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Everything posted by DannyDog
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Reading that they will have to merge the audio system and files to the new branch, that would give them a good opportunity to improve some of the things with the current environment audio. Things like the lack of terrain based rain sound, lack of indoor sound modifier, non-directional tree leaf rustling sound (the global wind sound that plays) and finally the drastic ambient audio change when moving from the meadow region to the "houses" region. I know it seems a lot but they would really improve what the game currently offers.
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I think single player mode is inevitable for mod testing. And it would function as offline play together so it should definitively arrive (officially).
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@Sqeezorz Or how about something more colorful?
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@Sqeezorz ^_^?
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Its great, though if they turned down the opacity more and have it dissipate (spread out) faster it would look much more like rl. (not just for the mp5 but for others too) this one in particular is my fav
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The only thing that bothers me about the wind is the howling and not the leaf rustling. The leaf rustling is great, sounds just like what you'd expect on a windy day though the downside is it's not positional. If the howling could be removed and made positional to play on nearby buildings (wind blowing through windows) or rocks then that would also be great. Otherwise in your video example it doesn't sound like a jet plane UNLESS you're talking about the howling.
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It was only 1 update wasn't it?
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I don't feel the same way. I always feel there is an interesting juxtaposition of the calm and dominating beauty of nature in the game and the horrific actions of players and "mankind" in dayz. This is what i feel the vanilla dayz experience should be like, but i'm sure a lot of people would like to experience different atmospheres and i'm sure that will happen when more maps are added along with modding.
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Use blood to paint/draw things would be epic. edit: just realized this relates to absolutely nothing about blood types kek
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New player controller should have right & left hand slots.
DannyDog replied to Pliskinki's topic in Suggestions
100% a thing I want. Pls do dis. -
Ah yea when rain use to fall in buildings lol. Good times...
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Would have preferred le doot skeleton zombies but pumpkins will do. We had the pumpkin Halloween thing last year i believe but this year they glow which is great.
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My plea regarding modding and the release of server files
DannyDog replied to billyangstadt's topic in General Discussion
And we already have those pvp tent servers too so people that want to solely play deathmatch already can. Though i do somewhat agree that i wish dayz stayed as a true hardcore survival and didn't let anyone deviate from it. But that's just me. -
Wowe so you haven't played standalone yet? Also: yes yes not quite as much but still
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@exacomvm Your almost right. The .60 patch which included the new renderer was the first iteration of implementing the Enfusion renderer "module" which was pushed to stable in June 2016 (first exp version in around May). And you may be thinking there were two "major engine reworks", but the first renderer update was the start of the process that we're currently on now. Also in regards to compatibility, I don't believe it "won't work" due to the "old engine" but rather all the new developing systems rely and depend on each other. From the new UI, to the animation system, player controller and to tie them all together they would need Enscript as well. So it would basically be that all those systems need to be finished and working before they can be implemented into exp and they HAVE to be implemented together or i'm sure some of the features won't work. Though some people might argue "where's the modularity" or that it's "bad programming" but they've probably never worked on engine development at all before. (Though i haven't either so kek)
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@exacomvm Ah yea thats what i figured and to be honest I really think they feel like making this next patch the biggest and best update ever because of the current popularity of the game. It won't have as much of an impact if the new features were trickled in through experimental. Not to mention it being much more work to maintain the exp branch and have servers working. Pushing to exp right now would mean they would have more work to do than to just work with their internal branch.
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Holy fuck who still does that in 2017?! I hate anybody that puts that shit on their videos.
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What do you mean? Are you saying there isn't much in the upcoming .63 update? And because there isn't you think they should push it to experimental now? Post sounds so weird to me that i can't even comprehend it.
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Atleast we'll be able to get an early version of it implemented as a mod. This would help flesh out the feature itself and the mechanics that come with it by having it in already. Then I guess when the developers decide to work on it they'll already have an example to look at.
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Base Building - What would you like to see?
DannyDog replied to thedogfoodyayho's topic in Suggestions
Yea I understand what you mean. I just meant ingeneral how it doesn't make sense for there to be lockpicks when doors themselves don't require keys to open in the first place. Like if certain doors had a locking mechanism on themselves already and shown as a model on the door then it would be great to just walk into a house and lock the door without needing any item. Then you would have lockpicks as something useable to unlock doors silently. The alternative would be to bash the door/shoot it which would generate lots of noise potentially attracting other players or zombies. -
I would also certainly like seasons to be implemented. There's already a date/month/year system in the game and i believe that affects environment temperature but why not go further and do things like tree leaf colours and snow. Dynamic weather would be great as well. I'll be diving into modding to see if its possible to do something like it.
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Base Building - What would you like to see?
DannyDog replied to thedogfoodyayho's topic in Suggestions
Yea I actually think they implemented lock picks just to test adding different states to doors such as a "locked boolean". And seeing how it worked it could also mean something like a "boarded boolean" which would allow players to nail doors shut and be persistent. But on the topic of your lock pick ideas it doesn't really make sense for such an item to exist when doors do not require any keys to unlock/open doors. I mean locking a door with a lock pick? Isn't that suppose to be the other way around? kek -
Lets not turn this into another "whos been here the longest" flamewar. And besides the answer everyone wants to hear from this thread is what ricky said. "Make a good game". But what consumers and the desperate on/off fanboys REALLY want is "make a good game and make it NOW". Obviously the latter isnt going to happen and ive come to terms with how long itll take. All i care about now is the former. You guys should too.
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Base Building - What would you like to see?
DannyDog replied to thedogfoodyayho's topic in Suggestions
Backlogged content will come after/during Beta phase. I'm sure someone can find a list of every single feature that has been held from implementation because of the Beta/engine work. -
Really wish this happens. I've noticed quite a lot of use with the 2d light sprite that's displayed for things like muzzle flash, gas lamp, torches and the sun itself. Still haven't heard the graphical equivalent of the game the devs intend to strive for. Or is it just gonna look like a slightly better version of Arma 3?