "D:\\SteamCMD\\steamcmd.exe"
steamContentDirectory = "D:\\SteamCMD\\steamapps\\workshop\\content\\" + DayzClientAppId + "\\"
steamTempScript = "D:\\SteamCMD\\tempUpdateScript.txt"
steamAuth = "D:\\DayzServer\\Steamauth.txt"
workshopItems = "D:\\DayzServer\\Workshopitems.txt"userLogin = "yoursteamid"
userPass = "Yourpassword"def updateServer():
print("Updating Server...")
# Get the users login
checkUserLogin()
os.system(steamCMD + ' +login ' + userLogin + ' ' + userPass + ' +force_install_dir ' + DayzDirectory + ' "+app_update ' + DayzServerAppId + '" validate +quit')def checkUserLogin():
global userLogin
global userPass
if userLogin == "":
userLogin = input("Steam> Username: ")
if userPass == "":
userPass = input("Steam> Password: ")
def copyKeys():
for filename in glob.iglob(modsDirectory+'**\\*.bikey', recursive=True):
os.system("xcopy " + filename + " " + keysDirectory + " /s /y")
error = ""os.system('cls')
try:
with open(steamAuth) as f:
for line in f:
info = line.split(" ")
if len(info) == 2:
userLogin = info[0]
userPass = info[1]
except:
passwhile True:
userInput = input("Main Menu \n1. Update Server\n2. Update Mods\n4. Update Keys\n4. Exit\n" + error + ">> ")error = ""
if userInput == "1":
updateServer()
input("Press any key to continue...")
os.system('cls')
elif userInput == "2":
# Get the users login
checkUserLogin()# Clear the temp script
file = open(steamTempScript, 'w')script = "@ShutdownOnFailedCommand 1\n"
script += "@NoPromptForPassword 1\n"
script += "login " + userLogin + " " + userPass + "\n"
script += "force_install_dir " + DayzDirectory + "\n"mods = {}
# Loop through each item in the workshop file
with open(workshopItems) as f:
for line in f:
modInfo = line.split(" ", 1)
steamWorkshopId = modInfo[0].strip()
modName = modInfo[1].strip()
modFolder = "@"+modName.replace(" ", "_").lower()mods[steamWorkshopId] = {"name": modName, "folder": modFolder}
script += 'workshop_download_item ' + DayzClientAppId + ' ' + steamWorkshopId + ' validate\n'# Make a link to the downloaded content (way better than moving...)
symLink = modsDirectory + modFolder
if not os.path.exists(symLink):
os.system('mklink /J ' + symLink + ' '"D:\\Dayzserver\\steamapps\\workshop\\content\\221100\\" + steamWorkshopId + '\n')script += "quit"
file.write(script)
file.close()# Run the script
print("\n=====================================\nLogging into Steam...\n=====================================")
with Popen(steamCMD + " +runscript " + steamTempScript, stdout=PIPE, bufsize=1, universal_newlines=True) as p:
for line in p.stdout:
line = line.strip()
if line != "":
if line.find("Downloading item") != -1:
downloadingLine = line.split("Downloading item")
if downloadingLine[0]:
print(downloadingLine[0])try:
modIdLine = downloadingLine[1].strip().split(" ")
steamWorkshopId = modIdLine[0]
print("\n=====================================\nDownloading "+mods[steamWorkshopId]["name"] + " ["+str(steamWorkshopId)+"]...\n=====================================")
except:
pass
else:
print(line)
# Automatically copy bikeys over
print("\n=====================================\nCopying addon keys...\n=====================================")
copyKeys()
input("\nPress any key to continue...")
os.system('cls')
elif userInput == "3":
# Search for any bikeys and copy them into keys folder
copyKeys()
input("Press any key to continue...")
os.system('cls')
elif userInput == "4":
sys.exit(0)
elif userInput == "":
os.system('cls')
else:
error = "[ERROR] Unknown choice. Try again\n"WorkshopItems.txt
Spoiler1630943713 Cl0ud_s_Military_Gear
1578593068 VanillaPlusPlus
1618400392 Better Combination Lock
1640091454 BleedTrail
1679548482 CityNames
1646187754 CodeLock
1633286229 DayZPlus_Guns
1571965849 DisableBaseDestruction
1608798126 DisableUnmountBarbedWire
1566911166 Mass_sManyItemOverhaul
1665663702 MoreGuns
1559212036 RPCFramework
1627811046 SpookArmbands
1590841260 Trader
1559317235 WeaponReduxPack
Note: If you happen to be good with Python scripting and you take a look at the original vs what I had to adjust above: You will notice that line (94 or 96 I believe)
os.system('mklink /J ' + symLink + ' '"D:\\Dayzserver\\steamapps\\workshop\\content\\221100\\" + steamWorkshopId + '\n')
The symlink was not working from the original. I send a email to the dev. but have gotten no response as of yet. Maybe someone else could give it a go and correct it. Either way match or adjust your folder structure accordingly.
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On 1/2/2019 at 11:02 AM, g4borg said:i also hope that it is only for tent spawns, not pitched tents.
but i am out of explanations otherwise. does not really invite to play on, if things just disappear. at least tents should not suddenly go away. unfortunately, without database, like in the past, you can't really just respawn it :(
otherwise the "min" value is the one which is spawned definitely. so i kinda read "nominal" as the "max" amount.
Nope...Affects Fences, Barrels, Generators. My admins built their own bases and after about 4 days it was gone. It's REALLY hard for me to push my community to play Dayz SA at this point. I think we will head back to SCUM.
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Hoping that one of the devs can chime in on this one. Not sure if you have seen about ALIVE and how it functions would be useful in your application for the Dayz hive structure currently in place. While I would think this would be a huge advantage for your modification to Dayz Stand Alone for your "Network bubble" issue you're running into with objects and the sheer amount of objects your spawning in. Unfortunately, I believe the Dev's would need to rework the structure of the PDB for Dayz all together in order to make this function properly.
While I have no knowledge on the timelines you're placing on your team on or how your current testing structure is being played out. Just wanted to throw out some ideas and start the thinking outside the box.
Thoughts?
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More information at http://www.survivaloperations.net/topic/5377-dayz-hard-corps-now-open-beta/
:: what is hard corps ::
ACE
CBA
DayZ
JSRS
Robert Hammer
Pook Mods
Shack Tactical Mods
Dayz 1.8 features
'updating occurs to keep relivent'
:: how do i get hard corps ::
Download sixupdater classic from HERE.
Then, once installed create a new preset with this address as the repo source: Install video coming soon
:: how do i find the server ::
Filter for: HARD CORPS
:: how do i report bugs ::
:: how do i survive on hard corps ::
You don't.
:: check out your stats ::
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OK. I see that this is going no where. Do or say whatever makes yourself feel better Kar.
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Kar..
http://www.youtube.com/watch?v=-xiB6F9c9CY
Tell me what menu system that on time 1:34 is for? A.C.E or Dayz? Like I stated. We proved that Dayz can work with ACE. You guys might improve it a little based upon our efforts, but we showed the community it is possible.
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I had never said it hadn't been done before, in fact I said it had been done before. Also, this runs a different name with different mods. Credit can be given for your idea of ACE and DayZ, but we are not Revamping Hardcorps, but completely redoing the concept. If you feel that we are copying Hardcorps, I am sorry, but all we want to really do is continue playing something that we love.
All of this will be added, the fatigue is being worked on to prevent you passing out every minute and being attacked by the horde :P
Like I said I have no problem with what you're doing. Hell I encourage it. The more DAYZ mods that come out with ACE will only help and fuel the realism. The point was exactly what you stated. It's was done and tried and in some ways succeeded.
"whu's done it first".
lol.. OK whu are you??? Lets see I'm going to try and dumb this down for you to understand. Why not try your excellent edjumatication skills you learned on how to type and proofread before you hand in your homework and type onto a properly indicated grammer base and you too might get praise. Hell, your school really deserve the praise now for the excellence they gave you.
Also your reading skills need to work. Please read this whole topic (All of them above) out loud 6 times and then it might come to you that you made my point.
I believe the only version of ACE + DayZ you guys had running was 1.7.2. Then you guys tried to update to the new DayZ code but failed. There has been tons of suggestions for ACE + DayZ before survival operations was up, and you cannot take credit for an idea of two mods you did not make.
1.7.6.1 Kar was the last version you played with/on bud. Also your right, ideas were always out there. But no one did a proof of concept on a multiplayer scale except for SO.
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You know Conor, I have no problem with what you guys are trying to do. But at least give credit where credit is due here in this topic post or within your posts.. SurvivalOperations.net first came up with the idea and provided that mod that completely reintergrated Dayz to work with ACE.
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Proof: Check out the link below in DDG's video... Tell me what website it states there.
http://www.youtube.com/watch?v=-xiB6F9c9CY
Sgt Mac of Survival Operations worked his ass off on the mod and kept it going up and until this April when we lost intrest from him due to personal reasons and everyone even you guys decided to complain about how the lack of player base was running on the mod. No one stepped up to try and take the reins and if so brought it to my attention nor offer your assistance as you are here on helping revamp the HardCorp to where you all wanted it.Yes I did add a few features that I thought would help spark the interest (SARG_AI), which proved to be a overwhelming no from the community for it to be added.So I took it out and nothing else came of it. Also, please make sure that you do include that your group you run with was included in the progression of Dayz 1.7.6.1 with ACE mod when it was in development. Now you have the gall to come here and state that is of new interest?
My point is while you state this is new feature of Dayz needs to be been tried..please include the survival operations DID get it running and not only on Chernarus but also Taviania. We are in the process of getting the Hard Corp up and going again with a new Mod designer who is coming up with some great ideas up to and including new style of barracks as well as features never before seen on Dayz. Also Sgt Mac is making a come back and also assisting where needed. We are hoping to get the community the client side files out soon.
http://www.survivaloperations.net/topic/4968-hard-corps-a-breath-of-life/
Good luck in your endeavors, just remember who came up with this idea/proof of concept first.
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I know that this thread has been awhile since the last update. But we are Survivaloperations.net have brought ACE to Dayz. Not many server can say that now can they.
Check it out and see what you think.
Hell DevilDoggamer even made a video on this:
Link to the sixupdater and mod.
http://www.survivaloperations.net/topic/3827-dayz-hard-corps-144/
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Were back with the Hard Corp server. ACE is running as well as towing. Were planning on adding more features soon. Come on over and join up.
http://www.survivaloperations.net/topic/3827-dayz-hard-corps-144/
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Updated today, but still have a few issues.
Third person view, can't see yourself.
Running appears to be somewhat slow.
Joining the server after updating, started as a fresh spawn even though wasn't dead before.
Might be in part an issue with Bliss not being updated, but Ayan is a dick and you can't tell him anything is bugged with Bliss. He has the attitude his shits fine, and he just bans people from posting on github for posting bugs. And once tohers post the same issue, he still thinks it's everyone elses fault.
Whoaaa....Just because you can't read and follow instructions does not mean that you need to get uppity on reasons why he closes out the posts on some issues that have been asked 3 to 4 times already.Bliss is not a cookie cutter program and god forbid you have to WORK for being an admin.. You call him a dick before looking in the mirror and looking that the issue may not be with him but with you. Learn SQL or at least how ARMA 2 works before going over and posting that X is broke and you need to fix it attitude. Hell yeah I would ban you to if you came at me with that attitude too.
Also you main issue is that .72 is not supported as of yet as Jean has pointed out...
IRC is there for you to ask your questions. IRC: irc.thekreml.in #bliss
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OMG... YES!!!!!! YES!!!!! YES!!!!!!
(damnit now I got to clean that up!!!!)
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New anti-cheat features? how about banning people who aren't hacking, not by the hundreds of cd-keys, but by the thousands. Sounds like a money maker for Bohemia Interactive, wonder if BattlEye gets kick backs for every cd-key banned. (I was banned for no reason after 6 hours of gameplay, first time playing, never received a reason, just got a Global Ban, I never downloaded any other files other than the DayZmod, Arma 2, and Arma 2: OA. Thats IT!.)
I suggest that everyone just implement scripts to check for hacked items rather than having a program that scans more than just arma 2's memory space.
BattlEye has been banned in all US federal institutions. Because programs like BattlEye, wow's guardian, etc.. go too far, they invade peoples privacy, whats next, does BattlEye start using your webcams?
if BattlEye detects a virus on your system does that automatically ban you from all servers? there REALLY is no way to know. BattlEye has no details on what it detects, and what it does not, nor does it tell you what it does not scan.
BattlEye neglects to say all of the ways one can be banned, it really seems like a dictatorship, BattlEye would seem more at home in China? no?
Got a real simple solution for you. Uninstall. We can have the admin delete your account here so you will not be traced anymore and we will not have to put up with your crazy "Big brother is watching" attitude. Battleye did it's job on getting your lazy ass that wanted a free Cd-key to play. Now if you legally bought the two ARMA programs you can get Valve to talk to BE and get you a new key.
You have no idea what a dictatorship means you little brat.
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Also add the more military heli's to be allowed. Private hives should be able to add they own from any class.
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Thanks for the great map. Myself and the guys I play with are really enjoying it, amazing the amount of detail you've put into it.
BUG REPORT: Warm weather clothes are not allowing people to access vehicles to others. Example, If I am wearing the warm clothes skin, and I get into a vehicle in any position, no one can access it after until I exit. This includes any position and the gear menu. All other skins seem to function normally. Really hope you've already found a fix for this and it will be included in your next release.
BUG REPORT: Add onto this: Personnel in Winter Clothing cannot be bloodbagged..
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Can you add in the mutants and underground base???? I think this would change the way Dayz is looked at in the future.
Also get a working train running!!!
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Survival Operations has one going too
www.survivaloperations.net
199.21.113.82: 2377
Location- Chicago
Max players 100
Hive: Bliss v36
Thanks goes to VRshiva again for assisting on getting this working on bliss in a hurry...
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Funny.. you using a mod (Not Saintly) Normal servers are not having this issue an I am running Bliss.
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Pwnoz0r is using Bliss... jeez.. lol...
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+1 Bliss Been using it for about 2 months now.
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Keep up the good work..
DayZ-BigBrother
in Community Made Tools
Posted · Edited by falcon911
Broken now...Submitted a issue # on Github
Edit: Fixed. apparently the Bot Token on discord got changed