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Stay safe out there,
Your DayZ Team
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Everything posted by Kerbo
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In case you are wondering about those "BattlEye Server: Incompatible filter file:" messages on your server console, look here: http://forums.bistudio.com/showthread.php?171691-Since-last-BE-update-Server-1-184-most-filters-fucked-up All the filters will need to be converted to the new format.
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Yes. Some have also reported their steam name in game also needed changed.
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My guess is that 0.31 goes stable and 0.32 is the new experimental version. That's just a guess though based on the information provided.
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No problem, just use some duct tape. Dean, you listening? disclaimer: this feature is not (yet) in the game
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What have you been doing in-game while awaiting patches: Honesty please.
Kerbo replied to capt. beefsteak's topic in General Discussion
I've been mostly exploring the map and helping people out. 4/5 people you help in turn try to kill you, but at least it's not boring... -
TheGeeks hardcore DayZ (1.8.3/125548)[Mercenary|3DP:OFF|CH:ON]
Kerbo replied to Kerbo's topic in Mod Servers & Private Hives
Note that due to some network maintenance the IP address has changed. Please update your bookmarks. New IPs: DayZ Mod 71.15.8.184:23102 DayZ Epoch 71.15.8.184:23202 -
Beans for the funniest thing I've read on these forums in a long time. Well done sir.
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An Issue with the New Spawns AKA "The Kamyshovo Massacre"
Kerbo replied to wgaf's topic in General Discussion
There's your problem. -
I'm not bored. Today I learned that one cannot damage a can of beans with a Mosin, even at very close range. This was of course important testing performed under laboratory conditions.
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Yes, having an absolute blast with it. And it can only get better from here.
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Kill them while they're doubled over laughing, I like it!
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Great work and thanks for sharing.
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TheGeeks hardcore DayZ (1.8.3/125548)[Mercenary|3DP:OFF|CH:ON]
Kerbo replied to Kerbo's topic in Mod Servers & Private Hives
The Epoch server has been updated to 1.0.2.5. -
TheGeeks hardcore DayZ (1.8.3/125548)[Mercenary|3DP:OFF|CH:ON]
Kerbo replied to Kerbo's topic in Mod Servers & Private Hives
The DayZ Epoch server is offline for update to 1.0.2.4 Update complete -
TheGeeks hardcore DayZ (1.8.3/125548)[Mercenary|3DP:OFF|CH:ON]
Kerbo replied to Kerbo's topic in Mod Servers & Private Hives
The DayZ server is offline for update to 1.8.0.3 Update is complete. -
TheGeeks hardcore DayZ (1.8.3/125548)[Mercenary|3DP:OFF|CH:ON]
Kerbo replied to Kerbo's topic in Mod Servers & Private Hives
We now have a DayZ Epoch server as well. Please report any problems you find here for via email. winchester.homelinux.net:23202 -
Things that will Make or Break Standalone (Opinions)
Kerbo replied to OfficerRaymond's topic in DayZ Mod General Discussion
Break: Having to hunt for the magic place to open a gate/door -
TheGeeks hardcore DayZ (1.8.3/125548)[Mercenary|3DP:OFF|CH:ON]
Kerbo replied to Kerbo's topic in Mod Servers & Private Hives
The server is offline for a bit to update to 1.8.0.2. Upgrade complete -
PLEASE HELP *IMPORTANT* (IK IT IS LONG JUST READ)
Kerbo replied to The Prodigy's topic in Mod Servers & Private Hives
My 2 cents: A good admin does not PvP on their own server. I rarely play on my server and just kill zombies when I do. It is not possible to admin a server and "forget" all the inside knowledge you gain in the process. Your first red flag should be the admins building a base on their own server. Just my opinion. -
No death messages, no flies until the body is at least an hour old and maybe a check pulse option.
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If you are talking about this: #ifdef PLAYER_DEBUGformat ["Player UID#%3 CID#%4 %1 as %5 died at %2", _newObject call fa_plr2str, (getPosATL _newObject) call fa_coor2str, getPlayerUID _newObject,_characterID, typeOf _newObject];#endifI wanted more detail, which is what the patch above provides. My server is low pop and friendly so no one has killed anyone yet to provide an example of the more detailed kill message.It would look something like this: PKILL: Player1 (001) was killed near Balota by Player2 (002) with weapon MeleeHatchet from 2.345m Or in the case of a suicide: PKILL: Player1 killed themselves near Kamenka I updated my original post to make it more clear what the patch is doing.
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DayZ mod API to retrieve player info?
Kerbo replied to bradgillap's topic in DayZ Mod General Discussion
Official is locked down but you could easily do this on a private hive with admin assistance. See website in my sig for example of stats. This could include gear if I wanted to do that. -
This was a good story and I enjoyed reading it, thanks for sharing.
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That was a copy and paste mistake, now fixed in my post. The file to edit is server_cleanup.fsm.
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In case you are not super familiar with the code base (like me) here is how you fix the server time to read from HiveExt.ini. Note that the date will still be set to local date but time will read correctly from ini. 1) Unpack @Hive\Addons\dayz_server.pbo 2) Edit @Hive\Addons\dayz_server\system\server_monitor.sqf by changing lines 37-39 and 42 to reference _date instead of _date1 setDate _date; dayzSetDate = _date; dayz_storeTimeDate = _date; diag_log ("HIVE: Local Time set to " + str(_date)); 3) Edit @Hive\Addons\dayz_server\system\server_cleanup.fsm by changing lines 328,329, and 331 to reference _date instead of _date1 " setDate _date;" \n " dayzSetDate = _date;" \n " diag_log (""TIME SYNC: Local Time set to "" + str(_date));" \n 4) Repack @Hive\Addons\dayz_server directory to @Hive\Addons\dayz_server.pbo If you don't have tools to manage PBO you can use PBO Manager from here: http://www.armaholic.com/page.php?id=16369 Thanks to R4Z0R49 for patiently answering all my stupid questions. :)