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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Kerbo
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Playing on DayZUnderground I get punched to death, grow some pumpkins, and run into a chainsaw-wielding maniac.
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I get surprised while eating and things go badly. This server (DayZUnderground) encourages RP/interaction so I was hamming it up a bit.
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Unless the server admin has changed the database functions then this will not happen. Players might just be confused because starting with 1.8.6.1 there are a lot more possible spawn locations and the spawn logic itself has changed. Vehicles won't necessarily spawn in the old spots right after a restart.
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Yes, walls will start deteriorating after 7 days by default. They will gradually "unbuild" themselves back to a foundation, progressing backwards one step every 3 days if not maintained. (details here for the curious: https://github.com/DayZMod/DayZ/blob/Stable/SQL/1.8.6/pCleanupBase.sql Walls are not part of the vehicle count.
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I found a V3S tire in Elektro so decided to see if I could sell it for a can of peaches. Turns out I'm not a very good salesman. :(
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Do vehicles have locks like Epoch. In Vanilla?
Kerbo replied to victusmortuus's topic in DayZ Mod General Discussion
No, that is not a feature on plain DayZ mod. -
Find a brick and right click on it.
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HARDCORE | FINALdayZ | Epoch Survival | The TOUGHEST Server in DayZ
Kerbo replied to Cartoonrboy's topic in Mod Servers & Private Hives
Cool, I'm looking forward to trying it out. -
I'm armed only with an axe and offer to give my gear away before it gets ruined in a gunfight but this guy is having none of it.
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The post processing effects are there for a reason (I was badly injured) so it's valuable feedback. I know you can turn it off or glitch fix it by going to video settings but that's not how I choose to play.
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You can use a brick to sharpen your hunting knife.
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A quick Google search yielded this solution on the BI forums. http://forums.bistudio.com/showthread.php?136774-Need-to-change-OA-resolution-outside-of-game
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While playing on US 434 I run into a friendly player
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The A model with suppressor is commented out in the code so maybe there are issues with it. (https://github.com/DayZMod/DayZ/blob/Stable/SQF/dayz_code/Configs/CfgWeapons/Rifles/G36.hpp) The K model does support optics and suppressor.
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Note that RPK and SVD class names in your database may also need updated. The SQL is here https://github.com/DayZMod/Battleye-Filters/issues/131(change @instance to match your instance). Can we get this added to Database-Classname-Update-1.8.6.sql or as a separate link?
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It should be possible unless you somehow ended up with a G36C with the wrong class name. Did you find this gun after the 1.8.6 patch? You may want to contact the server admin to have a look.
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DayZ Wiki - Need help getting item icons.
Kerbo replied to thedogfoodyayho's topic in DayZ Mod General Discussion
First of all, thanks for putting effort into a wiki. :) To create thumbnail images for the web-based DayZAdmin tool I used a combination of SQF to dump the classes and a PHP script to generate xml and bat files. Have a look at the PHP script on github and let me know if you have any questions. Note the SQF you need to run in a custom mission is in the comments of the PHP script. https://github.com/R4Z0R49/DayZAdmin/blob/master/utilities/RPTScan.php Here is my basic workflow to update DayZAdmin when mod updates 1) Execute SQF in custom mission 2) Run RPTScan.php on client RPT log 3) Extract all needed PBOs into a directory 4) Run .bat files to create item and vehicle thumbs -
Great patch, me and my handful of regulars are enjoying it a lot.
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Great stuff! I especially like the weapon attachment system.
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Make sure your DB procedures are up to date. Damaged items not being cleaned was fixed fairly recently (1.8.3 release I think) https://github.com/DayZMod/DayZ/blob/Development/SQL/1.8.4/pCleanup.sql#L31
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https://community.bistudio.com/wiki/diag_log diag_log sends to your RPT file, either on the server or on the client depending on where it is called.
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While testing I noticed some empty cans could not be thrown so cleaned that up a bit. https://github.com/DayZMod/DayZ/pull/327
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I'm seeing graphical glitches on placed CAT1 wire like back in the good ol days. Wasn't that fixed at some point? https://github.com/DayZMod/DayZ/issues/326
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Thank you, I hate to report every little thing in case it is just my client. https://github.com/DayZMod/DayZ/issues/325
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Anyone else getting this popup when joining? "Error: creating weapon ItemDIY_metal with scope=private" http://steamcommunity.com/sharedfiles/filedetails/?id=375137539 Tested and working for me: * sledgehammer and pickaxe texture * backpack switching * fireplaces don't blow up