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rustyenglish

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About rustyenglish

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    On the Coast

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  1. rustyenglish

    Should we remove barbed wire in the next update

    Still causes artifacts for me. I place it but don't survive long enough for it to be worth keeping. Those that can survive will appreciate it's value. When the zombie pathing is fixed it could be awesome.
  2. Please make sure server admins know the difference between a player teleporting to cheat, and a player who is teleported against their will. I was tp'ed into the middle of the ocean out of sight of land, and the admin kicked me for tp'ing. Clearly checking where I'd landed would show I wouldn't have chosen that location. It's a bit harder to tell the difference if they're tp'ed around the map so the cheater can shoot them and rob them or whatever. Server FR34 14:00pm GMT
  3. rustyenglish

    Multiple 1.7.2.5 Glitches

    Hi forum community! I too am getting different polygon glitches than in the previous (1.7.2.4) version. Flush DOES NOT work, restarting DOES NOT work, and my gfx card has been upgraded and has the correct drivers. Right, having ruled out those common solutions, here are the locations I have experienced glitching: rail bridge on East coast outside Berezino, Cherno town hall, and Balota airfield (warehouses, ATC tower, hangars).
  4. I can't ID any one individual myself as being responsible, but I can provide a video where I showed the player list right before the TP attack in case you guys have any giveaway signs that help in such cases. http://www.youtube.com/watch?v=SW2LerHm4KU
  5. rustyenglish

    Map extensions

    Sooner or later the dev team will look at creating new maps/worlds to expand the game. May I suggest that these are sequential, in that you move from map "a" to map "b" and then reconnect to a server running that map and vice versa. So, if you make it out of the North of Chernarus, for example, you have access to a whole new map, but if you die then you restart at Chernarus. This would continue the game's idea of story and progression, unlike other FPS'es, where you can just join the server running the map you fancy playing at the time. It would also add the idea of "going somewhere", trying to find a haven safe from the infection. There should be some sort of border, like a range of mountains or a cliff down to the sea, or even a wall or fence, so that the map designer can choose the points at which players may pass between maps and simplify the sign-off between old server and hive, and hive and new server (however it works).
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