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Kerbo

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Everything posted by Kerbo

  1. Sounds good, thanks. I've been building off the GitHub Dev branch so I'll test when that script gets pushed. EDIT: The fix works fine. I tested it pretty thoroughly and if I had a backpack on when taking another it would put the old one on the ground at my feet every time. Thanks!
  2. I know dropping backpacks in ArmA has always been a gamble but in testing today 100% of the time if I did the "Take XXXX" option on a backpack the backpack on my back would disappear instead of going to the floor. Is this just an ArmA problem we have to live with?
  3. Very smooth overall, great build. I did have an animal disappear the instant it was killed once but was unable to replicate. Did anyone else see this?
  4. Awesome, I plan to give this a go.
  5. Then: https://web.archive.org/web/20120831050156/http://dayzmod.com/?About Now: http://dayzmod.com/ The DayZ mod site has used the term "zombie" since the beginning and the current DayZ game site also uses the term "zombie". I think this is where the players get "zombie" from. If these creatures aren't zombies that's fine but I hope you can see why people would think they are.
  6. Bump for this great and unique server. I preferred Chernarus but Namalsk had a lot of votes so I'm rolling with it. :) Great work shinySonic!
  7. Kerbo

    DayZ Mod 1.8.3

    Cool, lockable gates. Is the "owner" of the gate CharacterID or PlayerUID?
  8. OP gave beans for my post but then later had it removed? Interesting. I guess only positive feedback is allowed in here. :( Best of luck with the server, just not my cup of tea.
  9. Kerbo

    DayZ Mod 1.8.3 FeedBack

    Thanks for the feedback. :) JSRS is awesome, so glad US 434 supports it. :) Bells are a known issue: https://github.com/DayZMod/DayZ/issues/275 Pain? Interesting. IIRC I wasn't in pain from anything but I'll try pain killers next time I'm testing. Thanks!
  10. DayZ 1.8.3 ArmA 1.63.125548 TheGeeks is meant to be a hardcore DayZ experience. The difficulty is set to mercenary which means 1st person only, no map markers, no crosshair, no nametags, basically no helpers. This is vanilla DayZ with no extra loot, vehicles, etc. You can find the server by filtering on "TheGeeks" or check out www.thegeeksdayz.com. Info: Private hive Max Players: 15 Max Vehicles: 25 Physical Server Location: St. Louis, MO, USA (Central US time) Restart timer: 4 hours Battleye: Enabled 3rd Person: Off Crosshairs: Off Veteran: On (actually Mercenary) Info and player stats at www.thegeeksdayz.com
  11. With the release of 1.8.3 TheGeeks has gone back to its roots and is now once again hardcore vanilla DayZ mod. OP updated
  12. Kerbo

    DayZ Mod 1.8.3 FeedBack

    1.8.3 is a great patch. Other than the known issues my only complaint is an occasional weird head sway thing. This isn't weapon sway but the characters head actually moves around. I've tried to figure out what triggers it but haven't nailed down a cause yet. It seems to happen randomly, both while moving and at rest. Going from prone to crouch *may* cause it to happen more often. Has anyone else experienced this? Again, this is *not* weapon sway, but your character's head actually moving. I've got some better video somewhere but you can get a quick glimpse of it in the first 30s of this video. Note view is rock steady at 00:08 and head is waving side to side at 00:14 and 00:18. UPDATE: This is just the new in pain sway. Painkillers ftw
  13. Great job on the server. This is a really unique experience and geared towards the hardcore survival style player. I've played about 4 hours so far and having a blast.
  14. Another old fart here enjoying this thread. I've been playing on computers since Microsoft Flight Simulator came on a single 720K floppy. :)
  15. Kerbo

    DayZ Mod 1.8.2

    If this happens it will be fantastic. Thanks for your efforts!
  16. Kerbo

    DayZ Mod 1.8.2

    Great patch guys, it runs really smooth and the zombie melee combat feels just about right. Unfortunately I was only able to play for about 30 minutes on US 434 before the first hacker showed up and teleported everyone into an Mi17. :(
  17. The server is back up. If you're looking for a hardcore Epoch experience with plenty of hostile AI to make life difficult come on over. Details on the original post or at http://www.thegeeksdayz.com/
  18. I hopped on the server the other night and spawned in with a pistol and map. Cross hairs and map markers were enabled, not sure about nameplates. This is hardcore? :(
  19. Misty, I've enjoyed your Epoch series and will definitely check out the server.
  20. Correction: This server will shut down March 31 and return around September/October
  21. Due to some hosting issues TheGeeks DayZ servers will be taken offline at the end of the month. Thanks to everyone past and present that played.
  22. Kerbo

    Fun Community.

    RIP, they ran a really fine set of servers.
  23. Kerbo

    zombies coming into base

    There is no fix for this, it is an issue with how the zombies determine a path. I'm told by one of the Epoch devs that if you build a base out of crafted items with a floor, ceiling and 4 walls they can't path into that but haven't personally tested this. If you use an in game building as part of your base the zombies won't "see" the separate walls you put up. One thing that I've found does work is to use stick fences. The caveat is that if the stick fence touches any in game building geometry the zombies will sometimes ignore the fence. You will probably find more help on the Epoch forums if you have more questions. http://epochmod.com/forum/
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