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Everything posted by Goldstein (DayZ)
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I really like DayZ, but...
Goldstein (DayZ) replied to Angry Guy's topic in DayZ Mod General Discussion
Either way, the two compliment eachother. ArmA has a consistant hardcore fanbase, and DayZ is appealing to zombie hysteria. If ArmA does well, it provides a better engine for DayZ. If DayZ does well, it provides more sales for ArmA. (btw if you bought arma to play dayz, yet didn't even try the bootcamp or skim through the controls. thank you for making yourself an easier target.) -
Why does this game have so many idiots?
Goldstein (DayZ) replied to Kirvin's topic in DayZ Mod General Discussion
If he's offering to both give and administer blood packs, then he may be very popular with the solo bandits who can't do transfusions alone. Best of luck building up some connections! -
DayZ and Basic Human Nature
Goldstein (DayZ) replied to CopperBarron's topic in DayZ Mod General Discussion
you're merely a victim of a flawed game mechanic. for that I forgive you and am sorry for the actions of cod-trolls. that being said, when the day comes where I can decide my characters morality; none shall be spared. the streets will be flooded with tears and the flesh of dead dog campanions shall fuel my genocide :) -
Why does this game have so many idiots?
Goldstein (DayZ) replied to Kirvin's topic in DayZ Mod General Discussion
Yeh, I wouldn't advise the medic route. If you want to help people, stick to the coasts, help people being chased by zombies, or hunt the trolls spawn-killing. Expect to die a lot, so don't bother salvaging much. There is too much griefing to adopt a town sheriff/doctor persona. Either that or find a squad. Bottom line, there are some real dicks. Adopt your playstyle so that their dicketry has a minimal effect on you. -
DayZ and Basic Human Nature
Goldstein (DayZ) replied to CopperBarron's topic in DayZ Mod General Discussion
DayZ brings out my inner good-guy-greg. If we give into fear, the bandits win. I shall continue to give people food, ammo and water until I am the Jesus of the wastelands. And like jesus, when I die, I am resurrected. Quite a lot actually :( -
Aus NEEDS MORE SERVERS.
Goldstein (DayZ) replied to NeptuneHydro's topic in Mod Servers & Private Hives
Show no mercy, those things are heartless and deserve to die. The Zombies are pretty evil too ... Tried out the 25 player servers today. Feels a bit vacant and like the zombies really have the run of the place? I didn't see anyone for the first hour. -
DayZ and Basic Human Nature
Goldstein (DayZ) replied to CopperBarron's topic in DayZ Mod General Discussion
I find it interesting from a sociological perspective. The difference between people on an Aus server and a US one is astounding. Bottom line, if I'm in the USA when the Zombiepocalypse comes. I'm teaming up with the zombies.. -
you finally found a use for Steam :D
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MERGED: Everything about DOGS
Goldstein (DayZ) replied to Towel-Tango's topic in DayZ Mod Suggestions
but I'm a cat person :( -
PC Gamer article with features to come
Goldstein (DayZ) replied to billyangstadt's topic in DayZ Mod General Discussion
I wonder how much red meat fido provides.. -
Turning to the Dark Side - Ethical evolution from Survivor to Bandit
Goldstein (DayZ) replied to Katana67's topic in DayZ Mod General Discussion
CHALLENGE ACCEPTED! I can't WAIT to hear the story of the guy who gets in on someone's TS server by invite' date=' and then turns on the entire party. That, my friends, is what open-ended gameplay is all about. ;) TKJ p.s. If this happens, people shouldn't get angry. You'll have something to laugh at, and watch out for in the future! (My buddy IRL has already told me he won't play the game when I'm playing. What's [i']that all about?) I think it's been done :) swore I read someone doing that the other day. That sort of thing is a bit too EVE Online for me. It always ends in 4chan rage and DDos It's interesting to see also how a group of TS'ing survivors can soon become bandits. They feel safety in numbers. The sociological experiments in this mod are fantastic. Give a man a makarov, and he's everyones best friend. Give a man a silenced sniper rifle and NV goggles, and he'll kill anything that moves. The more power people have, the more paranoid they grow. -
Aus NEEDS MORE SERVERS.
Goldstein (DayZ) replied to NeptuneHydro's topic in Mod Servers & Private Hives
time to start prostituting myself, friends, family, and pets. i'll even dig up grandma. (it would be in the spirit of dayZ right?) I haven't seen the Games.on.net server yet, need to check my filter settings. -
Flashlights and why you should start with them
Goldstein (DayZ) replied to TheHappyPeanut's topic in DayZ Mod General Discussion
I'm not a fan of infinite flashlights/NV. They definitely should require batteries. So going by that logic, I consider the rarity of flashlights being the fact that batteries are in short supply. -
Melee Weapon Petition
Goldstein (DayZ) replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I love the idea of melee, but only if it the end product feels right. Which may be difficult with such a non-melee engine. Would be cool to have knock-out attacks to use on people, take their stuff, and keep your humanity also =) It really is the need for a silent takedown though. The odds of finding a silent weapon aren't that good, and if you can take out an entire city of zombies with melee, then I commend you! -
Aus NEEDS MORE SERVERS.
Goldstein (DayZ) replied to NeptuneHydro's topic in Mod Servers & Private Hives
maybe can harrass some ISP's? One of the ANZ servers went down this afternoon, as soon as it was rebooted and unpassworded, it was full in literally 7 seconds. The latency is tolerable on a few US servers. I just find the players to be total douchebags. -
Turning to the Dark Side - Ethical evolution from Survivor to Bandit
Goldstein (DayZ) replied to Katana67's topic in DayZ Mod General Discussion
The line between bandit and survivor is one drawn by teamspeak -
Suggestions to solve the biggest issues
Goldstein (DayZ) replied to super pretendo's topic in DayZ Mod Suggestions
Instead of nerfing banditry, I think it would be better to emulate (hypothetically) the advantages of cooperating with other survivors. At the moment, the real-life advantages are kind of missing and the balance tips wildly in the favour of banditry. Theoretically by killing off survivors indiscriminately, you're increasing the power of the zombehs and your own liklihood of becoming lunch. (not quite how it works atm) For longterm potential, the equilibrium needs to always be in a state of flux. i.e. Co-operation is needed to bring the zombies under control. With zombies semi-contained, allegiances break down as resources get more scarce, banditry returns. Zombies regain strength during that chaos, the cycle begins over. Win. An emphasis on trade would be good too. A Post-apocalypse economy is lacking, and substituted for by a lucky dip of spawns. If someone likes being a bandit, they should have certain goods to offer those that prefer to carebear. (i.e. weaponry and goods found outside of towns.. or acquired 'unethically') Likewise, citydwellers should have access to goods that a lone bandit wouldn't have a hope in hell of acquiring solo. (i.e. food and medical goods, that could only be acquired by large scale raids on zombie hoarde dominated areas like hospitals and shops) The necessity to trade would also encourage interraction (so long as brownie points were no longer given for capping someone of the opposite persuasion) This is for good and bad also. The odd mexican stand-off over a can of beans vs. a productive deal, maybe finding some people to team up with and go off on a raid with. Ultimately towns should be terrifying zombie riddled places, and the outskirts a hunting grounds that only the smartest survive. Yet both working in harmony. Over-confident large groups of survivors trying to head out into the woods should expect to attract a lot of attention and no mercy. Ditto for dirty harry rocking up to zombieholics anonymous meetings in the town square. That's just how I view the world through zombie-shaped glasses. Sorry if it was longwinded :P