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DannyDog

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Everything posted by DannyDog

  1. DannyDog

    Street Lights

    Well it didn't break the server it just caused huge fps drops and lighting bugs. I've made it limit how many lights can be shown around what light you turn on so that player's can't go around and lag a town with a bunch of lights. But i do wish they fixed the issues before 1.0 :/
  2. DannyDog

    FileMode.WRITE Handle always = 0

    Getting reports that it's fixed now. This also explains why crafting broke in the previous patch.
  3. DannyDog

    Vehicles spawn repaired - How to do?

    If you want the car to start with it's engine on do oCar.EngineStart(); after you fill everything. Also the script Ruslan posted is directly taken from community offline.
  4. DannyDog

    Experimental Update 0.63149374

    Taken from latest status report under "Plans for the upcoming weeks" by eugen. Besides can't you try messing with the user_settings.DayZProfile file in your dayz documents folder to change your keybinds? :/
  5. DannyDog

    FileMode.WRITE Handle always = 0

    It's confirmed broken by numerous modders. Just wait till they fix it.
  6. DannyDog

    Street Lights

    Can you enable pm's i cant seem to msg you.
  7. DannyDog

    Street Lights

    Mind you tho i very slightly boosted night time brightness. Without doing so it makes all light sources in general very dim. But yea thanks :) I'll release this as a mod soon.
  8. DannyDog

    Street Lights

    Gotchu https://imgur.com/a/ZBhB76r
  9. DannyDog

    Modding Support and Tools, Initial Release

    Figure out positions for that and do it via script by spawning those objects in. You are limited to only spawnable objects as certain map objects aren't spawnable unless you mod it client side.
  10. DannyDog

    Modding Support and Tools, Initial Release

    It's binarized. You aren't allowed to modify it.
  11. DannyDog

    [Confused] BETA vs 1.0

    I always thought they said .63 hitting Stable was BETA? Isn't that what was intended? I guess it then means we would naturally get more updates on stress test/experimental now. Pushing .63 to stable with base building as well actually gives more incentive to start properly playing the game without fear of constantly getting wiped a few days later. Just my thoughts.
  12. Man this reminds me of the plethora of concept images people made during early dayz development time. I remember this one as well even tho I completely dislike it there modders currently working on things like this.
  13. DannyDog

    Server Changes October 2018

    Good luck trying to figure out how many UNIQUE users log into dayz and play per day. You're not understanding the difference between unique players that play per day vs how many players are on simultaneously at a given time.
  14. DannyDog

    Server Changes October 2018

    She probably means daily unique users. Not how many people play at the same time. Steamcharts and the likes for the PC version do not track this. Only the developers would know.
  15. DannyDog

    Extending Item Despawn & Respawn Timer

    https://docs.google.com/spreadsheets/d/1jFQOkaU6kSZJFzMV4NHHgmi95htJzS0_1iM8aCWYCvI/edit#gid=1900203649
  16. DannyDog

    Night Time is Garbage

    They definitely need to adjust it. Full moon is just pitch black for me. Even torch light brightness feels weak as hell. note: pls ignore panel on the right. Before: Default torch light (full moon) Boosted game gamma Before: Cherno default full moon After:
  17. DannyDog

    Adjusting zombies

    Yes. You shouldn't need to be modifying worlds_chernarusplus_ai.pbo.
  18. DannyDog

    Modding standard features

    The super.function(); call will allow you to still call the original function you are overriding. Removing it will result in your function completely replacing the parent one.
  19. DannyDog

    Trader Script

    So far there's no means of showing dialogs to players without client side modding afaik.
  20. DannyDog

    Check user input chat

    Currently the only implementation they have for reading player messages is only from if they are logged in with rcon #login and then type messages. You can then read those messages in mission's OnEvent function from ChatMessageEventTypeID event.
  21. DannyDog

    Emote wheel support

    missionGameplay.c line 584 and line 636.
  22. DannyDog

    Community Spotlight - 22 October 2018

    It is. I did a refactor of the menus and made a lot of updates. In case you weren't aware we got a dev branch of the mission you can play with it.
  23. DannyDog

    will there be a map?

    My bad. But my point still stands. It's in the PC version but its still WIP. So yes there will be a map :)
  24. DannyDog

    will there be a map?

    No but you can spawn the map in using the community offline mod and try it out for yourself.
  25. DannyDog

    will there be a map?

    Yes there's currently a WIP map in the game atm. It is just not spawning and is probably not fully ready. But it's cool it has an animation for opening the map infront. Though it opens up into a UI rather than being on the texture.
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