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Everything posted by Kerbo
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They edit the original post, so check there for each new update
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The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
Kerbo replied to 0.64 Freerider's topic in General Discussion
I'm just as disappointed with the state of the game as anyone but "planned" does not mean "promised" -
A great list, thanks for putting this together.
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Until they fix it this mostly works LINK
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Throwing is back in, nice! Now to just get that mantling finished... 😉
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This is still a little wonky. If you have item A in your hands and push hot bar key for item B then it tries to put item A in item B's slot instead of where item A came from. This can lead to situations where you can no longer put away things because your inventory space gets scrambled.
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Wow, what a patch! Thank you
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Nice to see the iteration pace picking up
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100% agree, this has no place in a supposedly hardcore game like DayZ. Prepare for night or suffer the consequences
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The BK-18 is a hunting rifle and has rails, will there be a scope option for this rifle in the future?
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Well, someone's been busy. Nice looking update
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Now that's what I call an update!
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s/0.63/1.0/ <3
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I like seeing when and how players died in my server log so I modified (Unpack, edit, repack) @Hive\Addons\dayz_server\compile\server_playerDied.sqf file to do so. The diff and file below are from the DayZMod 1.8 release. This modification will give you messages in your server RPT like: Killed by zombie PKILL: Player1 was killed near Komarovo Killed by player PKILL: Player1 (001) was killed near Balota by Player2 (002) with weapon MeleeHatchet from 2.345m Killed themselves PKILL: Player1 killed themselves near Kamenka Diff Full file
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Internal testing of the new content update 26/07/2018
Kerbo replied to ImpulZ's topic in News & Announcements
Goods news! Thanks for the update. I wish more people understood this bit, especially on /r/dayz -
Internal testing of the new content update 19/07/2018
Kerbo replied to Baty Alquawen's topic in News & Announcements
That's the best kind of bug. :) Thanks for the update -
The link is now dead and the conspiracy theories are in full swing over on Reddit. Maybe leave this up as a stub explaining exp is released, etc?
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This was rolled back? Experimental is back on 0.63.147368
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Looking forward to playing this new game y'all have been working on so hard. :)
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When using TrackIR your head movement in game lagged behind input real bad. This was very disorienting so hoping it's fixed now.
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Confirmed for me as well. I tried playing for a while and it's very slow to respond to input.
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Hi Baty, Is there a specific tag or anything we should put on the issue tracker for crashes? I just reported a crash from last night when opening inventory. Thanks!
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That's awesome!
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Today's mission: die on a ladder for science
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You're looking for the Wasteland mod forum, this is DayZ.
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