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DannyDog

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Everything posted by DannyDog

  1. DannyDog

    DayZ doesn't have an official Discord??

    There is an official discord server. It's been up for quite some time. https://discord.gg/JwWeCB
  2. DannyDog

    A Serious Problem

    Definitely. Really wish i could roll back because I recently opened up BF1 again with my new cpu and it's choppy as af and seriously unplayable. On launch i had smoother frames. It's so sad to see how badly windows 10 is screwing gamers.
  3. DannyDog

    Status Report 3 July 2018

    @Baty Alquawen Just a small opinion on the compass in that gif is it possible if you can suggest to stabilize the hand/arm so it does not swing so much? Would be really nice to be able to read clearly it :)
  4. DannyDog

    A Serious Problem

    I do not think this is exclusive to DayZ. The recent windows 10 update "april 1803" has actually given me random BSOD's after not having them for almost 1 and a half year since i bought a new motherboard + cpu. Though as far as i'm aware the devs said they're aware of people BSODing when trying to connect to a server. D:
  5. DannyDog

    Status Report 3 July 2018

    Seriously don't think it'll be long. My guestimate is stress test next week with some of the content from status report. I don't think they'll push everything in one patch. Gradually release->test till its all in and then pushed to experimental.
  6. DannyDog

    Going Hardcore is "how to expell"

    Sorry. I meant to say i don't care about the story/history of dayz (If you thought i was implying i didn't care about this game at all). Tho thanks for taking the time to reply with one word. Good talk.
  7. DannyDog

    Going Hardcore is "how to expell"

    My memory about all this is so foggy. I legitimately don't care about it anymore. I've never had the notion of these shady things you're implying which is entirely throwing off what i remember following this project from the start. Didn't dean hall get contracted for a year to work closely with the devs to make a standalone version of his mod using in-engine functions and not just as a mod? Didn't they release a video "lessons learned from early access" about NOT starting a project without finalizing technical resources? Aren't BI and BIS entirely separate and are only linked because they were the same company with BIS previously being a division that was created in early 2000s to focus on developing digital software solutions for military training around the world? Haven't devs replied to numerous questions of whether or not it's possible to use VBS3 tech in DayZ or future titles saying that BI and BIS aren't the same company? https://forums.bohemia.net/forums/topic/160751-not-just-yet-but-next-gen-is-possible/?page=3&tab=comments#comment-2521195 This is absolutely the first time i've ever heard this story. And i use to follow this project like a religion.
  8. DannyDog

    Going Hardcore is "how to expell"

    This doesn't make any sense? The dev team IS Bohemia. They made their own decision to start with that engine and they made their own decision to rewrite a completely new one. You sound as if they had no choice because of third party decisions. In the end it worked out because now they have learnt so much from this entire process and have a "future proof" engine they can use for future titles. DayZ 2.0? In regards to OP. They're taking the "it'll be done when its done" approach by keeping silent and not hyping things up only for huge let downs like in the past. I mean you already have numerous examples of them giving out dates only for them to be delayed or pushed back again and again. Now you have posts like these saying they're not giving any dates or their communication is crap. Like seriously lol. The counter argument is that "they should just release things on time then?!" in which i concur and also don't give a crap anymore.
  9. DannyDog

    Get involved with your community?

    Of course it will! Who wouldn't want to know who's making a game they paid and supported for?
  10. DannyDog

    Get involved with your community?

    Somewhat feel the same. I'd like to get to know the team making the game more. But I'd understand if they don't wish to share themselves. Its more of a privalege than a right. Also the language barrier doesn't help.
  11. DannyDog

    Exp Update 0.63.147407

    Two wheeled transport will not be before 1.0. That's what he meant.
  12. DannyDog

    Status Report - 19 June 2018

    They already function to a degree if you enable them on the unofficial offline mode. But it's just a matter of server synchronization, user actions and simulation configuration. Because they're not really starting from scratch it shouldn't take as long as it did last time vehicles were implemented. But i'd expect vehicle work to start after they complete the movement system. (jumping, vaulting, user actions)
  13. DannyDog

    Is this even a game at this point?

    That's exactly like saying art has to have a meaning.
  14. DannyDog

    Exp Update 0.63.147368

    I'm in the exact same position as you. Really hope they fix it. Maybe even up the view distance back again because holy crap it was amazing. Why let us high end pcers suffer at the hands of low tier pcs players q_q
  15. DannyDog

    Key Bindings

    Are you not setting it correctly? You have to press the apply button twice and not just exit out with escape. My keybinds are currently space to raise weapon (not toggle), rmb to Zoom In and ADS. As Zoom In is tied to ADS when weapon is raised.
  16. DannyDog

    0.63 Experimental Release

    Nah i do believe they have their team split up on content implementation and crash/technical fixes. It's just risky pushing content in when you still have those crash and server issues as it could cause even more issues. Remember they also have their internal branch which could have a ton of new things in it that they want to slowly bring out to test one by one.
  17. DannyDog

    Status Report - 19 June 2018

    Awesome report. Really looking forward to seeing the new visual changes to clouds and fog. I remember making an issue report of how the fog doesn't blend in well with the clouds back in like <.50 and now its finally fixed? :D One question i have tho looking at the bat swinging animation will there ever be animation cancels when you collide into an object/wall? I can see it being pretty jarring sprint attacking and then running into a wall without it cancelling. On that topic what about collision running/walking into walls so that you don't look silly?
  18. DannyDog

    0.63 Experimental Release

    What are you on about? Is this some jab at BI for making another game on a third party engine?
  19. DannyDog

    0.63 Experimental Release

    I can see this being a very easy implementation of adding the conditions of lighting the fire to placing it instead. With the "hologram" turning green when it's in a spot that can be ignited while it being white meaning it can't but it can still be placed (no collision).
  20. DannyDog

    A simple 'give' animation?

    They have this in the works iirc. Saw animations for it in a video that showed data mined animations from .63.
  21. DannyDog

    This is geting silly

    Yep. Forum is pretty much an echo chamber at this point. Only really come on here now to look at the changelogs. Sad times.
  22. DannyDog

    persistence in offline mode?

    It's called a database and yeah without any of the server files there's no way of properly storing persistence. This is a separate implementation of persistence that is as simple as checking items on your player and saving it to be loaded in next time you log in. Sometimes if you crash or the game doesn't close properly it will not save and you will either rollback or start with a new character.
  23. DannyDog

    DirectX 12 confirmed?

    "no current plans for this as there are technical limitations". /s For real though. I don't see it happening ever anymore. Also that was quite a necro.
  24. DannyDog

    Flock of Birds

    One thing i sorta imagine is if it's not possible for actual ai birds in the sky then let us be able to shoot "particle" birds (give them a bbox) giving us a % chance of hitting and spawning a ragdoll of the bird (that falls from the sky) that you then have to go find.
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