0xdecafbad
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Server crashing since 1.7.4.4
0xdecafbad replied to 0xdecafbad's topic in Mod Servers & Private Hives
Ah I see this is a known issue and they have posted a test fix in the 1.7.4.4 announcement thread. -
Has anyone else's server been crashing since they updated to 1.7.4.4? I'm using the most recent Arma 2 beta patch too. I used the mission file generator that was linked to me in the e-mail announcement they send out to generate my new mission file. I'm pretty positive I did everything right. Not sure what is causing my server to crash.
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Checking server status via fsockopen
0xdecafbad replied to ozzybwild's topic in Mod Servers & Private Hives
How do you query the game server with GameQ? ARMA and DayZ arn't on the list of supported games. -
Anyone seen this? Sounds like some weird problem with Battleye.
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I was playing in my server when all of a sudden it said I was kicked. I connected to my server and the server console window said that the signature check timed out for everyone in the server and we were all kicked. Has anyone had this happen before?
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Server suddenly isn't showing up but people can join
0xdecafbad posted a topic in Mod Servers & Private Hives
I checked on my server a couple hours ago and it showed up in Dayz Commander and Gametracker.com, but now it doesn't respond to Dayz Command and Gametracker.com shows it is down. It is running on the server. If I launch Dayz and go to multiplayer -> remote and type in the IP it shows up and says 7 people are playing. Really weird. Whats going on? -
That is the ony line in remoteexec.log. Createvehicle.log and scripts.log are empty.
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I'm using the DayZ community createvehicl.txt, remoteexec.txt, scripts.txt from Google Code, and my server isn't logging shit. Everyone just got teleported. Someone earlier teleported all the vehicles on the server. None of that is being logged. The only line is in createnvehicle.log 25.08.2012 17:57:24: Denkan (213.64.92.148:2304) 9d196d85a6667466cf8e38d195353696 - #0 "DZ_Assault_Pack_EP1" 11:6 [0,0,0] #1 is that a cheat? #2 why isn't my server logging any of this
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It is taking forever "waiting for player to create". Is the hive really slow tonight or is it just my server?
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Other players can be seen on the map !! woot!!!
0xdecafbad replied to magmatrix's topic in DayZ Mod Troubleshooting
It's due to the settings in the arma 2 profile file on the server that sets the different difficulty related settings. -
Why are things not being logged to scripts.log
0xdecafbad replied to 0xdecafbad's topic in Mod Servers & Private Hives
Also, does anyone know what to put in the createvehicle.txt and remoteexec.txt files to only log cheats? I have them logging pretty much everything and I don't know what is legit and what is a hack. -
Why are things not being logged to scripts.log
0xdecafbad posted a topic in Mod Servers & Private Hives
It seems that every since I started using razors server monitor script, nothing is logged to my scripts.log file. Razors script does log rotation, but when I look in the log folders the only one that has a scripts log is the oldest folder. All of the other folders only have a console log and a .rpt file. -
I have my server set to veteran and I still have the orbs. Those settings are not in the arma2oaprofile file. I'll try adding them in.
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Ah. How can I turn off those location orbs? Is that a setting in the arma2oaprofile?
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Also, what does ClockIndicator do? And UltraAI?