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Everything posted by DannyDog
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They have animations for this and it will most likely be featured in Beta.
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Chirp chirp chirp all day long. I would be more happy with recognizable bird samples instead :P
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Error : Memory can't be "read" "write"
DannyDog replied to marques Jeremy's topic in General Discussion
Stable or experimental branch? -
Characters and persistence wipe on Stable servers this week
DannyDog replied to Baty Alquawen's topic in Servers
Epi-pens don't seem to currently work. Your best bet would have been to saline or blood bag him. -
Yep, but hopefully it will be good with the upcoming updates.
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Haha nice. Problem i feel is it is hard to determine the distance of a sound source such as birds/crickets in the game. Either they play really close to you, or play so quietly that you can barely hear them at all. It's 5:14 pm right now in Suburban Australia, i step outside and the things i hear (in regards to nature) are very high up cockatoos screeching, a distant creek near a park (that i can very easily determine the direction), 2 crickets in my front garden to the right and one across the street. Also we have bats here, and occasionally they fly into the tree infront of my house and make really spooky noises and rustling. Currently in DayZ, there's just a lack of sound samples of insects and such that actually sound far away or have distance filters or reflections as if they were from the sky, in a forest, in an open area or surrounded by buildings. It's a lot to ask from the devs tbh, i'm not sure how far they'll take audio in the game to.
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For consistency in the future, please use UI or GUI rather than HUD. They're not exactly the same thing and in this case UI/GUI is contextually better :P
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Personally, i've been getting bored of the standard box like puzzle design of UI inventories in many survival games. But besides that: With the whole idea of world space interaction icons coming soon I was thinking about world space inventory UI's for things like player/zombie bodies, opening storage chests, looking at complex objects like generators, cars etc rather than your standard 2d inventory that fills your entire screen. I cannot recall many games i know that have something like what i'm talking about, perhaps you could do another concept of them? But something like that would be really good even going as far as looking at your gun in world space when putting or taking off attachments/checking ammo. You should be able to wield two items on each hand I reckon. Though realistically you can hold and use any item like a rifle or say two axes but i'm not sure how it would function in the new animation system seeing how they're coded to be used as two handed weapons. I would like it if your character has actual animations for taking items out of your pockets or whatever you're pulling it from. So taking a can of beans out of your pants would have your character putting his arm into his pocket and take it out. I would also like if there was a visual indicator to show that someone has items in their clothing. So if they had their pants full of items then their pockets would bulge or that the backpack wasn't always inflated like a balloon. Example: (photoshopped) This guy only has 2 items in his jacket (out of 4 slots) and 2 in his pants. But anyway going off in a tangent about something else. I'm more excited about possible crafting UI like how they said you'll be able to craft items from a pile. Similar to Stranded Deep but have the UI tracked in world space like what they showed with item icons and interaction icons. edit: might make a video demonstrating the idea with world space inventory uis for objects/crafting.
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Not only that but some of the samples sound very artificial or something. Not sure but there is something off with them... Guess were just nitpicking now lol
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Depends on the server really. Some servers have really windy weather and can get pretty loud and sometimes its super quiet with barely any bird noises. Also are you playing stable? They tweaked more bird volumes in the newer exp branch so maybe give that a try.
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Can you specify what this footstep sound is? Ive heard many people talk about it but i have yet to notice it. For reference what were your surroundings? Was it day or night and were you standing in an open field, forest or town?
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A nice and juicy status report! So keen on .63 right now. Question though, will we be seeing melee weapons colliding with objects like what we have now? How would it work if the "combo" system is in place? Because if i think about it, if an axe collides with an object it would reset it back and the combo would start from the beginning again wouldnt it? Id like to see possibly of certain melee weapons (heavy blunt or sharp) have their own smash animation on infected or objects. Or perhaps you could have both a slash move (multiple targets) and a hack move (heavy blow on single target) on your left and right mouse buttons?
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I remember you use to be able to spam ESC just after you pressed the connect button and it brought you back to the server browser. But that would be nice.
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How many people here do legit real banditry?
DannyDog replied to The_Lonely_Bandit's topic in General Discussion
@green_mtn_grandbob Escape from tarkov. -
Do you read their FORTNIGHTLY status reports? Because if you don't then you should take a read at this one: https://dayz.com/blog/status-report-02-may-2017 This report tells you about .62 and why its a graphic/audio update and their plans on .63 (beta). After skimming through that report and the ones before I don't think they clearly state why they they're doing .62 and such and such. I think its mainly because they can decide what update contains what and don't have to justify every single decision they do to the consumer. But even so they already have by telling us for .62 they wanted to give us an update that the artists and designers have been working on while .63 is in development. (For clarification "the work on the new animation system and all of its features took almost a year and a half of work" - eugen) They have not "pushed off all of their beta priorities". You would know this if you read the reports. I really can't be bothered to summarize every bit of picked information from numerous status reports so if anybody else wants to take a crack at giving him the information his post clearly asks for then go ahead :) But trust me if you don't read the reports you'll continue throwing out more negative assumptions about the game rather than getting factual information from first hand sources. p.s if you do read all the status reports then you can disregard my post entirely and i'll assume your opinion is based on your up-to-date knowledge of the current development of dayz. Also i agree with your last statement.
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@blackberrygoo Yea but i don't think its fair to say the devs don't prefer playability before good lucks.
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Has the patch halved peoples frame rates? Probably to do with your rig. My game feels practically the same as .61 What fps do you get? Perhaps you're referring to the huge fps drop you get after driving vehicles for awhile which is most likely the cause of numerous memory crashes people have been getting.
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Sounds like a good server mod for servers that want to give player's a good starting point. I don't see this ever making it into the base game but always good to have possible modding ideas.
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How about you post factual information, not your half baked opinions mate. @MooseByte It's all here: http://dayz.gamepedia.com/Changelog#v0.62.139835_.2807_Jun_2017.29
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Look this Devs some inspiration from indies :D
DannyDog replied to Marreta's topic in General Discussion
Sure thing mate, just disadvantage yourself for hours until your eyes have fully adjusted to darkness. Because it does not take a few minutes for your eyes to fully adjust. You see the most change of eye sensitivity in the first few minutes but in a scene like the video where its raining and night with no moonlight or external light sources (besides the flashlights) you won't be able to see jack shit. It only works if there's low light not NO light. -
Look this Devs some inspiration from indies :D
DannyDog replied to Marreta's topic in General Discussion
Someone that doesn't want to run face first into a tree. Rain during the night is practically pitch black. -
Lower your sound sliders but VOIP in your game settings then max out the DayZ sound volume in your volume mixer on windows. Unless something has drastically changed, that's what i do to hear voip better.
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Ah i remember when there was that short phone vid of the v3s working and it was so hyped. Good times...
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I'd love for the scope's zoom to be adjustable. That would be so awesome. But what would be more awesome is if they get around to adding PiP for scopes. Hell that would make sniping in this game amazing.
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Game fades from light to dark when turning.
DannyDog replied to cwb's topic in Mod Announcements & Info
Not sure if same dude on reddit but it's basically simulated eye adaptation where the camera (your eyes in game) adjusts its aperture to better suit the scene its in. So if you're inside looking at the sun through a window it reduces its aperture size to prevent damage to the camera lens (irl) and then when you turn around and go to a dark area it increases the size to allow more light in to make it more visible. Irl your eyes don't adjust as quickly as cameras or in DayZ so it becomes very noticeable in-game especially with the annoying gradient banding with the sky. edit: also this feature was inherited from arma 2 iirc.