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-huviline-

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About -huviline-

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    On the Coast

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    Male
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    Estonia
  1. -huviline-

    Electric and Natural lighting's V 4.0

    I actually thought about that too, but couldn't find any arguments why zombies should fear lightbulb :P but the idea is not about the zombies but it to be a game element. As far s the zombies spawning, they should spawn only not directly into the village/town and come into the town area when the power goes down either way someone turns it off from the plant or the resources end or the plant itself needs repairing. That way coming into the town and leaving the town requires caution 'cos there's zombies around it. As far as the game element goes the simple idea is "Control the power, control the area!". You need resources to create power, you need to maintain the plant, you can turn the electricity on and off from the plant. I had a simple situation in mind when i posted my idea. Player or rather a group controls one powerplant, they see that some other group enters that area. they let them enter the town, then switch on the lights so zombies would see them as in daylight and then attack and then the other way around when approaching an area you see it's lit up then you can assume there's someone controlling the power you can then try to gain the control to yourself or do other things or whatnot... It would mainly be just to enhance the night play...'cos during the daytime in the server you would only need power for charging equipment. That's why in my opinion it shouldn't be overly complicated.
  2. -huviline-

    Electric and Natural lighting's V 4.0

    Finally found a topic that is similar what i had in mind :P I went through the first 7 pages or so and wanted to put in my 2 cents. The general idea is great to be able to fix powerplants to restore power and charge various equipment. Somebody mentioned that villages/town could be zombie free after electricity has been restored. To go more into detail with this idea, i think that after the town/village is lets say electified then all the zombies in that area will still be there but only after you kill them they do not spawn into that village/town. That way players can make some places zombie free zones as long as they are able to keep the power running. To make thing more intresting then zombies would spawn near the village/town but do not enter that area. Now after power goes down for whatever reason the zombies will overrun the place. That would be like a big reward for fixing something and keeping it running, because the loot could spawn there like it normally does.
  3. -huviline-

    Hotfix Build 1.7.2.5 Rolling Update

    Ok, so i had graphical glitches right after i manually updated dayz to 1.7.2.5 and arma 95883 beta patch. Yesterday after messing around with settings from -> http://www.dayzpvp.com/ultimate-dayz-graphics-settings-and-tweaks-guide/ I played few hours in servers that matched my game version: had beta patch 95883 and dayz latest. I specifically ran around to find those glitches but there where NONE at least in and around Berezino and Khelm. I tried several different servers during that time.
  4. -huviline-

    Hotfix Build 1.7.2.5 Rolling Update

    I'v been trying tha latest dayz version 1.7.2.5 with arma beta patch 95883 and thought to let you know that there still is grapfical glitches. First i experienced them on the road by the coast to Berezino, there were some dead soldiers and one rusty crashed car. Glitches started about 500 to 600 meters from them but when i went very close they disappeard completely. i messed around with the video options a bit but they changed little to nothing. When i closed on Berezino hospital it was the same about 5m around me things looked fine but further than that it was messy. Then i went staright to the forest and looked down to the street in front of the hospital was fine, with binoculars was glitching. came across some tank traps and barbwires at Berezino school/office building next to that lumber mill and had some slight glitches there, nothing major i was able to see through them like they where light mist rays. Other than that, i think it's a perfect mod :P
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