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Everything posted by DannyDog
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@Baty Alquawen Just a small opinion on the compass in that gif is it possible if you can suggest to stabilize the hand/arm so it does not swing so much? Would be really nice to be able to read clearly it :)
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I do not think this is exclusive to DayZ. The recent windows 10 update "april 1803" has actually given me random BSOD's after not having them for almost 1 and a half year since i bought a new motherboard + cpu. Though as far as i'm aware the devs said they're aware of people BSODing when trying to connect to a server. D:
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Seriously don't think it'll be long. My guestimate is stress test next week with some of the content from status report. I don't think they'll push everything in one patch. Gradually release->test till its all in and then pushed to experimental.
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Sorry. I meant to say i don't care about the story/history of dayz (If you thought i was implying i didn't care about this game at all). Tho thanks for taking the time to reply with one word. Good talk.
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My memory about all this is so foggy. I legitimately don't care about it anymore. I've never had the notion of these shady things you're implying which is entirely throwing off what i remember following this project from the start. Didn't dean hall get contracted for a year to work closely with the devs to make a standalone version of his mod using in-engine functions and not just as a mod? Didn't they release a video "lessons learned from early access" about NOT starting a project without finalizing technical resources? Aren't BI and BIS entirely separate and are only linked because they were the same company with BIS previously being a division that was created in early 2000s to focus on developing digital software solutions for military training around the world? Haven't devs replied to numerous questions of whether or not it's possible to use VBS3 tech in DayZ or future titles saying that BI and BIS aren't the same company? https://forums.bohemia.net/forums/topic/160751-not-just-yet-but-next-gen-is-possible/?page=3&tab=comments#comment-2521195 This is absolutely the first time i've ever heard this story. And i use to follow this project like a religion.
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This doesn't make any sense? The dev team IS Bohemia. They made their own decision to start with that engine and they made their own decision to rewrite a completely new one. You sound as if they had no choice because of third party decisions. In the end it worked out because now they have learnt so much from this entire process and have a "future proof" engine they can use for future titles. DayZ 2.0? In regards to OP. They're taking the "it'll be done when its done" approach by keeping silent and not hyping things up only for huge let downs like in the past. I mean you already have numerous examples of them giving out dates only for them to be delayed or pushed back again and again. Now you have posts like these saying they're not giving any dates or their communication is crap. Like seriously lol. The counter argument is that "they should just release things on time then?!" in which i concur and also don't give a crap anymore.
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Of course it will! Who wouldn't want to know who's making a game they paid and supported for?
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Somewhat feel the same. I'd like to get to know the team making the game more. But I'd understand if they don't wish to share themselves. Its more of a privalege than a right. Also the language barrier doesn't help.
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They already function to a degree if you enable them on the unofficial offline mode. But it's just a matter of server synchronization, user actions and simulation configuration. Because they're not really starting from scratch it shouldn't take as long as it did last time vehicles were implemented. But i'd expect vehicle work to start after they complete the movement system. (jumping, vaulting, user actions)
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Is this even a game at this point?
DannyDog replied to Zing Freelancer's topic in General Discussion
That's exactly like saying art has to have a meaning. -
Are you not setting it correctly? You have to press the apply button twice and not just exit out with escape. My keybinds are currently space to raise weapon (not toggle), rmb to Zoom In and ADS. As Zoom In is tied to ADS when weapon is raised.
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Awesome report. Really looking forward to seeing the new visual changes to clouds and fog. I remember making an issue report of how the fog doesn't blend in well with the clouds back in like <.50 and now its finally fixed? :D One question i have tho looking at the bat swinging animation will there ever be animation cancels when you collide into an object/wall? I can see it being pretty jarring sprint attacking and then running into a wall without it cancelling. On that topic what about collision running/walking into walls so that you don't look silly?
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They have this in the works iirc. Saw animations for it in a video that showed data mined animations from .63.
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Yep. Forum is pretty much an echo chamber at this point. Only really come on here now to look at the changelogs. Sad times.
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It's called a database and yeah without any of the server files there's no way of properly storing persistence. This is a separate implementation of persistence that is as simple as checking items on your player and saving it to be loaded in next time you log in. Sometimes if you crash or the game doesn't close properly it will not save and you will either rollback or start with a new character.
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"no current plans for this as there are technical limitations". /s For real though. I don't see it happening ever anymore. Also that was quite a necro.
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One thing i sorta imagine is if it's not possible for actual ai birds in the sky then let us be able to shoot "particle" birds (give them a bbox) giving us a % chance of hitting and spawning a ragdoll of the bird (that falls from the sky) that you then have to go find.
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I agree completely and i'd prefer that they keep dispersion. But what i'm thinking is alternative methods that can serve one of dispersion's purposes which is determining what weapon is better (sawn off vs normal). Such as stronger recoil, slower bullet speed, more sway, larger visible muzzle flash etc. Just throwing ideas out there that can help alleviate the outcry that is removing dispersion. Because the current systems they have now can be tuned to the point that it makes dispersion not such a requiring factor for weapon balancing. I don't believe its much work too. Heck i can probably mod dispersion in a day given all the proper values for weapons. It's as simple as altering the initial bullet's trajectory when firing. I'm just throwing out possible objective reasons as to why they would remove something rather than subjective reasons such as "over the top". Because without an objective reason we still have a chance to change their minds about it. If they end up deciding they will add it back but cant right now because of time restraints then this thread has served its purpose.
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It "being over the top" could be that there are already many factors affecting accuracy that it will be such a miniscule impact for a lot of work. You would need to work on it like you would for recoil (specific weapon values) but it would have much less of an impact on gameplay. In the end it will probably come down to time and if they said they needed to drop it for more time to work on say vehicles or damage system then ill be completely fine. (Remember they plan to have 1.0 out by this year) It just means they can always implement it again in the future so long as they dont mess up the modularity of how weapon firing works.
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Melee isnt difficult. It just feels weak. Remember old dayz where the melee was actually left handed? It was crap but it felt really powerful with its fast attacks, hit reaction and collision. Not to mention you can actually aim for the head. You cant even in this one which is like taking a step backwards.
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Well then just slow the character down and give them a bit of uncontrollable momentum for heavy attacks but still leave controls unlocked? Im just spurting out ideas because atm its just not good. It serves its purpose but it just doesnt feel great at all!
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If anything i hope they get rid of the command move when you swing your tool or fist. I don't know why they wouldn't give us complete freedom of movement with this but i hope they atleast try it and let us test how it feels. Also bring back collision and hit reaction too pls xd
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I completely agree that fps games will soon have to atleast improve in this aspect (render to texture) but when it comes to DayZ it's not going to happen. Maybe sometime after 1.0 during their 5 year support when things are more fleshed out and arma 4 appears on the horizon. Or maybe not and it'll happen in DayZ 2.0? I can see it being something BI will atleast try to achieve in the next Arma atleast.
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Meeting up with friends SHOULD be more accessible in .63.
DannyDog replied to haydaman712's topic in General Discussion
Ah fk yeah i thought saying "this topic" might have been the wrong phrase. I haven't actually read all of the posts in this thread so my general idea was that people were having a hard time meeting up because they couldn't survive the trip which lead to my point that players just have a hard time learning how to survive. Like sure you need food, water, clothes, tools but when it comes to actually finding the loot it becomes difficult. Take for example the mindset of a bambi trying to survive "ok one of the important tools i need for survival is a knife or some sort of sharp object. theres a tool shed looking building over there that must have something that suits that job!....raincoat....ok next shed...duct tape....hmm maybe these sheds dont spawn those items?...one more try....wool coat....huh ok." Idk the game felt a lot more straight forward back then but now idk. But yea no balancing and adjustments have been made yet so hopefully when they do it'll be a lot better.