blazedd
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What's life like as a stick figure?
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SubEclipse started following blazedd
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blazedd started following SubEclipse
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Yes, this would definately be part of this but we, as players, still need a way to continue playing without ragequiting.
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Good point, how are these not issues with Arma2 multiplayer as well? If they are, is this just a display of the problems that can easily exist on their platform?
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I don't know that it would require a backup plan as much as a system to sort through the deaths as they come in and flag them as they go. So rather than saying Oh, they are dead, mark them as dead and them if they need to go back and set them to alive (during the purgatory phase) it can do so without wiping the player's current data row.
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A common problem with duping (I've done by accident) is to perform actions while the server is under stress. I've created many extra water bottles from trying to fill water when it was lagging. I always drop the extras, but it's not hard to do. Server is still far too trusting to the client.
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I'm not damning players with skype or ts. I'm only looking for the ability to talk to players I couldn't before. CB <--> CB. Not to talk between my own players.
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I think some Hive <--> server balance is the answer here. have them both track the stuff and watch for patterns.
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blazedd started following Anti-Hack CounterMeasures, Zombie Spawning - Increase range to 1000-1800m (max view distance), CB radios and and 3 others
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Zombie Spawning - Increase range to 1000-1800m (max view distance)
blazedd replied to diepepsi@gmail.com's topic in DayZ Mod Suggestions
Methinks you misread. We are saying to increase zombie spawn. -
Always a great idea to have code in place to check this stuff. I wonder how much of this is arma2 server dependent and how much is actually able to be modified from Rocket's perspective.
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I like the idea, I'm always for promoting ingame communication that doesn't require metagaming (using teamspeak/skype). This isn't an RP server, but the fact that you can talk to other players is an awesome idea. Think outside of the VOIP and try playing the game for the immersion. "this is chickenfucker, I'm currrently between a rock and a hard place and I've managed to break my leg. Anyone out there?" "chickenfucker this is cliche_CB_handle35, we happen to hear you. What's it worth for some morphine, to ya?" "god damn, it's good to hear someone out there. I'll give you some beans and a macaroni for it" "sounds like a deal, where you at" ... you get the idea.
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I posted this to Reddit as well (hence the watermark).
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There should be a fairly high rate of failure in scavenging the parts and a modifier if you have a toolbox. No Toolbox 90% failure rate (you tried to remove the ______, but it's too damaged to be used.) With Toolbox 70% failure rate (you sucessfull removed ______ from the _______.)
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Thanks for summarizing what I already said. I didn't have any schooling and I came up with this idea.
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Removal of Sniper Rifles and Silenced guns.
blazedd replied to necroslord's topic in DayZ Mod Suggestions
I have a better solution for you. Uninstall and then you won't have to deal with those mean ol' players any more. Seriously this is such a game breaking idea. There is a balance in a team that having a sniper cover you can save your life. Snipers aren't easy to use as you need to do math if you don't have a range finder. Silenced guns and ammo are hard to come by as well. It's a nice advantage to have. -
Zombie Spawning - Increase range to 1000-1800m (max view distance)
blazedd replied to diepepsi@gmail.com's topic in DayZ Mod Suggestions
This is all I ever do anymore. Look at the next town or my horizon to find players. I wouldn't mind a fix here. I do assume that the server should have a harder time dealing with the new load of zombies.